| 2026 | VR | Record Replay Repeat: Improving Interactivity Between Non-Player Characters with Additive Record and Replay. | Klara Brandsttter, Benjamin Congdon, Anthony Steed |
| 2025 | CHI | Decoupled Hands: An Approach for Aligning Perspectives in Collaborative Mixed Reality. | Matt Gottsacker, Nels Numan, Anthony Steed, Gerd Bruder, Gregory F. Welch, Steven Feiner |
| 2025 | CHI | CoCreatAR: Enhancing Authoring of Outdoor Augmented Reality Experiences Through Asymmetric Collaboration. | Nels Numan, Gabriel J. Brostow, Suhyun Park, Simon Julier, Anthony Steed, Jessica Van Brummelen |
| 2025 | MUM | Embodiment in Smartphone Augmented Reality: Effects on User Performance. | Han Loong Low, Daniele Giunchi, Riccardo Bovo, Pasquale Cascarano, Nick Ritchie, Enrico Costanza, Anthony Steed |
| 2025 | VR | Single Actor Controlling Multiple Avatars for Social Virtual Realities. | Jingyi Zhang, Anthony Steed |
| 2025 | VR | PaintBranch: Asynchronous Collaborative Art in Virtual Reality. | Ana David, Daniele Giunchi, Stuart James, Anthony Steed, Augusto Esteves |
| 2025 | UIST | Do You See What I See? Bring Live Pedestrians into an Outdoor Collaborative Mixed Reality Experience. | Jingyi Zhang, Ziwen Lu, Changrui Zhu, Simon Julier, Anthony Steed |
| 2025 | UIST | AdjustAR: AI-Driven In-Situ Adjustment of Site-Specific Augmented Reality Content. | Nels Numan, Jessica Van Brummelen, Ziwen Lu, Anthony Steed |
| 2024 | ISMAR | Improved Takeover System: Enabling Single Actor Control for Multi-Avatar Populated Virtual Realities. | Jingyi Zhang, Anthony Steed |
| 2024 | ISMAR | Do you read me? (E)motion Legibility of Virtual Reality Character Representations. | Klara Brandsttter, Ben J. Congdon, Anthony Steed |
| 2024 | ISMAR | The Influence of Avatar Realism and Similarity in Shaping Group Dynamics in Collaborative Virtual Environments. | Lisa Izzouzi, Anthony Steed |
| 2024 | VR | AIsop: Exploring Immersive VR Storytelling Leveraging Generative AI. | Elia Gatti, Daniele Giunchi, Nels Numan, Anthony Steed |
| 2024 | VR | Fovea Prediction Model in VR. | Daniele Giunchi, Riccardo Bovo, Nitesh Bhatia, Thomas Heinis, Anthony Steed |
| 2024 | VR | Streamspace: A Framework for Window Streaming in Collaborative Mixed Reality Environments. | Daniele Giunchi, Riccardo Bovo, Nels Numan, Anthony Steed |
| 2024 | VR | DreamCodeVR: Towards Democratizing Behavior Design in Virtual Reality with Speech-Driven Programming. | Daniele Giunchi, Nels Numan, Elia Gatti, Anthony Steed |
| 2024 | VR | AccompliceVR: Lending Assistance to Immersed Users by Adding a Generic Collaborative Layer. | Anthony Steed |
| 2024 | VRST | Context-Relevant Locations as an Alternative to the Place Illusion in Augmented Reality. | Kalila Shapiro, Anthony Steed |
| 2024 | VRST | Walking > Walking-in-Place > Flying/Steering > Teleportation? Designing Locomotion Research for Replication and Extension. | Daniel Zielasko, Gerd Bruder, Gregor Domes, Richard Skarbez, Mary C. Whitton, Anthony Steed |
| 2023 | ISMAR | Reviving the Euston Arch: A Mixed Reality Approach to Cultural Heritage Tours. | Ziwen Lu, Jingyi Zhang, Kalila Shapiro, Nels Numan, Simon Julier, Anthony Steed |
| 2023 | ISMAR | Supporting Co-Presence in Populated Virtual Environments by Actor Takeover of Animated Characters. | Jingyi Zhang, Klara Brandsttter, Anthony Steed |
| 2023 | VR | User Motion Accentuation in Social Pointing Scenario. | Ruoxi Guo, Lisa Izzouzi, Anthony Steed |
| 2023 | VR | Ubiq-Genie: Leveraging External Frameworks for Enhanced Social VR Experiences. | Nels Numan, Daniele Giunchi, Benjamin Congdon, Anthony Steed |
| 2023 | VR | Towards Outdoor Collaborative Mixed Reality: Lessons Learnt from a Prototype System. | Nels Numan, Ziwen Lu, Benjamin Congdon, Daniele Giunchi, Alexandros Rotsidis, Andreas Lernis, Kyriakos Larmos, Tereza Kourra, Panayiotis Charalambous, Yiorgos Chrysanthou, Simon Julier, Anthony Steed |
| 2023 | VR | Tomato Presence: Virtual Hand Ownership with a Disappearing Hand. | Anthony Steed, Vit Drga |
| 2023 | VRST | Dialogues For One: Single-User Content Creation Using Immersive Record and Replay. | Klara Brandsttter, Anthony Steed |
| 2023 | VRST | Comparing Mixed Reality Agent Representations: Studies in the Lab and in the Wild. | Ben J. Congdon, Gun Woo (Warren) Park, Jingyi Zhang, Anthony Steed |
| 2022 | CHI | Telelife: A Vision of Remote Living in 2035. | Kenan Bektas, Jeeeun Kim, Huaishu Peng, Kiyoshi Kiyokawa, Anthony Steed, Tobias Hllerer, Nataliya Kosmyna, Kaan Aksit, Misha Sra, Jason Orlosky |
| 2022 | ECSCW | Shall I describe it or shall I move closer? Verbal references and locomotion in VR collaborative search tasks. | Riccardo Bovo, Daniele Giunchi, Enrico Costanza, Anthony Steed, Thomas Heinis |
| 2022 | IJCNN | Fast Blue-Noise Generation via Unsupervised Learning. | Daniele Giunchi, Alejandro Sztrajman, Anthony Steed |
| 2022 | ISMAR | Optimizing Performance through Stress and Induction Levels in Virtual Reality Using Autonomic Responses. | Daniel Archer, Anthony Steed |
| 2022 | VR | MR-RIEW: An MR Toolkit for Designing Remote Immersive Experiment Workflows. | Riccardo Bovo, Daniele Giunchi, Anthony Steed, Thomas Heinis |
| 2022 | VR | Head in the Clouds - Floating Locomotion in Virtual Reality. | Priya Ganapathi, Felix J. Thiel, David Swapp, Anthony Steed |
| 2022 | VR | Integrating Rocketbox Avatars with the Ubiq Social VR platform. | Lisa Izzouzi, Anthony Steed |
| 2022 | VR | Beyond Flicker, Beyond Blur: View-coherent Metameric Light Fields for Foveated Display. | Prithvi Kohli, David R. Walton, Rafael Kuffner dos Anjos, Anthony Steed, Tobias Ritschel |
| 2022 | VR | Metameric Varifocal Holograms. | David R. Walton, Koray Kavakli, Rafael Kuffner dos Anjos, David Swapp, Tim Weyrich, Hakan Urey, Anthony Steed, Tobias Ritschel, Kaan Aksit |
| 2022 | VRST | Exploring User Behaviour in Asymmetric Collaborative Mixed Reality. | Nels Numan, Anthony Steed |
| 2021 | VR | Magnification Vision - a Novel Gaze-Directed User Interface. | Sondre Agledahl, Anthony Steed |
| 2021 | VR | Revisiting the Scene-Graph-as-Bus Concept: Inter-networking Heterogeneous Applications Using glTF Fragments. | Jaspreet Singh Dhanjan, Anthony Steed |
| 2021 | VR | Privacy-certification standards for extended-reality devices and services. | Jassim Happa, Anthony Steed, Mashhuda Glencross |
| 2021 | VR | "Lend Me a Hand" - Extending the Reach of Seated VR Players in Unmodified Games Through Remote Co-Piloting. | Felix J. Thiel, Anthony Steed |
| 2021 | VRST | Ubiq: A System to Build Flexible Social Virtual Reality Experiences. | Sebastian J. Friston, Ben J. Congdon, David Swapp, Lisa Izzouzi, Klara Brandsttter, Daniel Archer, Otto Olkkonen, Felix Johannes Thiel, Anthony Steed |
| 2021 | VRST | Perceived Realism of Pedestrian Crowds Trajectories in VR. | Daniele Giunchi, Riccardo Bovo, Panayiotis Charalambous, Fotis Liarokapis, Alastair Shipman, Stuart James, Anthony Steed, Thomas Heinis |
| 2020 | VR | Measuring System Visual Latency through Cognitive Latency on Video See-Through AR devices. | Robert Gruen, Eyal Ofek, Anthony Steed, Ran Gal, Mike Sinclair, Mar Gonzlez-Franco |
| 2020 | VR | Improving Free-Viewpoint Video Content Production Using RGB-Camera-Based Skeletal Tracking. | Andrew MacQuarrie, Anthony Steed |
| 2020 | VR | Directing versus Attracting Attention: Exploring the Effectiveness of Central and Peripheral Cues in Panoramic Videos. | Anastasia Schmitz, Andrew MacQuarrie, Simon J. Julier, Nicola Binetti, Anthony Steed |
| 2020 | VR | Docking Haptics: Dynamic Combinations of Grounded and Worn Devices. | Anthony Steed, Sebastian Friston, Vijay Pawar, David Swapp |
| 2020 | VRST | Docking Haptics: Extending the Reach of Haptics by Dynamic Combinations of Grounded and Worn Devices. | Anthony Steed, Sebastian Friston, Vijay Pawar, David Swapp |
| 2019 | CHI | I'm a Giant: Walking in Large Virtual Environments at High Speed Gains. | Parastoo Abtahi, Mar Gonzlez-Franco, Eyal Ofek, Anthony Steed |
| 2019 | VR | Individual Differences in Embodied Distance Estimation in Virtual Reality. | Mar Gonzlez-Franco, Parastoo Abtahi, Anthony Steed |
| 2019 | VR | Perception of Volumetric Characters' Eye-Gaze Direction in Head-Mounted Displays. | Andrew MacQuarrie, Anthony Steed |
| 2019 | VRST | Sensitivity to Rate of Change in Gains Applied by Redirected Walking. | Ben J. Congdon, Anthony Steed |
| 2019 | VRST | Avatar Type Affects Performance of Cognitive Tasks in Virtual Reality. | Ye Pan, Anthony Steed |
| 2018 | VR | Profiling Distributed Virtual Environments by Tracing Causality. | Sebastian Friston, Elias Griffith, David Swapp, Alan Marshall, Anthony Steed |
| 2018 | VR | Model Retrieval by 3D Sketching in Immersive Virtual Reality. | Daniele Giunchi, Stuart James, Anthony Steed |
| 2018 | VRST | Merging environments for shared spaces in mixed reality. | Ben J. Congdon, Tuanfeng Wang, Anthony Steed |
| 2018 | VRST | The effect of chair type on users' viewing experience for 360-degree video. | Yang Hong, Andrew MacQuarrie, Anthony Steed |
| 2018 | VRST | A longitudinal study of small group interaction in social virtual reality. | Fares Moustafa, Anthony Steed |
| 2018 | VRST | Dynamic HDR environment capture for mixed reality. | David R. Walton, Anthony Steed |
| 2017 | ISMAR | Synthesis of Environment Maps for Mixed Reality. | David R. Walton, Diego Thomas, Anthony Steed, Akihiro Sugimoto |
| 2017 | VR | Cinematic virtual reality: Evaluating the effect of display type on the viewing experience for panoramic video. | Andrew MacQuarrie, Anthony Steed |
| 2017 | VR | The AR-Rift 2 prototype. | Anthony Steed, Yonathan Widya Adipradana, Sebastian Friston |
| 2017 | VR | Object location memory error in virtual and real environments. | Mengxin Xu, Mara Murcia-Lpez, Anthony Steed |
| 2017 | VRST | Accurate real-time occlusion for mixed reality. | David R. Walton, Anthony Steed |
| 2016 | VR | Supporting multiple immersive configurations using a shape-changing display. | Anthony Steed |
| 2016 | VR | The impact of a self-avatar on cognitive load in immersive virtual reality. | Anthony Steed, Ye Pan, Fiona Zisch, William Steptoe |
| 2015 | EGVE | Yther: A Proposal and Initial Prototype of a Virtual Reality Content Sharing System. | Anthony Steed |
| 2015 | FPL | Ultra low latency dataflow renderer. | Sebastian Friston, Anthony Steed, Simon Tilbury, Georgi Gaydadjiev |
| 2014 | CHI | A gaze-preserving situated multiview telepresence system. | Ye Pan, Anthony Steed |
| 2014 | CHI | Comparing flat and spherical displays in a trust scenario in avatar-mediated interaction. | Ye Pan, William Steptoe, Anthony Steed |
| 2014 | ISMAR | Presence and discernability in conventional and non-photorealistic immersive augmented reality. | William Steptoe, Simon J. Julier, Anthony Steed |
| 2013 | CHI | Panoinserts: mobile spatial teleconferencing. | Fabrizio Pece, William Steptoe, Fabian Wanner, Simon Julier, Tim Weyrich, Jan Kautz, Anthony Steed |
| 2013 | ISMAR | Behaviour-aware sensor fusion: Continuously inferring the alignment of coordinate systems from user behaviour. | Anthony Steed, Simon Julier |
| 2013 | VR | Visual masking parameters for virtual environments. | Jason Drummond, Anthony Steed |
| 2013 | VRST | Supporting interoperability and presence awareness in collaborative mixed reality environments. | Oyewole Oyekoya, Ran Stone, William Steptoe, Laith Alkurdi, Stefan Klare, Angelika Peer, Tim Weyrich, Benjamin Cohen, Franco Tecchia, Anthony Steed |
| 2012 | CHI | SphereAvatar: a situated display to represent a remote collaborator. | Oyewole Oyekoya, William Steptoe, Anthony Steed |
| 2012 | SIGGRAPH | 3D diff: an interactive approach to mesh differencing and conflict resolution. | Jozef Dobos, Anthony Steed |
| 2012 | SiggraphA | 3D Diff: an interactive approach to mesh differencing and conflict resolution. | Jozef Dobos, Anthony Steed |
| 2012 | SiggraphA | Visualizing 3D models in aid of public consultation. | Jozef Dobos, Alvise Simondetti, Anthony Steed |
| 2012 | VRST | Evaluation of remote collaborative manipulation for scientific data analysis. | Cdric Fleury, Thierry Duval, Valrie Gouranton, Anthony Steed |
| 2011 | EGVE | Short Paper: Exploring the Object Relevance of a Gaze Animation Model. | Oyewole Oyekoya, Anthony Steed, Xueni Pan |
| 2011 | MIG | Planning Plausible Human Animation with Environment-Aware Motion Sampling. | Je-Ren Chen, Anthony Steed |
| 2011 | SiggraphA | Introduction to networked graphics. | Anthony Steed |
| 2010 | CHI | Lie tracking: social presence, truth and deception in avatar-mediated telecommunication. | William Steptoe, Anthony Steed, Aitor Rovira, John Rae |
| 2010 | CHI | A novel brain-computer interface using a multi-touch surface. | Beste F. Yuksel, Michael Donnerer, James Tompkin, Anthony Steed |
| 2010 | VR | Is the rubber hand illusion induced by immersive virtual reality? | Ye Yuan, Anthony Steed |
| 2009 | SIGGRAPH | Presence-enhancing real walking user interface for first-person video games. | Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs, Anthony Steed |
| 2009 | VR | Evaluating the Influence of Haptic Force-Feedback on 3D Selection Tasks using Natural Egocentric Gestures. | Vijay Pawar, Anthony Steed |
| 2009 | VR | Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together. | David J. Roberts, Robin Wolff, John Rae, Anthony Steed, Rob Aspin, Moira McIntyre, Adriana Pea, Oyewole Oyekoya, William Steptoe |
| 2009 | VR | Does a Gradual Transition to the Virtual World increase Presence? | Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs, Anthony Steed, Alexander L. Gerlach |
| 2009 | VR | Eye Tracking for Avatar Eye Gaze Control During Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments. | William Steptoe, Oyewole Oyekoya, Alessio Murgia, Robin Wolff, John Rae, Estefania Guimaraes, David J. Roberts, Anthony Steed |
| 2009 | VRST | A saliency-based method of simulating visual attention in virtual scenes. | Oyewole Oyekoya, William Steptoe, Anthony Steed |
| 2009 | VRST | Profiling the behaviour of 3D selection tasks on movement time when using natural haptic pointing gestures. | Vijay Pawar, Anthony Steed |
| 2008 | CSCW | Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments. | William Steptoe, Robin Wolff, Alessio Murgia, Estefania Guimaraes, John Rae, Paul M. Sharkey, David J. Roberts, Anthony Steed |
| 2008 | VR | High-Fidelity Avatar Eye-Representation. | William Steptoe, Anthony Steed |
| 2008 | VRST | A simple method for estimating the latency of interactive, real-time graphics simulations. | Anthony Steed |
| 2007 | EGVE | An Approach to the Evaluation of Ownership Management Techniques in Collaborative Virtual Environments. | Arturo S. Garca, Jos Pascual Molina, Anthony Steed, Diego Martnez, Pascual Gonzlez |
| 2007 | HCI | Minimising Pedestrian Navigational Ambiguities Through Geoannotation and Temporal Tagging. | Ashweeni Kumar Beeharee, Anthony Steed |
| 2007 | ISMAR | A Method for Predicting Marker Tracking Error. | Russell M. Freeman, Simon J. Julier, Anthony Steed |
| 2007 | IVA | Spatial Social Behavior in Second Life. | Doron Friedman, Anthony Steed, Mel Slater |
| 2007 | SIGGRAPH | Interactive modeling for augmented reality. | Russell M. Freeman, Anthony Steed |
| 2007 | VR | Workshop 1: The Future Standards for Immersive VR. | Nicholas F. Polys, Anthony Steed, Johannes Behr, Donald P. Brutzman |
| 2006 | SIGGRAPH | Progressive skinning for video game character animations. | Simon Pilgrim, Alberto S. Aguado, Kenny Mitchell, Anthony Steed |
| 2006 | VRST | Variations in physiological responses of participants during different stages of an immersive virtual environment experiment. | Andrea Brogni, Vinoba Vinayagamoorthy, Anthony Steed, Mel Slater |
| 2006 | VRST | Interactive modelling and tracking for mixed and augmented reality. | Russell M. Freeman, Anthony Steed |
| 2005 | IVA | A Platform Independent Architecture for Virtual Characters and Avatars. | Marco Gillies, Vinoba Vinayagamoorthy, Dale Robeterson, Anthony Steed |
| 2005 | VR | Immersiveness and Symmetry in Copresent Scenarios. | Ilona Heldal, Ralph Schroeder, Anthony Steed, Ann-Sofie Axelsson, Maria Spante, Josef Widestrm |
| 2005 | VR | Supporting Scalable Peer to Peer Virtual Environments Using Frontier Sets. | Anthony Steed, Cameron Angus |
| 2005 | VRST | Rapid scene modelling, registration and specification for mixed reality systems. | Russell M. Freeman, Anthony Steed, Bin Zhou |
| 2005 | WSCG | Evaluation of Modern Dynamic Programming Algorithms for Realtime Active Stereo Systems. | Jean-Daniel Nahmias, Anthony Steed, Bernard Buxton |
| 2004 | CHI | Orchestrating a mixed reality game 'on the ground'. | Andy Crabtree, Steve Benford, Tom Rodden, Chris Greenhalgh, Martin Flintham, Rob Anastasi, Adam Drozd, Matt Adams, Ju Row-Farr, Nick Tandavanitj, Anthony Steed |
| 2004 | CHI | The drift table: designing for ludic engagement. | William W. Gaver, John Bowers, Andrew Boucher, Hans Gellersen, Sarah Pennington, Albrecht Schmidt, Anthony Steed, Nicolas Villar, Brendan Walker |
| 2004 | IV | Models of Space in a Mixed-Reality System. | Anthony Steed, Ian MacColl, Cliff Randell, Barry A. T. Brown, Matthew Chalmers, Chris Greenhalgh |
| 2004 | VRST | Supporting social human communication between distributed walk-in displays. | David J. Roberts, Robin Wolff, Oliver Otto, Dieter Kranzlmller, Christoph Anthes, Anthony Steed |
| 2003 | CHI | Lessons from the lighthouse: collaboration in a shared mixed reality system. | Barry A. T. Brown, Ian MacColl, Matthew Chalmers, Areti Galani, Cliff Randell, Anthony Steed |
| 2003 | CHI | The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment. | Maia Garau, Mel Slater, Vinoba Vinayagamoorthy, Andrea Brogni, Anthony Steed, Martina Angela Sasse |
| 2003 | VRST | Partitioning crowded virtual environments. | Anthony Steed, Roula Abou-Haidar |
| 2002 | EGVE | Collaboration in Tele-Immersive Environments. | Jesper Mortensen, Vinoba Vinayagamoorthy, Mel Slater, Anthony Steed |
| 2002 | EGVE | Redirected Walking in Place. | Sharif Razzaque, David Swapp, Mel Slater, Mary C. Whitton, Anthony Steed |
| 2002 | VR | Tutorial 1: Usability Evaluation Techniques for Virtual Reality Technologies. | Katerina Mania, Stephen R. Ellis, Mark Billinghurst, Anthony Steed |
| 2001 | EGVE | Spelunking: Experiences using the DIVE System on CAVE-like Platforms. | Anthony Steed, Jesper Mortensen, Emmanuel Frcon |
| 2001 | VR | Tutorial 4: Usability Evaluation Techniques for Virtual Reality Technologies. | Stephen R. Ellis, Katerina Mania, Alan Chalmers, Mark Billinghurst, Anthony Steed |
| 1999 | SIGGRAPH | Walking > Walking-in-Place > Flying, in Virtual Environments. | Martin Usoh, Kevin Arthur, Mary C. Whitton, Rui Bastos, Anthony Steed, Mel Slater, Frederick P. Brooks Jr. |
| 1999 | VR | Leadership and Collaboration in Shared Virtual Environments. | Anthony Steed, Mel Slater, Amela Sadagic, Adrian Bullock, Jolanda G. Tromp |
| 1999 | VRST | A market model for level of detail control. | J. Howell, Yiorgos Chrysanthou, Anthony Steed, Mel Slater |
| 1999 | VRST | The London Travel Demonstrator. | Anthony Steed, Emmanuel Frcon, Anneli Avatare Nu, Duncan L. Pemberton, Gareth Smith |
| 1997 | VRST | Efficient navigation around complex virtual environments. | Anthony Steed |
| 1996 | VR | A dataflow representation for defining behaviours within virtual environments. | Anthony Steed, Mel Slater |
| 1995 | EGVE | The Virtual Treadmill: A Naturalistic Metaphor for Navigation in Immersive Virtual Environments. | Mel Slater, Anthony Steed, Martin Usoh |