| 2025 | VR | Generative Artificial Intelligence Chatbot Integration for Virtual Reality Language Learning. | Long Cheng, Joy Gisler, Kenli Lao, Andreas M. Kunz |
| 2025 | VR | Hand Redirection Thresholds in a Shooting Game. | Mathieu Lutfallah, Alessandro Biella, Andreas M. Kunz |
| 2025 | VR | Towards Cross Reality: A Comparison of World-in-Miniature and Virtual Reality Switch. | Damla Welti, Mathieu Lutfallah, Long Cheng, Andreas M. Kunz |
| 2025 | VISIGRAPP | Automatic Transcription and Detection of the MTM-1 Hand Motions Performed in Virtual Reality. | Valentina Gorobets, Roman Billeter, Andreas M. Kunz |
| 2025 | VISIGRAPP | Multimodal Feedback Estimation for Knob Interactions in Virtual Reality for Control Panels. | Valentina Gorobets, Long Cheng, Helene Lussi, Andreas M. Kunz |
| 2025 | VISIGRAPP | Impact of Starting Position on Decision-Making in Virtual Reality. | Valentina Gorobets, Mathieu Lutfallah, Khashayar Ilbegi Teymouri, Andreas M. Kunz |
| 2025 | VISIGRAPP | Combining Redirection with Common Game Elements. | Mathieu Lutfallah, Joel Hauser, Edoardo Negri, Andreas M. Kunz |
| 2024 | ISMAR | Comparative Analysis of Mixed Reality Screen Extensions and Laser Safety Goggles in Laser Laboratories. | Long Cheng, Daniel Schachtler, Michael Schreiner, Andreas M. Kunz |
| 2024 | ISMAR | Task Guidance in Laser Alignment Experiments using Video See-Through Head-Mounted Display. | Long Cheng, Daniel Schachtler, Michael Schreiner, Andreas M. Kunz |
| 2024 | VR | DVIO - Distributed Visual-Inertial Odometry in a Multi-user Environment. | Juyi Zhang, Mathieu Lutfallah, Andreas M. Kunz |
| 2024 | VRST | Comparing Tracking Accuracy in Standalone MR-HMDs: Apple Vision Pro, Hololens 2, Meta Quest 3, and Pico 4 Pro. | Long Cheng, Michael Schreiner, Andreas M. Kunz |
| 2024 | VISIGRAPP | Perception of a Spatial Implausibility Caused by Seamless Covert Teleportation. | Mathieu Lutfallah, Dylan Cernadela Pires, Valentina Gorobets, Andreas M. Kunz |
| 2023 | CW | Remote Cross-platform Instructions between MR and VR. | Mathieu Lutfallah, Tamara Gini, Christian Hirt, Kordian Caplazi, Andreas M. Kunz |
| 2023 | SIGGRAPH | Redirected Walking in Overlapping Rooms. | Mathieu Lutfallah, Christian Hirt, Valentina Gorobets, Manuel Gregor, Andreas M. Kunz |
| 2022 | ICCHP | Pointing, Pairing and Grouping Gesture Recognition in Virtual Reality. | Valentina Gorobets, Cecily Merkle, Andreas M. Kunz |
| 2022 | ICCHP | Accessibility of Co-Located Meetings - Introduction to the Special Thematic Session. | Andreas M. Kunz, Reinhard Koutny, Klaus Miesenberger |
| 2022 | ICCHP | Emotion Recognition - A Tool to Improve Meeting Experience for Visually Impaired. | Mathieu Lutfallah, Benno Kch, Christian Hirt, Andreas M. Kunz |
| 2022 | ISMAR | Short-term Path Prediction for Spontaneous Human Locomotion in Arbitrary Virtual Spaces. | Christian Hirt, Marco Ketzel, Philip Graf, Christian Holz, Andreas M. Kunz |
| 2022 | ISMAR | Comparing Visual Search between Physical Environments and VR. | Floris van den Oever, Valentina Gorobets, Bjrn Saetrevik, Morten Fjeld, Andreas M. Kunz |
| 2022 | VR | Heuristic Short-term Path Prediction for Spontaneous Human Locomotion in Virtual Open Spaces. | Christian Hirt, Marco Ketzel, Philip Graf, Christian Holz, Andreas M. Kunz |
| 2022 | VR | The Chaotic Behavior of Redirection - Revisiting Simulations in Redirected Walking. | Christian Hirt, Yves Kompis, Christian Holz, Andreas M. Kunz |
| 2021 | CVPR | BGT-Net: Bidirectional GRU Transformer Network for Scene Graph Generation. | Naina Dhingra, Florian Ritter, Andreas M. Kunz |
| 2021 | HCI | Detection and Localisation of Pointing, Pairing and Grouping Gestures for Brainstorming Meeting Applications. | Simon Liechti, Naina Dhingra, Andreas M. Kunz |
| 2021 | iLRN | Work-in-Progress-Enhancing Training in Virtual Reality with Hand Tracking and a Real Tool. | Joy Gisler, Valentin Holzwarth, Christian Hirt, Andreas M. Kunz |
| 2021 | ISMAR | Indicators of Training Success in Virtual Reality Using Head and Eye Movements. | Joy Gisler, Johannes Schneider, Joshua Handali, Valentin Holzwarth, Christian Hirt, Wolfgang Fuhl, Jan vom Brocke, Andreas M. Kunz |
| 2021 | ISMAR | Subtle Attention Guidance for Real Walking in Virtual Environments. | Emanuele Nonino, Joy Gisler, Valentin Holzwarth, Christian Hirt, Andreas M. Kunz |
| 2021 | VR | VXSlate: Combining Head Movement and Mobile Touch for Large Virtual Display Interaction. | Khanh-Duy Le, Tanh Quang Tran, Karol Chlasta, Krzysztof Krejtz, Morten Fjeld, Andreas M. Kunz |
| 2020 | CW | Designing Virtual Training Environments: Does Immersion increase Task Performance? | Joy Gisler, Christian Hirt, Andreas M. Kunz, Valentin Holzwarth |
| 2020 | HCI | Recognition and Localisation of Pointing Gestures Using a RGB-D Camera. | Naina Dhingra, Eugenio Valli, Andreas M. Kunz |
| 2020 | ICCHP | Pointing Gesture Based User Interaction of Tool Supported Brainstorming Meetings. | Naina Dhingra, Reinhard Koutny, Sebastian Gnther, Klaus Miesenberger, Max Mhlhuser, Andreas M. Kunz |
| 2020 | ICCHP | Accessible Multimodal Tool Support for Brainstorming Meetings. | Reinhard Koutny, Sebastian Gnther, Naina Dhingra, Andreas M. Kunz, Klaus Miesenberger, Max Mhlhuser |
| 2020 | ICCHP | Accessibility of Non-verbal Communication: Making Spatial Information Accessible to People with Disabilities - Introduction to the Special Thematic Session. | Andreas M. Kunz, Klaus Miesenberger, Max Mhlhuser |
| 2020 | VRST | Effect of Cognitive Load on Curvature Redirected Walking Thresholds. | Anh Nguyen, Yannick Rothacher, Evdokia Efthymiou, Bigna Lenggenhager, Peter Brugger, Lukas L. Imbach, Andreas M. Kunz |
| 2020 | VRST | Human Following Behavior In Virtual Reality. | Anh Nguyen, Pascal West, Andreas M. Kunz |
| 2019 | Interact | GazeLens: Guiding Attention to Improve Gaze Interpretation in Hub-Satellite Collaboration. | Khanh-Duy Le, Ignacio Avellino, Cdric Fleury, Morten Fjeld, Andreas M. Kunz |
| 2019 | MUM | DigiMetaplan: supporting facilitated brainstorming for distributed business teams. | Khanh-Duy Le, Pawel W. Wozniak, Ali Alavi, Morten Fjeld, Andreas M. Kunz |
| 2019 | VR | PReWAP: Predictive Redirected Walking Using Artificial Potential Fields. | Christian Hirt, Markus Zank, Andreas M. Kunz |
| 2019 | VR | Short-term Path Prediction for Virtual Open Spaces. | Christian Hirt, Markus Zank, Andreas M. Kunz |
| 2018 | ICCHP | Virtual Navigation Environment for Blind and Low Vision People. | Andreas M. Kunz, Klaus Miesenberger, Limin Zeng, Gerhard Weber |
| 2018 | VR | Preliminary Environment Mapping for Redirected Walking. | Christian Hirt, Markus Zank, Andreas M. Kunz |
| 2018 | VR | Effect of Environment Size on Curvature Redirected Walking Thresholds. | Anh Nguyen, Yannick Rothacher, Andreas M. Kunz, Peter Brugger, Bigna Lenggenhager |
| 2018 | VRST | Discrete scene rotation during blinks and its effect on redirected walking algorithms. | Anh Nguyen, Andreas M. Kunz |
| 2017 | HRI | A Library of Skills and Behaviors for Smart Mobile Assistant Robots in Automotive Assembly Lines. | Timo Bnziger, Andreas M. Kunz, Konrad Wegener |
| 2017 | VRST | Real-time wall outline extraction for redirected walking. | Christian Hirt, Markus Zank, Andreas M. Kunz |
| 2017 | VRST | Immersive environment for distributed creative collaboration. | Khanh-Duy Le, Morten Fjeld, Ali Alavi, Andreas M. Kunz |
| 2017 | VRST | Gain compensation in redirected walking. | Anh Nguyen, Federico Cervellati, Andreas M. Kunz |
| 2017 | VRST | Spontaneous alternation behavior in humans. | Anh Nguyen, Andreas M. Kunz, Yannick Rothacher, Peter Brugger, Bigna Lenggenhager |
| 2016 | ICCHP | An Accessible Environment to Integrate Blind Participants into Brainstorming Sessions - User Studies. | Stephan Plzer, Andreas M. Kunz, Ali Alavi, Klaus Miesenberger |
| 2016 | VR | Simultaneous mapping and redirected walking for ad hoc free walking in virtual environments. | Thomas Nescher, Markus Zank, Andreas M. Kunz |
| 2016 | VRST | Interference measurement of kinect for xbox one. | Andreas M. Kunz, Luzius Brogli, Ali Alavi |
| 2016 | VRST | Estimation of individual redirected walking thresholds using standard perception tests. | Thi Anh Ngoc Nguyen, Yannick Rothacher, Peter Brugger, Bigna Lenggenhager, Andreas M. Kunz |
| 2016 | VRST | Postural stability analysis in virtual reality using the HTC vive. | Fabian Soffel, Markus Zank, Andreas M. Kunz |
| 2015 | CW | Using Locomotion Models for Estimating Walking Targets in Immersive Virtual Environments. | Markus Zank, Andreas M. Kunz |
| 2015 | ISMAR | Exploring Diminished Reality (DR) Spaces to Augment the Attention of Individuals with Autism. | Asim Evren Yanta, Doga orlu, Morten Fjeld, Andreas M. Kunz |
| 2015 | VR | Tracking human locomotion by relative positional feet tracking. | Markus Zank, Thomas Nescher, Andreas M. Kunz |
| 2014 | ICCHP | Accessibility of Brainstorming Sessions for Blind People. | Andreas M. Kunz, Klaus Miesenberger, Max Mhlhuser, Ali Alavi, Stephan Plzer, Daniel Pll, Peter Heumader, Dirk Schnelle-Walka |
| 2014 | ICCHP | A Mind Map for Brainstorming Sessions with Blind and Sighted Persons. | Dirk Schnelle-Walka, Ali Alavi, Patrick Ostie, Max Mhlhuser, Andreas M. Kunz |
| 2014 | VRST | Cost based estimation of intended locomotion targets using human locomotion models. | Markus Zank, Andreas M. Kunz |
| 2013 | VRST | Robust prediction of auditory step feedback for forward walking. | Markus Zank, Thomas Nescher, Andreas M. Kunz |
| 2012 | CW | Interaction Prediction for Content Synchronization of Net-based Shared Workspaces. | Bastian Migge, Andreas M. Kunz |
| 2012 | CW | Analysis of Short Term Path Prediction of Human Locomotion for Augmented and Virtual Reality Applications. | Thomas Nescher, Andreas M. Kunz |
| 2012 | CW | User-aware Content Orientation on Interactive Tabletop Surfaces. | Oliver Schlatter, Bastian Migge, Andreas M. Kunz |
| 2011 | VR | Full body haptic display for low-cost racing car driving simulators. | Adrian Steinemann, Sebastian Tschudi, Andreas M. Kunz |
| 2010 | CW | CollaBoard: A Novel Interactive Electronic Whiteboard for Remote Collaboration with People on Content. | Andreas M. Kunz, Thomas Nescher, Martin Kchler |
| 2010 | CW | User Model for Predictive Calibration Control on Interactive Screens. | Bastian Migge, Andreas M. Kunz |
| 2010 | EICS | Digisketch: taming anoto technology on LCDs. | Ramon Linus Hofer, Andreas M. Kunz |
| 2010 | Group | Collaboard: a remote collaboration groupware device featuring an embodiment-enriched shared workspace. | Martin Kuechler, Andreas M. Kunz |
| 2009 | Interact | DGTS: Integrated Typing and Pointing. | Iman Habib, Niklas Berggren, Erik Rehn, Gustav Josefsson, Andreas M. Kunz, Morten Fjeld |
| 2009 | Interact | QualiTrack: Highspeed TUI Tracking for Tabletop Applications. | Ramon Hofer, Thomas Nescher, Andreas M. Kunz |
| 2009 | TEI | FLATIR: FTIR multi-touch detection on a discrete distributed sensor array. | Ramon Hofer, Daniel Naeff, Andreas M. Kunz |
| 2008 | CHI | MightyTrace: multiuser tracking technology on lc-displays. | Ramon Hofer, Patrick Kaplan, Andreas M. Kunz |
| 2006 | VR | InfrActables: Multi-User Tracking System for Interactive Surfaces. | Christoph Ganser, Adrian Steinemann, Andreas M. Kunz |
| 2006 | VR | HoloPort - A Device for Simultaneous Video and Data Conferencing Featuring Gaze Awareness. | Martin Kuechler, Andreas M. Kunz |
| 2005 | EGVE | Imperceptible Projection Blanking for Reliable Segmentation within Mixed Reality Applications. | Martin Kuechler, Andreas M. Kunz |
| 2003 | VR | Construction of a Three-sided Immersive Telecollaboration System. | Christian P. Spagno, Andreas M. Kunz |
| 2003 | VRST | A haptic feedback device based on an active mesh. | Andrea Mazzone, Christian P. Spagno, Andreas M. Kunz |
| 2003 | VRST | Novel actuators for haptic displays based on electroactive polymers. | Andrea Mazzone, Rui Zhang, Andreas M. Kunz |
| 2002 | EGVE | Technical System for Collaborative Work. | Andreas M. Kunz, Christian P. Spagno |
| 2002 | VR | Simultaneous Projection and Picture Acquisition for a Distributed Collaborative Environment. | Andreas M. Kunz, Christian P. Spagno |
| 2001 | EGVE | Novel Shutter Glass Control for Simultaneous Projection and Picture Acquisition. | Andreas M. Kunz, Christian P. Spagno |
| 2001 | VR | Modified Shutter Glasses for Projection and Picture Acquisition in Virtual Environments. | Andreas M. Kunz, Christian P. Spagno |