| 2024 | CSEDU | Virtual Museum Gamification for Discovery-Based Online Learning in the Metaverse. | Stylianos Mystakidis, Penelope Theologi-Gouti, Athanasios Christopoulos, Chrysostomos D. Stylios |
| 2024 | iLRN | Spatial Audio Cues in an Immersive Virtual Reality STEM Escape Room Game: A Comparative Study. | Georgios Vontzalidis, Stylianos Mystakidis, Athanasios Christopoulos, Konstantinos Moustakas |
| 2022 | ITiCSE | A Clustering Method to Detect Disengaged Students from Their Code Submission History. | Erno Lokkila, Athanasios Christopoulos, Mikko-Jussi Laakso |
| 2019 | CSEDU | Learner Experience in Hybrid Virtual Worlds: Interacting with Pedagogical Agents. | Athanasios Christopoulos, Marc Conrad, Mitul Shukla |
| 2018 | CSEDU | Implementing Learning Models in Virtual Worlds - From Theory to (Virtual) Reality. | Athanasios Christopoulos, Marc Conrad, Mitul Shukla |
| 2017 | CSEDU | Interaction in Situated Learning Does Not Imply Immersion - Virtual Worlds Help to Engage Learners without Immersing Them . | Athanasios Christopoulos, Marc Conrad, Aslan Kanamgotov |
| 2016 | CSEDU | How Do Students 'Really' Interact with Virtual Worlds? - The Influence of Proper Induction for Virtual Interactions. | Athanasios Christopoulos, Marc Conrad, Mitul Shukla |
| 2016 | CSEDU | Co-presence in the Real and the Virtual Space: Interactions Through Orientation. | Athanasios Christopoulos, Marc Conrad, Mitul Shukla |
| 2014 | CSEDU | Investing in Ephemeral Virtual Worlds - An Educational Perspective. | Athanasios Christopoulos, Marc Conrad |
| 2013 | CSEDU | Maintaining Context in a Changing (Virtual) World - Educators' Perspectives for Opensim and Second Life. | Athanasios Christopoulos, Marc Conrad |
| 2012 | CW | Immersion in Virtual Worlds - But not Second Life! | Aslan Kanamgotov, Athanasios Christopoulos, Marc Conrad, Simant Prakoonwit |