| 2026 | FDG | Tutorial: Using Behavior Trees to Create Point-and-Click Games. | Aline Normoyle |
| 2025 | MIG | Prompt-to-Animation: Generating Cognitively-Grounded Facial Expressions with LLMs. | Funda Durupinar, Aline Normoyle |
| 2025 | VR | User identification based on conversational gestures. | Aline Normoyle, Sophie Jrg |
| 2025 | VR | MASSXR 2025: The 3 | Megha Quamara, Oya eliktutan, Luca Vigan, Aniket Bera, Pablo Csar, Funda Durupinar, Aline Normoyle, Chirag Raman, Zerrin Yumak |
| 2024 | FDG | Towards Authoring Open-Ended Behaviors for Narrative Puzzle Games with Large Language Model Support. | Britney Ngaw, Grishma Jena, Joo Sedoc, Aline Normoyle |
| 2024 | FDG | The Curation Tree: A Lightweight Behavior Tree Framework for Implementing Puzzle and Narrative Games. | Aline Normoyle, Sophie Jrg, Jennifer Hill |
| 2024 | MIG | Controller influence on self-determination versus performance in a mobile augmented reality platform game. | Aline Normoyle, Neha Thumu, Yifei Cheng |
| 2024 | VR | Using LLMs to Animate Interactive Story Characters with Emotions and Personality. | Aline Normoyle, Joo Sedoc, Funda Durupinar |
| 2019 | MIG | The Q*bird Level Designer: User-assisted procedural level design in augmented reality. | Aline Normoyle, Yifei Cheng |
| 2019 | VR | The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion. | Lorraine Lin, Aline Normoyle, Alexandra Adkins, Yu Sun, Andrew C. Robb, Yuting Ye, Massimiliano Di Luca, Sophie Jrg |
| 2014 | MIG | How do stylistic motions differ numerically from neutral ones? | Aline Normoyle, Norman I. Badler |
| 2014 | MIG | Trade-offs between responsiveness and naturalness for player characters. | Aline Normoyle, Sophie Jrg |
| 2013 | MIG | Evaluating perceived trust from procedurally animated gaze. | Aline Normoyle, Jeremy B. Badler, Teresa Fan, Norman I. Badler, Vincius J. Cassol, Soraia Raupp Musse |
| 2009 | SCA | Automatic construction of a minimum size motion graph. | Liming Zhao, Aline Normoyle, Sanjeev Khanna, Alla Safonova |