| 2026 | VR | Methods for Safely Co-Designing Embodied Mental Health VR Interventions with Youth. | Alexandra Kitson, Alissa Nicole Antle, Sadhbh Kenny |
| 2025 | CHI | Being in Virtual Worlds: How Interaction Environment and Touch Shape Embodiment in Immersive Experiences. | John Desnoyers-Stewart, Alissa Nicole Antle, Bernhard E. Riecke |
| 2025 | CHI | Noel: A Chatbot Persona to Support Children Designing for Others. | Priscilla Y. Lo, Annemiek Veldhuis, Alissa Nicole Antle, Steve DiPaola |
| 2025 | CHI | Briteller: Shining a Light on AI Recommendations for Children. | Xiaofei Zhou, Yi Zhang, Yufei Jiang, Yunfan Gong, Chi Zhang, Alissa Nicole Antle, Zhen Bai |
| 2024 | CHI | 'I Call Upon a Friend': Virtual Reality-Based Supports for Cognitive Reappraisal Identified through Co-designing with Adolescents. | Alexandra Kitson, Alissa Nicole Antle, Sadhbh Kenny, Ashu Adhikari, Kenneth Karthik, Artun Cimensel, Melissa Chan |
| 2024 | CHI | Supporting Cognitive Reappraisal With Digital Technology: A Content Analysis and Scoping Review of Challenges, Interventions, and Future Directions. | Alexandra Kitson, Petr Slovk, Alissa Nicole Antle |
| 2023 | CHI | Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children. | Juan Pablo Hourcade, Meryl Alper, Alissa Nicole Antle, Gke Elif Baykal, Elizabeth Bonsignore, Tamara L. Clegg, Flannery Hope Currin, Christian Dindler, Eva Eriksson, Jerry Alan Fails, Franca Garzotto, Michail N. Giannakos, Carina S. Gonzlez, Ole Sejer Iversen, Monica Landoni, Nuria Medina-Medina, Chris Quintana, Janet C. Read, Maria Roussou, Elisa Rubegni, Summer R. Schmuecker, Suleman Shahid, Cristina Maria Sylla, Greg Walsh, Svetlana Yarosh, Jason C. Yip |
| 2023 | TEI | TangiTeam: Supporting Social Regulation of Learning during Design-Based Learning. | Annemiek Veldhuis, Alissa Nicole Antle, Bernhard E. Riecke |
| 2021 | CHI | Exploring Opportunities to Aid Generation of Input Action Ideas for Tangible User Interfaces. | Uddipana Baishya, Alissa Nicole Antle, Carman Neustaedter |
| 2020 | CHI | Child-Computer Interaction SIG: Looking Forward After 18 Years. | Alissa Nicole Antle, Juan Pablo Hourcade, Paulo Blikstein, Jerry Alan Fails, Franca Garzotto, Ole Sejer Iversen, Panos Markopoulos, Glenda Revelle |
| 2020 | CHI | Interactive Technologies for Emotion-regulation Training: Opportunities and Challenges. | Ofir Sadka, Alissa Nicole Antle |
| 2020 | TEI | Tangible Interfaces and Interactions in Sci-Fi Movies: A Glimpse at the Possible Future of TUIs through Fictional Tangible Systems. | Victor Cheung, Alissa Nicole Antle |
| 2019 | CHI | Evaluating the Impact of a Mobile Neurofeedback App for Young Children at School and Home. | Alissa Nicole Antle, Elgin-Skye McLaren, Holly Fiedler, Naomi Johnson |
| 2019 | CHI | Idea Bits: A Tangible Design Tool to Aid Idea Generation for Tangible Manipulation. | Uddipana Baishya, Alissa Nicole Antle, Elgin-Skye McLaren |
| 2019 | CHI | Character Alive: A Tangible Reading and Writing System for Chinese Children At-risk for Dyslexia. | Min Fan, Jianyu Fan, Alissa Nicole Antle, Sheng Jin, Dongxu Yin, Philippe Pasquier |
| 2019 | CHI | Child-Computer Interaction SIG: Designing for Refugee Children. | Juan Pablo Hourcade, Alissa Nicole Antle, Michail N. Giannakos, Jerry Alan Fails, Janet C. Read, Panos Markopoulos, Franca Garzotto, Andrea Palumbos |
| 2019 | CHI | Flight Chair: An Interactive Chair for Controlling Emergency Service Drones. | Md. Nafiz Hasan Khan, Carman Neustaedter, Alissa Nicole Antle |
| 2019 | TEI | Design for Mental Health: How Socio-Technological Processes Mediate Outcome Measures in a Field Study of a Wearable Anxiety App. | Alissa Nicole Antle, Elgin-Skye McLaren, Holly Fiedler, Naomi Johnson |
| 2018 | CHI | Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction. | Francesco Cafaro, Leilah Lyons, Alissa Nicole Antle |
| 2018 | CHI | From Tangible to Augmented: Designing a PhonoBlocks Reading System Using Everyday Technologies. | Min Fan, Alissa Nicole Antle, Shubhra Sarker |
| 2018 | CHI | Block Talks: A Tangible and Augmented Reality Toolkit for Children to Learn Sentence Construction. | Min Fan, Uddipana Baishya, Elgin-Skye McLaren, Alissa Nicole Antle, Shubhra Sarker, Amal Vincent |
| 2018 | CHI | EmoStory: A Game-based System Supporting Children's Emotional Development. | Min Fan, Jianyu Fan, Sheng Jin, Alissa Nicole Antle, Philippe Pasquier |
| 2018 | CHI | Designing Colours and Materials in Tangible Reading Products for Foreign Language Learners of English. | Min Fan, Sheng Jin, Alissa Nicole Antle |
| 2018 | CHI | G2G: The Design and Evaluation of a Shared Calendar and Messaging System for Grandparents and Grandchildren. | Azadeh Forghani, Carman Neustaedter, Manh C. Vu, Tejinder K. Judge, Alissa Nicole Antle |
| 2018 | CHI | Child-Computer Interaction SIG: Ubiquity and Big Data - A Changing Technology Landscape for Children. | Juan Pablo Hourcade, Anja Zeising, Ole Sejer Iversen, Mikael B. Skov, Alissa Nicole Antle, Lisa Anthony, Jerry Alan Fails, Greg Walsh |
| 2018 | CSCW | Covert-Glass: A Wearable that Enables Surreptitious 911 Video Calling. | Punyashlok Dash, Carman Neustaedter, Alissa Nicole Antle |
| 2018 | CSCW | Designing a Tangible Interface for Manager Awareness in Wilderness Search and Rescue. | Brennan Jones, Anthony Tang, Carman Neustaedter, Alissa Nicole Antle, Elgin-Skye McLaren |
| 2017 | CHI | Why Tangibility Matters: A Design Case Study of At-Risk Children Learning to Read and Spell. | Min Fan, Alissa Nicole Antle, Maureen Hoskyn, Carman Neustaedter, Emily S. Cramer |
| 2017 | CHI | Designing Cultural Values into Interaction. | Reese Muntean, Alissa Nicole Antle, Brendan Matkin, Kate Hennessy, Susan Rowley, Jordan Wilson |
| 2017 | CSCW | Puzzle Space: A Distributed Tangible Puzzle for Long Distance Couples. | Rui Pan, Carman Neustaedter, Alissa Nicole Antle, Brendan Matkin |
| 2017 | CSCW | Flex-N-Feel: Emotive Gloves for Physical Touch Over Distance. | Samarth Singhal, Carman Neustaedter, Alissa Nicole Antle, Brendan Matkin |
| 2017 | CSCW | Flex-N-Feel: The Design and Evaluation of Emotive Gloves for Couples to Support Touch Over Distance. | Samarth Singhal, Carman Neustaedter, Yee Loong Ooi, Alissa Nicole Antle, Brendan Matkin |
| 2017 | VR | Embodied learning mechanics and their relationship to usability of handheld augmented reality. | Iulian Radu, Alissa Nicole Antle |
| 2016 | TEI | Designing Tangibles for Children: One Day Hands-on Workshop. | Alissa Nicole Antle, Jillian L. Warren, Brendan B. Matkin, Min Fan, Emily S. Cramer |
| 2016 | TEI | Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences. | Emily S. Cramer, Brendan B. Matkin, Alissa Nicole Antle |
| 2016 | TEI | Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia. | Min Fan, Alissa Nicole Antle, Emily S. Cramer |
| 2016 | TEI | Present-at-Body Self-Awareness in Equestrians: Exploring Embodied 'Feel' through Tactile Wearables. | Jillian L. Warren, Brendan B. Matkin, Alissa Nicole Antle |
| 2015 | TEI | PhonoBlocks: A Tangible System for Supporting Dyslexic Children Learning to Read. | Alissa Nicole Antle, Min Fan, Emily S. Cramer |
| 2015 | TEI | Button Matrix: How Tangible Interfaces can Structure Physical Experiences for Learning. | Emily S. Cramer, Alissa Nicole Antle |
| 2015 | TEI | The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks. | Augusto Esteves, Saskia Bakker, Alissa Nicole Antle, Aaron May, Jillian L. Warren, Ian Oakley |
| 2015 | TEI | Tactile Letters: A Tangible Tabletop with Texture Cues Supporting Alphabetic Learning for Dyslexic Children. | Min Fan, Alissa Nicole Antle |
| 2014 | CHI | Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions. | Augusto Esteves, Saskia Bakker, Alissa Nicole Antle, Aaron May, Jillian L. Warren, Ian Oakley |
| 2014 | Group | Exploring How a Co-dependent Tangible Tool Design Supports Collaboration in a Tabletop Activity. | Min Fan, Alissa Nicole Antle, Carman Neustaedter, Alyssa Friend Wise |
| 2013 | CHI | Three perspectives on behavior change for serious games. | Theresa Jean Tanenbaum, Alissa Nicole Antle, John Robinson |
| 2013 | TEI | Comparing motor-cognitive strategies for spatial problem solving with tangible and multi-touch interfaces. | Alissa Nicole Antle, Sijie Wang |
| 2012 | ICMI | Knowledge gaps in hands-on tangible interaction research. | Alissa Nicole Antle |
| 2012 | TEI | Bridging the gap: attribute and spatial metaphors for tangible interface design. | Anna Macaranas, Alissa Nicole Antle, Bernhard E. Riecke |
| 2011 | CHI | Workshop on embodied interaction: theory and practice in HCI. | Alissa Nicole Antle, Paul Marshall, Elise van den Hoven |
| 2011 | CHI | Developmentally situated design (DSD): making theoretical knowledge accessible to designers of children's technology. | Tilde Bekker, Alissa Nicole Antle |
| 2011 | CHI | Supporting children's creativity through tangible user interfaces. | Allen Bevans, Ying-Ting Hsiao, Alissa Nicole Antle |
| 2011 | CHI | Tangible and body-based interaction with auditory maps. | Andrew P. Milne, Alissa Nicole Antle, Bernhard E. Riecke |
| 2011 | CHI | Sympathetic guitar: can a digitally augmented guitar be a social entity? | Jay Vidyarthi, Alissa Nicole Antle, Bernhard E. Riecke |
| 2011 | Interact | Balancing Act: Enabling Public Engagement with Sustainability Issues through a Multi-touch Tabletop Collaborative Game. | Alissa Nicole Antle, Theresa Jean Tanenbaum, Allen Bevans, Katie Seaborn, Sijie Wang |
| 2011 | Interact | Exploring How Tangible Tools Enable Collaboration in a Multi-touch Tabletop Game. | Tess Speelpenning, Alissa Nicole Antle, Tanja Doering, Elise van den Hoven |
| 2011 | TEI | Futura: design for collaborative learning and game play on a multi-touch digital tabletop. | Alissa Nicole Antle, Allen Bevans, Theresa Jean Tanenbaum, Katie Seaborn, Sijie Wang |
| 2011 | TEI | MoSo tangibles: evaluating embodied learning. | Saskia Bakker, Elise van den Hoven, Alissa Nicole Antle |
| 2011 | TEI | Experiencing the reading glove. | Karen Tanenbaum, Theresa Jean Tanenbaum, Alissa Nicole Antle, Jim Bizzocchi, Magy Seif El-Nasr, Marek Hatala |
| 2010 | CHI | The tiresias effect: feedforward using light versus temperature in a tangible user interface. | Katie Seaborn, Alissa Nicole Antle |
| 2010 | TEI | StitchRV: multi-camera fiducial tracking. | Sijie Wang, Allen Bevans, Alissa Nicole Antle |
| 2009 | CHI | Springboard: exploring embodiment, balance and social justice. | Alissa Nicole Antle, Greg J. Corness, Milena Droumeva |
| 2009 | CHI | Thinking with hands: an embodied approach to the analysis of children's interaction with computational objects. | Alissa Nicole Antle, Milena Droumeva, Daniel Ha |
| 2009 | TEI | The EventTable technique: distributed fiducial markers. | Alissa Nicole Antle, Nima Motamedi, Karen Tanenbaum, Zhen Lesley Xie |
| 2008 | CHI | Child computer interaction. | Janet C. Read, Panos Markopoulos, Narcs Pars, Juan Pablo Hourcade, Alissa Nicole Antle |
| 2008 | TEI | Inquiring materials for tangible prototyping. | Alissa Nicole Antle |
| 2008 | TEI | Are tangibles more fun?: comparing children's enjoyment and engagement using physical, graphical and tangible user interfaces. | Zhen Lesley Xie, Alissa Nicole Antle, Nima Motamedi |
| 2007 | CHI | Designing tangibles for children: what designers need to know. | Alissa Nicole Antle |
| 2007 | TEI | The CTI framework: informing the design of tangible systems for children. | Alissa Nicole Antle |
| 2007 | TEI | Exploring ambient sound techniques in the design of responsive environments for children. | Milena Droumeva, Alissa Nicole Antle, Ron Wakkary |
| 2006 | CHI | Child-user abstractions. | Alissa Nicole Antle |
| 2005 | DIGRA | socio-ec(h)o: Ambient Intelligence and Gameplay. | Ron Wakkary, Marek Hatala, Robb Lovell, Milena Droumeva, Alissa Nicole Antle, Dale Evernden, Jim Bizzocchi |