| 2026 | AVI | Investigating the Design and Performance of Letter Chords. | Cameron Dale Beattie, Yen-Ting Yeh, Andy Cockburn, Carl Gutwin |
| 2025 | CHI | Understanding and Improving the Performance of Action Pointing. | Cameron Beattie, Carl Gutwin, Andy Cockburn, Eric Redekopp |
| 2025 | Interact | Improving Visual Comparison Across Multiple Views with Shadow Marks. | Adam Baker, Carl Gutwin, Justin Matejka, Ian Stavness |
| 2024 | CHI | Effects of Device Environment and Information Layout on Spatial Memory and Performance in VR Selection Tasks. | Kim Kargut, Carl Gutwin, Andy Cockburn |
| 2023 | CHI | Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games. | Gabriele Cimolino, Renee (Xinyu) Chen, Carl Gutwin, T. C. Nicholas Graham |
| 2023 | CHI | Showing Flow: Comparing Usability of Chord and Sankey Diagrams. | Carl Gutwin, Aristides Mairena, Venkat Bandi |
| 2023 | CHI | 'Specially For You' - Examining the Barnum Effect's Influence on the Perceived Quality of System Recommendations. | Pang Suwanaposee, Carl Gutwin, Zhe Chen, Andy Cockburn |
| 2022 | CHI | Probability Weighting in Interactive Decisions: Evidence for Overuse of Bad Assistance, Underuse of Good Assistance. | Andy Cockburn, Philip Quinn, Carl Gutwin, Zhe Chen, Pang Suwanaposee |
| 2022 | CHI | More Errors vs. Longer Commands: The Effects of Repetition and Reduced Expressiveness on Input Interpretation Error, Learning, and Effort. | Kevin C. Lam, Carl Gutwin, Madison Klarkowski, Andy Cockburn |
| 2021 | CHI | Interaction Pace and User Preferences. | Alix Goguey, Carl Gutwin, Zhe Chen, Pang Suwanaposee, Andy Cockburn |
| 2021 | CHI | The Effects of System Interpretation Errors on Learning New Input Mechanisms. | Kevin C. Lam, Carl Gutwin, Madison Klarkowski, Andy Cockburn |
| 2021 | CHI | The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical Interfaces. | Md. Sami Uddin, Carl Gutwin |
| 2021 | MMSys | Datasets: Moving Target Selection with Delay. | Shengmei Liu, Mark Claypool, Andy Cockburn, Ragnhild Eg, Carl Gutwin, Kjetil Raaen |
| 2020 | CHI | Framing Effects Influence Interface Feature Decisions. | Andy Cockburn, Blaine Lewis, Philip Quinn, Carl Gutwin |
| 2020 | SAFECOMP | A Classification of Faults Covering the Human-Computer Interaction Loop. | Philippe A. Palanque, Andy Cockburn, Carl Gutwin |
| 2019 | CHI | Anchoring Effects and Troublesome Asymmetric Transfer in Subjective Ratings. | Andy Cockburn, Carl Gutwin |
| 2019 | CHI | Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading. | Carl Gutwin, Michael van der Kamp, Md. Sami Uddin, Kevin G. Stanley, Ian Stavness, Sally Vail |
| 2019 | CHI | Effects of Local Latency on Game Pointing Devices and Game Pointing Tasks. | Michael Long, Carl Gutwin |
| 2019 | CHI | Peripheral Notifications in Large Displays: Effects of Feature Combination and Task Interference. | Aristides Mairena, Carl Gutwin, Andy Cockburn |
| 2019 | CHI | A Comparison of Notification Techniques for Out-of-View Objects in Full-Coverage Displays. | Julian Petford, Iain Carson, Miguel A. Nacenta, Carl Gutwin |
| 2019 | MMSys | Game input with delay: moving target selection parameters. | Mark Claypool, Andy Cockburn, Carl Gutwin |
| 2019 | SAFECOMP | Brace Touch: A Dependable, Turbulence-Tolerant, Multi-touch Interaction Technique for Interactive Cockpits. | Philippe A. Palanque, Andy Cockburn, Lopold Dsert-Legendre, Carl Gutwin, Yannick Deleris |
| 2018 | AVI | Improving revisitation in long documents with two-level artificial-landmark scrollbars. | Ehsan Sotoodeh Mollashahi, Md. Sami Uddin, Carl Gutwin |
| 2018 | AVI | Two-level artificial-landmark scrollbars to improve revisitation in long documents. | Ehsan Sotoodeh Mollashahi, Md. Sami Uddin, Carl Gutwin |
| 2018 | CHI | HARK No More: On the Preregistration of CHI Experiments. | Andy Cockburn, Carl Gutwin, Alan J. Dix |
| 2018 | CHI | Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions. | Alix Goguey, Gry Casiez, Daniel Vogel, Carl Gutwin |
| 2018 | CHI | Storyboard-Based Empirical Modeling of Touch Interface Performance. | Alix Goguey, Gry Casiez, Andy Cockburn, Carl Gutwin |
| 2018 | CHI | Storyboard-Based Empirical Modelling of Touch Interface Performance. | Alix Goguey, Gry Casiez, Andy Cockburn, Carl Gutwin |
| 2018 | CHI | Improving Discoverability and Expert Performance in Force-Sensitive Text Selection for Touch Devices with Mode Gauges. | Alix Goguey, Sylvain Malacria, Carl Gutwin |
| 2018 | CHI | Pointing All Around You: Selection Performance of Mouse and Ray-Cast Pointing in Full-Coverage Displays. | Julian Petford, Miguel A. Nacenta, Carl Gutwin |
| 2018 | CHI | A Design Framework for Awareness Cues in Distributed Multiplayer Games. | Jason Wuertz, Sultan A. Alharthi, William A. Hamilton, Scott Bateman, Carl Gutwin, Anthony Tang, Phoebe O. Toups Dugas, Jessica Hammer |
| 2017 | CHI | Turbulent Touch: Touchscreen Input for Cockpit Flight Displays. | Andy Cockburn, Carl Gutwin, Philippe A. Palanque, Yannick Deleris, Catherine Trask, Ashley Coveney, Marcus Yung, Karon E. MacLean |
| 2017 | CHI | Peripheral Popout: The Influence of Visual Angle and Stimulus Intensity on Popout Effects. | Carl Gutwin, Andy Cockburn, Ashley Coveney |
| 2017 | CHI | A Field Experiment of Spatially-Stable Overviews for Document Navigation. | Carl Gutwin, Andy Cockburn, Nickolas Gough |
| 2017 | CHI | The Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory Interfaces. | Md. Sami Uddin, Carl Gutwin, Andy Cockburn |
| 2017 | CSCW | Looking Away and Catching Up: Dealing with Brief Attentional Disconnection in Synchronous Groupware. | Carl Gutwin, Scott Bateman, Gaurav Arora, Ashley Coveney |
| 2016 | CHI | How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter Game. | Ansgar E. Depping, Regan L. Mandryk, Chengzhao Li, Carl Gutwin, Rodrigo Vicencio-Moreira |
| 2016 | CHI | Peak-End Effects on Player Experience in Casual Games. | Carl Gutwin, Christianne Rooke, Andy Cockburn, Regan L. Mandryk, Benjamin J. Lafreniere |
| 2016 | CHI | Faster Command Selection on Touchscreen Watches. | Benjamin J. Lafreniere, Carl Gutwin, Andy Cockburn, Tovi Grossman |
| 2016 | CHI | Supporting Transitions to Expertise in Hidden Toolbars. | Katherine Schramm, Carl Gutwin, Andy Cockburn |
| 2016 | CHI | HandMark Menus: Rapid Command Selection and Large Command Sets on Multi-Touch Displays. | Md. Sami Uddin, Carl Gutwin, Benjamin J. Lafreniere |
| 2016 | CHIIR | (The Lack of) Privacy Concerns with Sharing Web Activity at Work and the Implications for Collaborative Search. | Scott Bateman, Carl Gutwin |
| 2016 | Group | The Emergence of High-Speed Interaction and Coordination in a (Formerly) Turn-based Groupware Game. | Carl Gutwin, Mutasem Barjawi, David Pinelle |
| 2016 | Group | Chess as a Conversation: Artefact-Based Communication in Online Competitive Board Games. | Gregor McEwan, Carl Gutwin |
| 2015 | CHI | Examining the Peak-End Effects of Subjective Experience. | Andy Cockburn, Philip Quinn, Carl Gutwin |
| 2015 | CHI | Quantifying and Mitigating the Negative Effects of Local Latencies on Aiming in 3D Shooter Games. | Zenja Ivkovic, Ian Stavness, Carl Gutwin, Steven W. T. Sutcliffe |
| 2015 | CHI | Jelly Polo: True Sport-Like Competition Using Small-Scale Exertion. | Mike Sheinin, Carl Gutwin |
| 2015 | CHI | Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game. | Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin |
| 2015 | CSCW | The Effects of View Portals on Performance and Awareness in Co-Located Tabletop Groupware. | David Pinelle, Carl Gutwin |
| 2015 | SCAM | On the comprehension of code clone visualizations: A controlled study using eye tracking. | Md. Sami Uddin, Varun Gaur, Carl Gutwin, Chanchal K. Roy |
| 2014 | CHI | Finder highlights: field evaluation and design of an augmented file browser. | Stephen Fitchett, Andy Cockburn, Carl Gutwin |
| 2014 | CHI | Faster command selection on tablets with FastTap. | Carl Gutwin, Andy Cockburn, Joey Scarr, Sylvain Malacria, Scott C. Olson |
| 2014 | CHI | Making big gestures: effects of gesture size on observability and identification for co-located group awareness. | Adrian Reetz, Carl Gutwin |
| 2014 | CHI | The usability of CommandMaps in realistic tasks. | Joey Scarr, Andy Cockburn, Carl Gutwin, Andrea Bunt, Jared Cechanowicz |
| 2014 | CHI | Exertion in the small: improving differentiation and expressiveness in sports games with physical controls. | Mike Sheinin, Carl Gutwin |
| 2014 | CHI | The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games. | Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin, Scott Bateman |
| 2014 | CSCW | How players value their characters in world of warcraft. | Ian J. Livingston, Carl Gutwin, Regan L. Mandryk, Max Birk |
| 2014 | CSCW | The effects of consistency maintenance methods on player experience and performance in networked games. | Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin, Michelle Brown |
| 2014 | CSCW | Support for deictic pointing in CVEs: still fragmented after all these years'. | Nelson Wong, Carl Gutwin |
| 2013 | CHI | The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments. | Andre Doucette, Regan L. Mandryk, Carl Gutwin, Miguel A. Nacenta, Andriy Pavlovych |
| 2013 | CHI | Improving navigation-based file retrieval. | Stephen Fitchett, Andy Cockburn, Carl Gutwin |
| 2013 | CHI | SPRWEB: preserving subjective responses to website colour schemes through automatic recolouring. | David R. Flatla, Katharina Reinecke, Carl Gutwin, Krzysztof Z. Gajos |
| 2013 | CHI | SPRWeb: preserving subjective responses to website colour schemes through automatic recolouring. | David R. Flatla, Katharina Reinecke, Carl Gutwin, Krzysztof Z. Gajos |
| 2013 | CHI | Promoting Hotkey use through rehearsal with ExposeHK. | Sylvain Malacria, Gilles Bailly, Joel Harrison, Andy Cockburn, Carl Gutwin |
| 2013 | CHI | Many people, many eyes: aggregating influences of visual perception on user interface design. | Katharina Reinecke, David R. Flatla, Erin Treacy Solovey, Carl Gutwin, Krzysztof Z. Gajos, Jeffrey Heer |
| 2013 | CHI | Testing the robustness and performance of spatially consistent interfaces. | Joey Scarr, Andy Cockburn, Carl Gutwin, Sylvain Malacria |
| 2013 | CHI | Improving digital handoff using the space above the table. | Steven W. T. Sutcliffe, Zenja Ivkovic, David R. Flatla, Andriy Pavlovych, Ian Stavness, Carl Gutwin |
| 2013 | CSCW | Social navigation for loosely-coupled information seeking in tightly-knit groups using webwear. | Scott Bateman, Carl Gutwin, Gordon I. McCalla |
| 2013 | CSCW | Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables. | Andre Doucette, Carl Gutwin, Regan L. Mandryk, Miguel A. Nacenta, Sunny Sharma |
| 2013 | CSCW | KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware. | Aaron Genest, Carl Gutwin, Anthony Tang, Michael Kalyn, Zenja Ivkovic |
| 2013 | UIST | Skillometers: reflective widgets that motivate and help users to improve performance. | Sylvain Malacria, Joey Scarr, Andy Cockburn, Carl Gutwin, Tovi Grossman |
| 2012 | ASSETS | "So that's what you see": building understanding with personalized simulations of colour vision deficiency. | David R. Flatla, Carl Gutwin |
| 2012 | CHI | Improving scrolling devices with document length dependent gain. | Andy Cockburn, Philip Quinn, Carl Gutwin, Stephen Fitchett |
| 2012 | CHI | SSMRecolor: improving recoloring tools with situation-specific models of color differentiation. | David R. Flatla, Carl Gutwin |
| 2012 | CHI | Improving command selection with CommandMaps. | Joey Scarr, Andy Cockburn, Carl Gutwin, Andrea Bunt |
| 2012 | CSCW | Evaluating the effectiveness of height visualizations for improving gestural communication at distributed tabletops. | Aaron Genest, Carl Gutwin |
| 2012 | CSCW | "I'm just here to play games": social dynamics and sociality in an online game site. | Lennart E. Nacke, Gregor McEwan, Carl Gutwin, Regan L. Mandryk |
| 2012 | CSCW | DiscoTech: a plug-in toolkit to improve handling of disconnection and reconnection in real-time groupware. | Banani Roy, T. C. Nicholas Graham, Carl Gutwin |
| 2012 | FDG | PLATO: a coordination framework for designers of multi-player real-time digital games. | Aryan Zohoorian, Kevin G. Stanley, Carl Gutwin, Amin Tavassolian |
| 2012 | Group | Adaptive forward error correction for real-time groupware. | Jeff Dyck, Carl Gutwin, Dwight J. Makaroff |
| 2012 | Group | Controlling an avatar's pointing gestures in desktop collaborative virtual environments. | Nelson Wong, Carl Gutwin |
| 2012 | LAK | Using an instructional expert to mediate the locus of control in adaptive e-learning systems. | Christopher A. Brooks, Jim E. Greer, Carl Gutwin |
| 2012 | UIST | Exposing and understanding scrolling transfer functions. | Philip Quinn, Andy Cockburn, Gry Casiez, Nicolas Roussel, Carl Gutwin |
| 2011 | ASSETS | Improving calibration time and accuracy for situation-specific models of color differentiation. | David R. Flatla, Carl Gutwin |
| 2011 | CHI | Target assistance for subtly balancing competitive play. | Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Carl Gutwin |
| 2011 | CHI | Dips and ceilings: understanding and supporting transitions to expertise in user interfaces. | Joey Scarr, Andy Cockburn, Carl Gutwin, Philip Quinn |
| 2011 | CSCW | Real-time groupware in the browser: testing the performance of web-based networking. | Carl Gutwin, Michael Lippold, T. C. Nicholas Graham |
| 2011 | CSCW | Chalk sounds: the effects of dynamic synthesized audio on workspace awareness in distributed groupware. | Carl Gutwin, Oliver S. Schneider, Robert Xiao, Stephen A. Brewster |
| 2011 | ECSCW | Characterizing Deixis over Surfaces to Improve Remote Embodiments. | Aaron Genest, Carl Gutwin |
| 2011 | Interact | A Framework for Supporting Joint Interpersonal Attention in Distributed Groups. | Jeremy P. Birnholtz, Johnathon Schultz, Matthew Lepage, Carl Gutwin |
| 2011 | Interact | Supporting Window Switching with Spatially Consistent Thumbnail Zones: Design and Evaluation. | Susanne Tak, Joey Scarr, Carl Gutwin, Andy Cockburn |
| 2011 | UIST | Calibration games: making calibration tasks enjoyable by adding motivating game elements. | David R. Flatla, Carl Gutwin, Lennart E. Nacke, Scott Bateman, Regan L. Mandryk |
| 2010 | CHI | Why it's quick to be square: modelling new and existing hierarchical menu designs. | David Ahlstrm, Andy Cockburn, Carl Gutwin, Pourang Irani |
| 2010 | CHI | Useful junk?: the effects of visual embellishment on comprehension and memorability of charts. | Scott Bateman, Regan L. Mandryk, Carl Gutwin, Aaron Genest, David McDine, Christopher A. Brooks |
| 2010 | CHI | Individual models of color differentiation to improve interpretability of information visualization. | David R. Flatla, Carl Gutwin |
| 2010 | CHI | Comparing awareness and distraction between desktop and peripheral-vision displays. | Lindsay Reynolds, Jeremy P. Birnholtz, Eli Luxenberg, Carl Gutwin, Maryam Mustafa |
| 2010 | CHI | Where are you pointing?: the accuracy of deictic pointing in CVEs. | Nelson Wong, Carl Gutwin |
| 2010 | CSCW | Gone but not forgotten: designing for disconnection in synchronous groupware. | Carl Gutwin, T. C. Nicholas Graham, Christopher Wolfe, Nelson Wong, Brian de Alwis |
| 2010 | Group | The human factors of consistency maintenance in multiplayer computer games. | Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin |
| 2009 | CHI | Revisiting read wear: analysis, design, and evaluation of a footprints scrollbar. | Jason Alexander, Andy Cockburn, Stephen Fitchett, Carl Gutwin, Saul Greenberg |
| 2009 | ECSCW | Character Sharing in World of Warcraft. | Nelson Wong, Anthony Tang, Ian J. Livingston, Carl Gutwin, Regan L. Mandryk |
| 2009 | EICS | GT/SD: performance and simplicity in a groupware toolkit. | Brian de Alwis, Carl Gutwin, Saul Greenberg |
| 2009 | EICS | Interactive usability instrumentation. | Scott Bateman, Carl Gutwin, Nathaniel D. Osgood, Gordon I. McCalla |
| 2009 | Group | Usability heuristics for networked multiplayer games. | David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gutwin |
| 2009 | Interact | Augmented Interactions: A Framework for Adding Expressive Power to GUI Widgets. | Jared Cechanowicz, Carl Gutwin |
| 2009 | Interact | Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation. | Aaron Genest, Carl Gutwin, Adrian Reetz, Regan L. Mandryk, David Pinelle, Andre Doucette |
| 2009 | Interact | Improving Window Switching Interfaces. | Susanne Tak, Andy Cockburn, Keith Humm, David Ahlstrm, Carl Gutwin, Joey Scarr |
| 2008 | AVI | Exploring blog archives with interactive visualization. | Indratmo, Julita Vassileva, Carl Gutwin |
| 2008 | AVI | An investigation of dynamic landmarking functions. | Philip Quinn, Andy Cockburn, Indratmo, Carl Gutwin |
| 2008 | CHI | OpenMessenger: gradual initiation of interaction for distributed workgroups. | Jeremy P. Birnholtz, Carl Gutwin, Gonzalo A. Ramos, Mark Watson |
| 2008 | CHI | Wedge: clutter-free visualization of off-screen locations. | Sean Gustafson, Patrick Baudisch, Carl Gutwin, Pourang Irani |
| 2008 | CHI | Targeting across displayless space. | Miguel A. Nacenta, Regan L. Mandryk, Carl Gutwin |
| 2008 | CSCW | The effects of local lag on tightly-coupled interaction in distributed groupware. | Dane Stuckel, Carl Gutwin |
| 2008 | TEI | VoodooSketch: extending interactive surfaces with adaptable interface palettes. | Florian Block, Michael Haller, Hans Gellersen, Carl Gutwin, Mark Billinghurst |
| 2007 | CHI | A predictive model of menu performance. | Andy Cockburn, Carl Gutwin, Saul Greenberg |
| 2007 | CHI | Supporting multi-point interaction in visual workspaces. | Garth Shoemaker, Carl Gutwin |
| 2007 | CHI | Improving recognition and characterization in groupware with rich embodiments. | Tadeusz Stach, Carl Gutwin, David Pinelle, Pourang Irani |
| 2007 | Group | Privacy in the open: how attention mediates awareness and privacy in open-plan offices. | Jeremy P. Birnholtz, Carl Gutwin, Kirstie Hawkey |
| 2007 | Group | Beyond the lan: techniques from network games for improving groupware performance. | Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, David Pinelle |
| 2007 | Group | The magic window: lessons from a year in the life of a co-present media space. | Hyun Hoi James Kim, Carl Gutwin, Sriram Subramanian |
| 2007 | Interact | Techniques for Interacting with Off-Screen Content. | Pourang Irani, Carl Gutwin, Grant A. Partridge, Mahtab Nezhadasl |
| 2007 | Interact | A Comparison of Navigation Techniques Across Different Types of Off-Screen Navigation Tasks. | Grant A. Partridge, Mahtab Nezhadasl, Pourang Irani, Carl Gutwin |
| 2007 | UIST | E-conic: a perspective-aware interface for multi-display environments. | Miguel A. Nacenta, Satoshi Sakurai, Tokuo Yamaguchi, Yohei Miki, Yuichi Itoh, Yoshifumi Kitamura, Sriram Subramanian, Carl Gutwin |
| 2006 | AVI | Bubble radar: efficient pen-based interaction. | Dzmitry Aliakseyeu, Miguel A. Nacenta, Sriram Subramanian, Carl Gutwin |
| 2006 | AVI | Interacting with piles of artifacts on digital tables. | Dzmitry Aliakseyeu, Sriram Subramanian, Andrs Lucero, Carl Gutwin |
| 2006 | AVI | Improving list revisitation with ListMaps. | Carl Gutwin, Andy Cockburn |
| 2006 | CHI | Faster document navigation with space-filling thumbnails. | Andy Cockburn, Carl Gutwin, Jason Alexander |
| 2006 | CHI | Improving selection of off-screen targets with hopping. | Pourang Irani, Carl Gutwin, Xing-Dong Yang |
| 2006 | CHI | Perspective cursor: perspective-based interaction for multi-display environments. | Miguel A. Nacenta, Samer Sallam, Bernard Champoux, Sriram Subramanian, Carl Gutwin |
| 2006 | CSCW | Improving network efficiency in real-time groupware with general message compression. | Carl Gutwin, Christopher Fedak, Mark Watson, Jeff Dyck, Tim Bell |
| 2006 | CSCW | Providing artifact awareness to a distributed group through screen sharing. | Kimberly Tee, Saul Greenberg, Carl Gutwin |
| 2005 | AMIA | A Collaborative Document Repository for Home Care Teams. | David Pinelle, Carl Gutwin |
| 2005 | CHI | Testing the media equation with children. | Sonia Chiasson, Carl Gutwin |
| 2005 | CHI | A comparison of techniques for multi-display reaching. | Miguel A. Nacenta, Dzmitry Aliakseyeu, Sriram Subramanian, Carl Gutwin |
| 2005 | CHI | Improving revisitation in fisheye views with visit wear. | Amy Skopik, Carl Gutwin |
| 2005 | ECSCW | A Groupware Design Framework for Loosely Coupled Workgroups. | David Pinelle, Carl Gutwin |
| 2005 | WWW | Improving understanding of website privacy policies with fine-grained policy anchors. | Stephen E. Levy, Carl Gutwin |
| 2004 | CHI | Multiblending: displaying overlapping windows simultaneously without the drawbacks of alpha blending. | Patrick Baudisch, Carl Gutwin |
| 2004 | CHI | Revealing delay in collaborative environments. | Carl Gutwin, Steve Benford, Jeff Dyck, Mike Fraser, Ivan Vaghi, Chris Greenhalgh |
| 2004 | CSCW | High-performance telepointers. | Jeff Dyck, Carl Gutwin, Sriram Subramanian, Chris Fedak |
| 2004 | CSCW | Group awareness in distributed software development. | Carl Gutwin, Reagan Penner, Kevin A. Schneider |
| 2004 | MSR | Mining a Software Developer's Local Interaction History. | Kevin A. Schneider, Carl Gutwin, Reagan Penner, David Paquette |
| 2003 | AMIA | Awareness-Based Scheduling in a Home Care Clinical Information System. | David Pinelle, Carl Gutwin |
| 2003 | CHI | Fisheyes are good for large steering tasks. | Carl Gutwin, Amy Skopik |
| 2003 | Group | Using cursor prediction to smooth telepointer jitter. | Carl Gutwin, Jeff Dyck, Jennifer Burkitt |
| 2003 | Group | Awareness support in a groupware widget toolkit. | Jason Hill, Carl Gutwin |
| 2003 | Group | Designing for loose coupling in mobile groups. | David Pinelle, Carl Gutwin |
| 2002 | AMIA | Supporting collaboration in multidisciplinary home care teams. | David Pinelle, Carl Gutwin |
| 2002 | CHI | Groupspace: a 3D workspace supporting user awareness. | Jeff Dyck, Carl Gutwin |
| 2002 | CHI | Improving focus targeting in interactive fisheye views. | Carl Gutwin |
| 2002 | CHI | Groupware walkthrough: adding context to groupware usability evaluation. | David Pinelle, Carl Gutwin |
| 2002 | CSCW | Empirical development of a heuristic evaluation methodology for shared workspace groupware. | Kevin Baker, Saul Greenberg, Carl Gutwin |
| 2002 | CSCW | Improving interpretation of remote gestures with telepointer traces. | Carl Gutwin, Reagan Penner |
| 2001 | ECSCW | The effects of network delays on group work in real-time groupware. | Carl Gutwin |
| 2001 | Group | A comparison of usage evaluation and inspection methods for assessing groupware usability. | Michelle Potts Steves, Emile L. Morse, Carl Gutwin, Saul Greenberg |
| 2001 | WETICE | Group Task Analysis for Groupware Usability Evaluations. | David Pinelle, Carl Gutwin |
| 2000 | ASSETS | A framework of assistive pointers for low vision users. | Julie Fraser, Carl Gutwin |
| 2000 | WETICE | The Mechanics of Collaboration: Developing Low Cost Usability Evaluation Methods for Shared Workspaces. | Carl Gutwin, Saul Greenberg |
| 2000 | WETICE | A Review of Groupware Evaluations. | David Pinelle, Carl Gutwin |
| 1999 | IJCAI | Domain-Specific Keyphrase Extraction. | Eibe Frank, Gordon W. Paynter, Ian H. Witten, Carl Gutwin, Craig G. Nevill-Manning |
| 1998 | CHI | The usability of transparent overview layers. | Donald A. Cox, Jasdeep S. Chugh, Carl Gutwin, Saul Greenberg |
| 1998 | CHI | Effects of Awareness Support on Groupware Usability. | Carl Gutwin, Saul Greenberg |
| 1998 | CSCW | Design for Individuals, Design for Groups: Tradeoffs between Power and Workspace Awareness. | Carl Gutwin, Saul Greenberg |
| 1998 | SIGIR | Predicting Query Times. | Rodger J. McNab, Yong Wang, Ian H. Witten, Carl Gutwin |
| 1996 | CHI | Workspace Awareness for Groupware. | Carl Gutwin, Saul Greenberg |
| 1996 | CHI | Supporting Awareness of Others in Groupware. | Carl Gutwin, Saul Greenberg, Mark Roseman |
| 1996 | CHI | Workspace Awareness Support with Radar Views. | Carl Gutwin, Saul Greenberg, Mark Roseman |
| 1996 | CHI | A Usability Study of Workspace Awareness Widgets. | Carl Gutwin, Mark Roseman |
| 1996 | CSCW | Applying Distortion-Oriented Displays to Groupware (Video Program). | Saul Greenberg, Carl Gutwin |
| 1996 | CSCW | Groupware Support for Workspace Awareness (doctoral colloquium). | Carl Gutwin |
| 1996 | CSCW | Supporting Workspace Awareness in Groupware (Video Program). | Carl Gutwin, Saul Greenberg, Mark Roseman |
| 1996 | CSCW | A Usability Study of Awareness Widgets in a Shared Workspace Groupware System. | Carl Gutwin, Mark Roseman, Saul Greenberg |
| 1992 | ACL | Would I Lie to You? Modelling Misrepresentation and Context in Dialogue. | Carl Gutwin, Gordon I. McCalla |
| 1992 | ITS | The Use of Pedagogic Misrepresentation in Tutorial Dialogue. | Carl Gutwin, Gordon I. McCalla |