| 2026 | HCI | Reviving the Renaissance: Bridging Natural Sciences and Art Making Across Art Studios and Biolabs. | Emanuela Marchetti, Shanice Otersen, Andrea Valente |
| 2025 | HCI | Taxonomies - Reuniting Art and Science via a Fascination with Nature. | Emanuela Marchetti, Andrea Valente, Shanice Otersen |
| 2025 | HCI | Integrating GDPR in the School Through Digital Tools - The Teacher as a Mediator. | Emanuela Marchetti, Andrea Valente, Claus Witfelt, Daniel Amo Filv, Alicia Garca-Holgado, Luca Garca-Holgado, Elisabetta Vidotto, Francisco J. Garca-Pealvo, David Fonseca, Tihomir Orehovacki, Maria Elena Garzotto, Marjan Krasna, Igor Pesek, Ivana Ruzic |
| 2024 | HCI | Teachers' Perspective on the Implementation of GDPR in Schools - A Design-Oriented Case Study. | Emanuela Marchetti, Andrea Valente, Claus Witfelt, Daniel Amo Filv, Alicia Garca-Holgado, Luca Garca-Holgado, Elisabetta Vidotto, Maria Elena Garzotto, Francisco Jos Garca-Pealvo, David Fonseca Escudero, Tihomir Orehovacki, Marjan Krasna, Igor Pesek, Ivana Ruzic, Karim Elia Fraoua, Fernando Moreira |
| 2024 | ITiCSE | Simplifying Multimedia Programming for Novice Programmers: MediaLib and Its Learning Materials. | Adam T. Wynn, Jingyun Wang, Andrea Valente |
| 2023 | HCI | Security and Privacy in Academic Data Management at Schools: SPADATAS Project. | Daniel Amo Filv, David Fonseca Escudero, Mnica V. Snchez-Seplveda, Alicia Garca-Holgado, Luca Garca-Holgado, Francisco Jos Garca-Pealvo, Tihomir Orehovacki, Marjan Krasna, Igor Pesek, Emanuela Marchetti, Andrea Valente, Claus Witfelt, Ivana Ruzic, Karim Elia Fraoua, Fernando Moreira |
| 2022 | HCI | A Hermeneutic Approach to Simplify Programming: Secondary Education Case Studies. | Andrea Valente, Emanuela Marchetti |
| 2021 | HCI | Towards a New Tool for Individualized Content Delivery in Classrooms. | Markus Maageng Jakobsen, Mads Nyborg, Andrea Valente |
| 2021 | HCI | The Global Challenge of Designing E-learning Tools for Computational Thinking: A Comparison Between East Asia and Scandinavia. | Kasper Kristensen, Emanuela Marchetti, Andrea Valente |
| 2021 | ICALT | An agile approach to teach introductory programming in the hybrid classroom. | Mads Nyborg, Andrea Valente |
| 2020 | FDG | Boardgames and Computational Thinking: how to identify games with potential to support CT in the classroom. | Marco Scirea, Andrea Valente |
| 2020 | HCI | Fabric Robotics - Lessons Learned Introducing Soft Robotics in a Computational Thinking Course for Children. | Bjarke Kristian Maigaard Kjr Pedersen, Emanuela Marchetti, Andrea Valente, Jacob Nielsen |
| 2020 | HCI | StickAndClick - Sticking and Composing Simple Games as a Learning Activity. | Andrea Valente, Emanuela Marchetti |
| 2020 | ICCE | Playful Learning and shared Computational Thinking: the PaCoMa case study. | Andrea Valente, Emanuela Marchetti |
| 2019 | HCI | Fables for Teachers and Pupils - Incrementally Defined Scenario-Based, Interactive and Spatial Stories. | Andrea Valente, Emanuela Marchetti |
| 2019 | ICCE | The road towards friendly, classroom-centered interactive digital contents authoring. | Andrea Valente, Emanuela Marchetti |
| 2018 | HCI | Quiz-R-Us - Re-Conceptualizing Quizzes to Enrich Blended Learning in Occupational Therapy Study Lines. | Emanuela Marchetti, Andrea Valente |
| 2018 | HCI | Fables - Exploring Natural Ways of Expressing Behavior to Create Digital Simulations. | Andrea Valente, Emanuela Marchetti |
| 2016 | HCI | The Many Voices of Audiobooks: Interactivity and Multimodality in Language Learning. | Emanuela Marchetti, Andrea Valente |
| 2015 | ICALT | What Happened to Non-linear Narrative? A Pedagogical Reflection. | Emanuela Marchetti, Andrea Valente |
| 2015 | ICALT | Make and Play: Card Games as Tangible and Playable Knowledge Representation Boundary Objects. | Andrea Valente, Emanuela Marchetti |
| 2014 | ArtsIT | Authoring of Digital Games via Card Games: Make Playful Play Happen. | Andrea Valente, Emanuela Marchetti |
| 2013 | ArtsIT | Social Exploration of 1D Games. | Andrea Valente, Emanuela Marchetti |
| 2013 | HCI | Teachers and Children Playing with Factorization: Putting Prime Slaughter to the Test. | Andrea Valente, Emanuela Marchetti |
| 2011 | ArtsIT | Prime Slaughter: Playful Prime Numbers. | Andrea Valente, Emanuela Marchetti |
| 2011 | ICALT | Programming Turing Machines as a Game for Technology Sense-Making. | Andrea Valente, Emanuela Marchetti |
| 2005 | ICALT | The C-Cards Game: A Versatile Learning Object. | Andrea Valente |
| 2005 | ICALT | C-Cards in Music Education. | Andrea Valente, Kirstin Lyon |
| 2004 | ICALT | Exploring Theoretical Computer Science Using Paper Toys (for kids). | Andrea Valente |
| 2001 | ICALP | A Distributed Abstract Machine for Safe Ambients. | Davide Sangiorgi, Andrea Valente |