| 2026 | CHI | Anu.js: Accelerating Web-based Immersive Analytics. | David Saffo, Benjamin Lee, Feiyu Lu, Cheng Yao Wang, Blair MacIntyre |
| 2025 | CHI | Examining the Effects of Immersive and Non-Immersive Presenter Modalities on Engagement and Social Interaction in Co-located Augmented Presentations. | Matt Gottsacker, Mengyu Chen, David Saffo, Feiyu Lu, Benjamin Lee, Blair MacIntyre |
| 2025 | MOBIHOC | Understanding Security and Privacy Challenges in Enterprise Mixed Reality Spatial Sharing. | Mengyu Chen, Youngwook Do, Feiyu Lu, Blair MacIntyre |
| 2024 | CHI | Adaptive 3D UI Placement in Mixed Reality Using Deep Reinforcement Learning. | Feiyu Lu, Mengyu Chen, Hsiang Hsu, Pranav Deshpande, Cheng Yao Wang, Blair MacIntyre |
| 2024 | ISMAR | SpatialPrivacy: Spatial Sharing for Remote Collaboration in Mixed Reality. | Kaiming Cheng, Mengyu Chen, Feiyu Lu, Youngwook Do, Blair MacIntyre |
| 2024 | ISMAR | Adaptive Content Placement in Mixed Reality Through Empirical User Behavioral Patterns. | Feiyu Lu, Mengyu Chen, Hsiang Hsu, Pranav Deshpande, Cheng Yao Wang, Blair MacIntyre |
| 2023 | ISMAR | Hybrid User Interface for Audience Feedback Guided Asymmetric Immersive Presentation of Financial Data. | Matt Gottsacker, Mengyu Chen, David Saffo, Feiyu Lu, Blair MacIntyre |
| 2022 | CHI | Social Presence in Virtual Event Spaces. | Matthew J. Bietz, Nitesh Goyal, Nicole Immorlica, Blair MacIntyre, Andrs Monroy-Hernndez, Benjamin C. Pierce, Sean Rintel, Donghee Yvette Wohn |
| 2020 | VR | Enhancing the Experience of Virtual Conferences in Social Virtual Environments. | Duc Anh Le, Blair MacIntyre, Jessica Outlaw |
| 2018 | ISMAR | RealityMedia: An Experimental Digital Book in WebXR. | Maria Engberg, Jay David Bolter, Blair MacIntyre |
| 2018 | ISMAR | Rethinking Reality: A Layered Model of Reality for Immersive Systems. | Gheric Speiginer, Blair MacIntyre |
| 2016 | VR | Redirected head gaze to support AR meetings distributed over heterogeneous environments. | Taeheon Kim, Ashwin Kachhara, Blair MacIntyre |
| 2016 | VR | Using projection AR to add design studio pedagogy to a CS classroom. | Blair MacIntyre, Dingtian Zhang, Ryan Jones, Amber Solomon, Elizabeth DiSalvo, Mark Guzdial |
| 2015 | HCI | The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community-Based Augmented Reality Applications. | Gheric Speiginer, Blair MacIntyre, Jay David Bolter, Hafez Rouzati, Amy J. Lambeth, Laura M. Levy, Laurie Dean Baird, Maribeth Gandy, Matt Sanders, Brian Davidson, Maria Engberg, Russell J. Clark, Elizabeth D. Mynatt |
| 2014 | UIST | Designer's augmented reality toolkit, ten years later: implications for new media authoring tools. | Maribeth Gandy, Blair MacIntyre |
| 2014 | UIST | RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units. | Brett R. Jones, Rajinder Sodhi, Michael Murdock, Ravish Mehra, Hrvoje Benko, Andrew D. Wilson, Eyal Ofek, Blair MacIntyre, Nikunj Raghuvanshi, Lior Shapira |
| 2014 | UIST | Ethereal: a toolkit for spatially adaptive augmented reality content. | Gheric Speiginer, Blair MacIntyre |
| 2012 | FDG | NerdHerder: designing for physical actions in an augmented reality puzzle game. | Sam Mendenhall, Vu Ha, Yan Xu, Paul A. Tillery IV, Joshua Cohen, John Sharp, Blair MacIntyre |
| 2012 | ISMAR | Workshop 1: 2nd IEEE ISMAR workshop on authoring solutions for augmented reality. | Mark Billinghurst, Tobias Langlotz, Blair MacIntyre, Hartmut Seichter |
| 2012 | ISMAR | A non-photorealistic rendering framework with temporal coherence for augmented reality. | Jiajian Chen, Greg Turk, Blair MacIntyre |
| 2012 | ISMAR | Using children's developmental psychology to guide augmented-reality design and usability. | Iulian Radu, Blair MacIntyre |
| 2011 | DIGRA | Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design. | Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Blair MacIntyre |
| 2011 | HCI | ClearSpace: Mixed Reality Virtual Teamrooms. | Alex Hill, Matthew N. Bonner, Blair MacIntyre |
| 2011 | ISMAR | Authoring solutions for Augmented Reality. | Mark Billinghurst, Tobias Langlotz, Blair MacIntyre, Hartmut Seichter |
| 2011 | ISMAR | Virtual transparency: Introducing parallax view into video see-through AR. | Alex Hill, Jacob Schiefer, Jeff Wilson, Brian Davidson, Maribeth Gandy, Blair MacIntyre |
| 2011 | ISMAR | The Argon AR Web Browser and standards-based AR application environment. | Blair MacIntyre, Alex Hill, Hafez Rouzati, Maribeth Gandy, Brian Davidson |
| 2011 | ISMAR | Building your vision with Qualcomm's Mobile Augmented Reality (AR) Platform: AR on mobile devices. | Daniel Wagner, Istvn Barakonyi, Istvan Siklossy, Jay Wright, Roy Ashok, Serafin Diaz, Blair MacIntyre, Dieter Schmalstieg |
| 2011 | ISMAR | Pre-patterns for designing embodied interactions in handheld augmented reality games. | Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Richard Shemaka, Brian Schrank, Blair MacIntyre, Tony Tseng |
| 2011 | ISUVR | Mirror Worlds: Experimenting with Heterogeneous AR. | Alex Hill, Evan Barba, Blair MacIntyre, Maribeth Gandy, Brian Davidson |
| 2010 | CHI | Eliza meets the wizard-of-oz: evaluating social acceptability. | Steven P. Dow, Manish Mehta, Blair MacIntyre, Michael Mateas |
| 2010 | ISMAR | Painterly rendering with coherence for augmented reality. | Jiajian Chen, Greg Turk, Blair MacIntyre |
| 2010 | ISMAR | Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement. | Maribeth Gandy, Richard Catrambone, Blair MacIntyre, Chris Alvarez, Elsa Eiriksdottir, Matthew R. Hilimire, Brian Davidson, Anne Collins McLaughlin |
| 2010 | ISMAR | KHARMA: An open KML/HTML architecture for mobile augmented reality applications. | Alex Hill, Blair MacIntyre, Maribeth Gandy, Brian Davidson, Hafez Rouzati |
| 2009 | DIGRA | Tabletop Augmented Reality Games: Play Outside the Display [Abstract]. | Yan Xu, Evan Barba, Blair MacIntyre |
| 2009 | FDG | Lessons from a class on handheld augmented reality game design. | Evan Barba, Yan Xu, Blair MacIntyre, Tony Tseng |
| 2009 | SIGGRAPH | Art of defense: a collaborative handheld augmented reality board game. | Duy-Nguyen Ta Huynh, Karthik Raveendran, Yan Xu, Kimberly Spreen, Blair MacIntyre |
| 2008 | ISMAR | An evaluation of graphical context when the graphics are outside of the task area. | Cindy M. Robertson, Blair MacIntyre, Bruce N. Walker |
| 2008 | VR | Uncertainty Boundaries for Complex Objects in Augmented Reality. | Jiajian Chen, Blair MacIntyre |
| 2008 | VR | Massively Multiplayer Online Worlds as a Platform for Augmented Reality Experiences. | Tobias Lang, Blair MacIntyre, Iker Jamardo Zugaza |
| 2008 | VRST | Watercolor inspired non-photorealistic rendering for augmented reality. | Jiajian Chen, Greg Turk, Blair MacIntyre |
| 2007 | CHI | Presence and engagement in an interactive drama. | Steven Dow, Manish Mehta, Ellie Harmon, Blair MacIntyre, Michael Mateas |
| 2007 | ISMAR | An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error. | Cindy M. Robertson, Blair MacIntyre |
| 2007 | VR | Tutorial 5: Handheld Augmented Reality. | Daniel Wagner, Istvn Barakonyi, Mark Billinghurst, Blair MacIntyre |
| 2007 | VRST | AR faade: an augmented reality interactve drama. | Steven Dow, Manish Mehta, Blair MacIntyre, Michael Mateas |
| 2005 | CHI | Wizard of Oz interfaces for mixed reality applications. | Steven Dow, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay David Bolter, Maribeth Gandy |
| 2005 | ISMAR | AR Karaoke: Acting in Your Favorite Scenes. | Maribeth Gandy, Blair MacIntyre, Peter Presti, Steven Dow, Jay David Bolter, Brandon Yarbrough, Nigel O'Rear |
| 2005 | ISMAR | Butterfly Effect: An Augmented Reality Puzzle Game. | Marleigh Norton, Blair MacIntyre |
| 2005 | SIGGRAPH | A sketch interface to support storyboarding of augmented reality experiences. | Peter Presti, Maribeth Gandy, Blair MacIntyre, Steven Dow |
| 2005 | UIST | Supporting interaction in augmented reality in the presence of uncertain spatial knowledge. | Enylton Machado Coelho, Blair MacIntyre, Simon Julier |
| 2004 | ISMAR | OSGAR: A Scene Graph with Uncertain Transformations. | Enylton Machado Coelho, Blair MacIntyre, Simon Julier |
| 2004 | ISMAR | Making Tracking Technology Accessible in a Rapid Prototyping Environment. | Maribeth Gandy, Blair MacIntyre, Steven Dow |
| 2004 | UIST | DART: a toolkit for rapid design exploration of augmented reality experiences. | Blair MacIntyre, Maribeth Gandy, Steven Dow, Jay David Bolter |
| 2003 | ISMAR | DART: The Designer's Augmented Reality Toolkit. | Blair MacIntyre, Maribeth Gandy, Jay David Bolter, Steven Dow, Brendan Hannigan |
| 2003 | VR | Mixed Reality: The Continuum from Virtual to Augmented Reality. | Chadwick A. Wingrave, Deborah Hix, Dieter Schmalstieg, Blair MacIntyre, Doug A. Bowman, Mark R. Mine |
| 2002 | SIGGRAPH | Three angry men: dramatizing point-of-view using augmented reality. | Blair MacIntyre, Jay David Bolter, Jeannie Vaughan, Brendan Hannigan, Emmanuel Moreno, Markus Haas, Maribeth Gandy |
| 2002 | VR | Estimating and Adapting to Registration Errors in Augmented Reality Systems. | Blair MacIntyre, Enylton Machado Coelho, Simon Julier |
| 2001 | ISMAR | Augmented Reality as a New Media Experience. | Blair MacIntyre, Jay David Bolter, Emmanuel Moreno, Brendan Hannigan |
| 2001 | UIST | Support for multitasking and background awareness using interactive peripheral displays. | Blair MacIntyre, Elizabeth D. Mynatt, Stephen Voida, Klaus Marius Hansen, Joe Tullio, Gregory M. Corso |
| 2000 | CHI | Living laboratories: the future computing environments group at the Georgia Institute of Technology. | Gregory D. Abowd, Christopher G. Atkeson, Aaron F. Bobick, Irfan A. Essa, Blair MacIntyre, Elizabeth D. Mynatt, Thad E. Starner |
| 2000 | ISMAR | Adapting to dynamic registration errors using level of error (LOE) filtering. | Blair MacIntyre, Enylton Machado Coelho |
| 1999 | ISMAR | Enveloping users and computers in a collaborative 3D augmented reality. | Andreas Butz, Tobias Hllerer, Steven Feiner, Blair MacIntyre, Clifford Beshers |
| 1998 | ASSETS | Augmenting Home and Office Environments. | Elizabeth D. Mynatt, Douglas Blattner, Meera Blattner, Blair MacIntyre, Jennifer Mankoff |
| 1998 | SIGGRAPH | A Distributed 3D Graphics Library. | Blair MacIntyre, Steven Feiner |
| 1997 | ISWC | A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment. | Steven Feiner, Blair MacIntyre, Tobias Hllerer, Anthony Webster |
| 1996 | UIST | Language-Level Support for Exploratory Programming of Distributed Virtual Environments. | Blair MacIntyre, Steven Feiner |
| 1993 | UIST | Windows on the World: 2D Windows for 3D Augmented Reality. | Steven Feiner, Blair MacIntyre, Marcus Haupt, Eliot Solomon |