| 2026 | VR | Effects of Gestural Politeness on Comfort and Social Perception During Command-Based Interaction with Virtual Agents in Augmented Reality. | Anthony Y. Zurita, Carter B. Nosek, Brandon Grill, Reggie Segovia, Fernanda Bufon, Alexandre Gomes de Siqueira |
| 2025 | CLEI | Educating for the Future: A Framework for Integrating Digital Twins into Computer Science Curricula. | Ismar Frango Silveira, Joo Soares de Oliveira Neto, Maria Amelia Eliseo, Alexandre Cardoso, Alexandre Gomes de Siqueira, Valria Farinazzo Martins |
| 2025 | ICALT | Exploring the Design of Learner Control in Pedagogical Conversational Agents and Its Effect on Student Learning. | Xuening Peng, Roshan Venkatakrishnan, Alexandre Gomes de Siqueira, Benjamin Lok |
| 2024 | FIE | Navigating the Impostor Phenomenon in Computer Science Education: Insights from Two Major Southeastern Institutions in the United States. | Pedro Guillermo Feijo Garca, Alexandre Gomes de Siqueira, Tomas Delclux Rodrguez-Rey, Olufisayo Omojokun |
| 2024 | HCI | Evaluating the Effect of Adapting Virtual Humans Based on Individual Differences in Users. | Mohan Zalake, Alexandre Gomes de Siqueira, Krishna Vaddiparti, Pavlo D. Antonenko, Benjamin Lok |
| 2024 | TEI | Variations on a Hexagon: Iterative Design of Interactive Cyberphysical Tokens and Constraints. | Brygg Ullmer, Sida Dai, Alexandre Gomes de Siqueira, Millon McLendon IV, Breanna Filipiak, Laila Shafiee, Winifred Elysse Newman, Miriam K. Konkel |
| 2022 | IVA | Can we talk about bruno?: exploring virtual human counselors' spoken accents and their impact on users' conversations. | Pedro Guillermo Feijo Garca, Mohan Zalake, Heng Yao, Alexandre Gomes de Siqueira, Benjamin Lok |
| 2022 | IVA | A virtual human interaction using scaffolded ping-pong feedback for healthcare learners to practice empathy skills. | Heng Yao, Alexandre Gomes de Siqueira, Anokhi Bafna, Devon Peterkin, Jenelle Richards, Megan L. Rogers, Adriana Foster, Igor Galynker, Benjamin Lok |
| 2022 | VR | The Effect of Virtual Humans Making Verbal Communication Mistakes on Learners' Perspectives of their Credibility, Reliability, and Trustworthiness. | Jacob Stuart, Karen Aul, Michael D. Bumbach, Anita Stephen, Alexandre Gomes de Siqueira, Benjamin Lok |
| 2021 | HCI | Towards an Effective Web-Based Virtual Health Intervention: The Impact of Media Platform, Visual Framing, and Race on Social Presence and Transportation Ratings. | Fatemeh Tavassoli, Mohan Zalake, Alexandre Gomes de Siqueira, Franois Modave, Janice L. Krieger, Benjamin Lok, Juan E. Gilbert |
| 2021 | IVA | Effects of Virtual Humans' Gender and Spoken Accent on Users' Perceptions of Expertise in Mental Wellness Conversations. | Pedro Guillermo Feijo Garca, Mohan Zalake, Alexandre Gomes de Siqueira, Benjamin Lok, Felix G. Hamza-Lup |
| 2021 | VR | Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual Reality. | Alexandre Gomes de Siqueira, Rohith Venkatakrishnan, Roshan Venkatakrishnan, Ayush Bhargava, Kathryn M. Lucaites, Hannah Solini, Moloud Nasiri, Andrew C. Robb, Christopher Pagano, Brygg Ullmer, Sabarish V. Babu |
| 2021 | TEI | PPCards: Toward Enhancing Electronic Prototyping with Editions of a Card-based Platform. | Alexandre Gomes de Siqueira, Ayush Bhargava, Rohith Venkatakrishnan, Roshan Venkatakrishnan |
| 2021 | VRST | Investigating the Effects of Virtual Patients' Nonsensical Responses on Users' Facial Expressions in Mental Health Training Scenarios. | Alexandre Gomes de Siqueira, Heng Yao, Anokhi Bafna, Sarah Bloch-Elkouby, Jenelle Richards, Lauren B. Lloveras, Kathleen Feeney, Stephanie Morris, Erica D. Musser, Benjamin Lok, Igor Galynker |
| 2020 | IVA | Toward Automated Evaluation of Empathetic Responses in Virtual Human Interaction Systems for Mental Health Scenarios. | Heng Yao, Alexandre Gomes de Siqueira, Adriana Foster, Igor Galynker, Benjamin Lok |
| 2019 | TEI | Toward New Ecologies of Cyberphysical Representational Forms, Scales, and Interaction Modalities. | Alexandre Gomes de Siqueira |
| 2018 | TEI | Hard and Soft Tangibles: Mixing Multi-touch and Tangible Interaction in Scientific Poster Scenarios. | Alexandre Gomes de Siqueira, Brygg Ullmer, Mark Delarosa, Chris Branton, Miriam Konkel |