Skip to content

Andrea Valente

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

30

Venues

7

Active years

2001–2026

Best venue rank

A*

Where they publish

Papers

30 indexed papers, newest first.

YearVenueTitleAuthors
2026HCIReviving the Renaissance: Bridging Natural Sciences and Art Making Across Art Studios and Biolabs.Emanuela Marchetti, Shanice Otersen, Andrea Valente
2025HCITaxonomies - Reuniting Art and Science via a Fascination with Nature.Emanuela Marchetti, Andrea Valente, Shanice Otersen
2025HCIIntegrating GDPR in the School Through Digital Tools - The Teacher as a Mediator.Emanuela Marchetti, Andrea Valente, Claus Witfelt, Daniel Amo Filv, Alicia Garca-Holgado, Luca Garca-Holgado, Elisabetta Vidotto, Francisco J. Garca-Pealvo, David Fonseca, Tihomir Orehovacki, Maria Elena Garzotto, Marjan Krasna, Igor Pesek, Ivana Ruzic
2024HCITeachers' Perspective on the Implementation of GDPR in Schools - A Design-Oriented Case Study.Emanuela Marchetti, Andrea Valente, Claus Witfelt, Daniel Amo Filv, Alicia Garca-Holgado, Luca Garca-Holgado, Elisabetta Vidotto, Maria Elena Garzotto, Francisco Jos Garca-Pealvo, David Fonseca Escudero, Tihomir Orehovacki, Marjan Krasna, Igor Pesek, Ivana Ruzic, Karim Elia Fraoua, Fernando Moreira
2024ITiCSESimplifying Multimedia Programming for Novice Programmers: MediaLib and Its Learning Materials.Adam T. Wynn, Jingyun Wang, Andrea Valente
2023HCISecurity and Privacy in Academic Data Management at Schools: SPADATAS Project.Daniel Amo Filv, David Fonseca Escudero, Mnica V. Snchez-Seplveda, Alicia Garca-Holgado, Luca Garca-Holgado, Francisco Jos Garca-Pealvo, Tihomir Orehovacki, Marjan Krasna, Igor Pesek, Emanuela Marchetti, Andrea Valente, Claus Witfelt, Ivana Ruzic, Karim Elia Fraoua, Fernando Moreira
2022HCIA Hermeneutic Approach to Simplify Programming: Secondary Education Case Studies.Andrea Valente, Emanuela Marchetti
2021HCITowards a New Tool for Individualized Content Delivery in Classrooms.Markus Maageng Jakobsen, Mads Nyborg, Andrea Valente
2021HCIThe Global Challenge of Designing E-learning Tools for Computational Thinking: A Comparison Between East Asia and Scandinavia.Kasper Kristensen, Emanuela Marchetti, Andrea Valente
2021ICALTAn agile approach to teach introductory programming in the hybrid classroom.Mads Nyborg, Andrea Valente
2020FDGBoardgames and Computational Thinking: how to identify games with potential to support CT in the classroom.Marco Scirea, Andrea Valente
2020HCIFabric Robotics - Lessons Learned Introducing Soft Robotics in a Computational Thinking Course for Children.Bjarke Kristian Maigaard Kjr Pedersen, Emanuela Marchetti, Andrea Valente, Jacob Nielsen
2020HCIStickAndClick - Sticking and Composing Simple Games as a Learning Activity.Andrea Valente, Emanuela Marchetti
2020ICCEPlayful Learning and shared Computational Thinking: the PaCoMa case study.Andrea Valente, Emanuela Marchetti
2019HCIFables for Teachers and Pupils - Incrementally Defined Scenario-Based, Interactive and Spatial Stories.Andrea Valente, Emanuela Marchetti
2019ICCEThe road towards friendly, classroom-centered interactive digital contents authoring.Andrea Valente, Emanuela Marchetti
2018HCIQuiz-R-Us - Re-Conceptualizing Quizzes to Enrich Blended Learning in Occupational Therapy Study Lines.Emanuela Marchetti, Andrea Valente
2018HCIFables - Exploring Natural Ways of Expressing Behavior to Create Digital Simulations.Andrea Valente, Emanuela Marchetti
2016HCIThe Many Voices of Audiobooks: Interactivity and Multimodality in Language Learning.Emanuela Marchetti, Andrea Valente
2015ICALTWhat Happened to Non-linear Narrative? A Pedagogical Reflection.Emanuela Marchetti, Andrea Valente
2015ICALTMake and Play: Card Games as Tangible and Playable Knowledge Representation Boundary Objects.Andrea Valente, Emanuela Marchetti
2014ArtsITAuthoring of Digital Games via Card Games: Make Playful Play Happen.Andrea Valente, Emanuela Marchetti
2013ArtsITSocial Exploration of 1D Games.Andrea Valente, Emanuela Marchetti
2013HCITeachers and Children Playing with Factorization: Putting Prime Slaughter to the Test.Andrea Valente, Emanuela Marchetti
2011ArtsITPrime Slaughter: Playful Prime Numbers.Andrea Valente, Emanuela Marchetti
2011ICALTProgramming Turing Machines as a Game for Technology Sense-Making.Andrea Valente, Emanuela Marchetti
2005ICALTThe C-Cards Game: A Versatile Learning Object.Andrea Valente
2005ICALTC-Cards in Music Education.Andrea Valente, Kirstin Lyon
2004ICALTExploring Theoretical Computer Science Using Paper Toys (for kids).Andrea Valente
2001ICALPA Distributed Abstract Machine for Safe Ambients.Davide Sangiorgi, Andrea Valente