| 2017 | DeSE | Dynamic Area of Interest Management for Massively Multiplayer Online Games Using OPNET. | Abdennour El Rhalibi, Dhiya Al-Jumeily |
| 2016 | DeSE | Simulation of Area of Interest Management for Massively Multiplayer Online Games Using OPNET. | Sarmad A. Abdulazeez, Abdennour El Rhalibi, Dhiya Al-Jumeily |
| 2016 | DeSE | A Study into Detecting Anomalous Behaviours within HealthCare Infrastructures. | Aaron Boddy, William Hurst, Michael Mackay, Abdennour El Rhalibi |
| 2016 | DeSE | Scenario Generation with Cellular Automaton for Game-Based Crisis Simulation System. | Pisit Praiwattana, Abdennour El Rhalibi |
| 2016 | DeSE | Generating a Novel Scene-Graph Structure for a Modern GIS Rendering Framework. | David Tully, Abdennour El Rhalibi, Christopher Carter, Sud Sudirman |
| 2016 | ISCC | Simulation of Massively Multiplayer Online Games communication using OPNET custom application. | Sarmad A. Abdulazeez, Abdennour El Rhalibi, Dhiya Al-Jumeily |
| 2015 | ICIG | Predicting and Visualising City Noise Levels to Support Tinnitus Sufferers. | William Hurst, Graham Davis, Abdennour El Rhalibi, David Tully, Zhigeng Pan |
| 2015 | ICIG | Automated Procedural Generation of Urban Environments Using Open Data for City Visualisation. | David Tully, Abdennour El Rhalibi, Zhigeng Pan, Chris Carter, Sud Sudirman |
| 2015 | ICIG | Mesh Extraction from a Regular Grid Structure Using Adjacency Matrix. | David Tully, Abdennour El Rhalibi, Zhigeng Pan, Chris Carter, Sud Sudirman |
| 2012 | ICCCN | A Survey of AoIM, Distribution and Communication in Peer-To-Peer Online Games. | Chris Carter, Abdennour El Rhalibi, Madjid Merabti |
| 2012 | SIGGRAPH | Framework for multi-agent planning and coordination in DIS. | Efstathios Goudoulakis, Abdennour El Rhalibi, Madjid Merabti, A. Taleb-Bendiab |
| 2011 | DeSE | Game Based Learning Framework for Virtual 3D Dinosaurs Knowledge. | Abdennour El Rhalibi, Madjid Merabti, Ruwei Yun, Dan Liu |
| 2011 | ICCCN | Highly Realistic MPEG-4 Compliant Facial Animation with Charisma. | Abdennour El Rhalibi, Chris Carter, Simon Cooper, Madjid Merabti |
| 2010 | MIG | The Application of MPEG-4 Compliant Animation to a Modern Games Engine and Animation Framework. | Chris Carter, Simon Cooper, Abdennour El Rhalibi, Madjid Merabti |
| 2009 | IWCMC | Remote physiotherapy treatments using wireless body sensor networks. | Paul Fergus, K. Kafiyat, Madjid Merabti, A. Taleb-Bendiab, Abdennour El Rhalibi |
| 2007 | AINA | Bridging the Gap between Networked Appliances and Virtual Worlds. | Paul Fergus, David Llewellyn-Jones, Madjid Merabti, Abdennour El Rhalibi |
| 2005 | DIGRA | Game Engineering for a Multiprocessor Architecture. | Abdennour El Rhalibi, Steve Costa, David England |
| 2005 | DIGRA | Extending Soft Models to Game Design: Flow, Challenges and Conflicts. | Abdennour El Rhalibi, Martin Hanneghan, Stephen Tang, David England |
| 2003 | SMC | An approach to dynamic vehicle routing, rescheduling and disruption metrics. | Abdennour El Rhalibi, Gerry Kelleher |
| 1995 | MASCOTS | From Modelling Using Function Charts for Control Systems to Analysis Using Petri Nets. | Abdennour El Rhalibi, Franois Prunet, C. Durante |
| 1994 | VTS | A new high level testability measure: description and evaluation. | M.-H. Gentil, Didier Crestani, Abdennour El Rhalibi, C. Durante |