| 2022 | HCI | Delivering Simulation Scenarios to Law Enforcement. | Julie A. Kent, Charles E. Hughes |
| 2022 | KDD | Semi-supervised Drifted Stream Learning with Short Lookback. | Weijieying Ren, Pengyang Wang, Xiaolin Li, Charles E. Hughes, Yanjie Fu |
| 2021 | AAAI | Reinforced Imitative Graph Representation Learning for Mobile User Profiling: An Adversarial Training Perspective. | Dongjie Wang, Pengyang Wang, Kunpeng Liu, Yuanchun Zhou, Charles E. Hughes, Yanjie Fu |
| 2020 | CHI | Circle of Trust: A New Approach to Mobile Online Safety for Families. | Arup Kumar Ghosh, Charles E. Hughes, Pamela J. Wisniewski |
| 2020 | ICPR | Facial Expression Recognition By Using a Disentangled Identity-Invariant Expression Representation. | Kamran Ali, Charles E. Hughes |
| 2020 | ISVC | Face Reenactment Based Facial Expression Recognition. | Kamran Ali, Charles E. Hughes |
| 2019 | HCI | Using Digital Puppetry to Prepare Physicians to Address Non-suicidal Self-injury Among Teens. | Kathleen M. Ingraham, Charles E. Hughes, Lindsay A. Taliaferro, Nicholas J. Westers, Lisa A. Dieker, Michael C. Hynes |
| 2018 | AAAI | Gesturing and Embodiment in Teaching: Investigating the Nonverbal Behavior of Teachers in a Virtual Rehearsal Environment . | Roghayeh Barmaki, Charles E. Hughes |
| 2018 | VR | In Limbo: The Effect of Gradual Visual Transition Between Real and Virtual on Virtual Body Ownership Illusion and Presence. | Sungchul Jung, Pamela J. Wisniewski, Charles E. Hughes |
| 2017 | ACII | Hand2Face: Automatic synthesis and recognition of hand over face occlusions. | Behnaz Nojavanasghari, Charles E. Hughes, Tadas Baltrusaitis, Louis-Philippe Morency |
| 2017 | CHI | Exceptionally Social: Design of an Avatar-Mediated Interactive System for Promoting Social Skills in Children with Autism. | Behnaz Nojavanasghari, Charles E. Hughes, Louis-Philippe Morency |
| 2016 | EDM | Towards the Understanding of Gestures and Vocalization Coordination in Teaching Context. | Roghayeh Barmaki, Charles E. Hughes |
| 2016 | EGVE | The Effects of Indirect Real Body Cues of Irrelevant Parts on Virtual Body Ownership and Presence. | Sungchul Jung, Charles E. Hughes |
| 2016 | ICMI | EmoReact: a multimodal approach and dataset for recognizing emotional responses in children. | Behnaz Nojavanasghari, Tadas Baltrusaitis, Charles E. Hughes, Louis-Philippe Morency |
| 2016 | VR | De-escalation training in an augmented virtuality space. | Charles E. Hughes, Kathleen M. Ingraham |
| 2015 | HCI | Pilot Study for Telepresence with 3D-Model in Mixed Reality. | Sungchul Jung, Charles E. Hughes |
| 2015 | ICMI | Providing Real-time Feedback for Student Teachers in a Virtual Rehearsal Environment. | Roghayeh Barmaki, Charles E. Hughes |
| 2015 | LAK | A case study to track teacher gestures and performance in a virtual learning environment. | Roghayeh Barmaki, Charles E. Hughes |
| 2014 | HCI | Good Enough Yet? A Preliminary Evaluation of Human-Surrogate Interaction. | Julian Abich IV, Lauren Reinerman-Jones, Gerald Matthews, Gregory F. Welch, Stephanie J. Lackey, Charles E. Hughes, Arjun Nagendran |
| 2013 | HCI | Perceived Presence's Role on Learning Outcomes in a Mixed Reality Classroom of Simulated Students. | Aleshia T. Hayes, Stacey E. Hardin, Charles E. Hughes |
| 2013 | HCI | Mixed Reality Space Travel for Physics Learning. | Darin E. Hughes, Shabnam Sabbagh, Robb Lindgren, J. Michael Moshell, Charles E. Hughes |
| 2013 | HCI | ChronoLeap: The Great World's Fair Adventure. | Lori C. Walters, Darin E. Hughes, Manuel Grtrudix-Barrio, Charles E. Hughes |
| 2013 | VR | Photometric display calibration for embedded MR environments. | Steven Braeger, Yiyan Xiong, Charles E. Hughes |
| 2013 | VRST | AMITIES: avatar-mediated interactive training and individualized experience system. | Arjun Nagendran, Remo Pillat, Adam Kavanaugh, Greg Welch, Charles E. Hughes |
| 2011 | HCI | Geppetto: An Environment for the Efficient Control and Transmission of Digital Puppetry. | Daniel P. Mapes, Peter Tonner, Charles E. Hughes |
| 2011 | HCI | Why Can't a Virtual Character Be More Like a Human: A Mixed-Initiative Approach to Believable Agents. | Jichen Zhu, J. Michael Moshell, Santiago Ontan, Elena Erbiceanu, Charles E. Hughes |
| 2010 | FDG | The use of functional L-systems for scenario generation in serious games. | Glenn A. Martin, Charles E. Hughes, Sae Lynne Schatz, Denise M. Nicholson |
| 2010 | SIGGRAPH | Vibraudio pose: an investigation of non-visual feedback roles for body controlled video games. | Emiko Charbonneau, Charles E. Hughes, Joseph J. LaViola Jr. |
| 2009 | GECCO | How novelty search escapes the deceptive trap of learning to learn. | Sebastian Risi, Sandy D. Vanderbleek, Charles E. Hughes, Kenneth O. Stanley |
| 2009 | HCI | Evaluating the Potential of Cognitive Rehabilitation with Mixed Reality. | Nicholas Beato, Daniel P. Mapes, Charles E. Hughes, Cali M. Fidopiastis, Eileen M. Smith |
| 2009 | SIGGRAPH | The Bespoke 3DUI XNA Framework: a low-cost platform for prototyping 3D spatial interfaces in video games. | Paul D. Varcholik, Joseph J. LaViola Jr., Charles E. Hughes |
| 2007 | SIGGRAPH | Image-space particle emission. | Jaakko Konttinen, Sumanta N. Pattanaik, Charles E. Hughes |
| 2006 | AAAI | Conflict Resolution and a Framework for Collaborative Interactive Evolution. | Sean R. Szumlanski, Annie S. Wu, Charles E. Hughes |
| 2005 | GECCO | Collaborative interactive evolution. | Sean R. Szumlanski, Annie S. Wu, Charles E. Hughes |
| 2005 | ISMAR | The Art of Nurturing Citizen Scientists through Mixed Reality. | Christopher B. Stapleton, Eileen M. Smith, Charles E. Hughes |
| 2004 | ISMAR | Extreme MR: Going Beyond Reality to Create Extreme Multi-Modal Mixed Reality for Entertainment, Training and Education. | Christopher B. Stapleton, Charles E. Hughes, S. Malo |
| 2003 | ISMAR | MIXED FANTASY: Exhibition of Entertainment Research for Mixed Reality. | Christopher B. Stapleton, Charles E. Hughes, J. Michael Moshell |
| 2003 | PDPTA | Teaching Java Concurrency to CS vs IT Students: A Matter of Emphasis. | Charles E. Hughes, Marc L. Smith |
| 2003 | PDPTA | A Characterization of Lazy and Eager Semantic Solutions to the Linda Predicates Ambiguity Problem. | Marc L. Smith, Charles E. Hughes |
| 2000 | VR | Virtual Drama as a Learning Medium: The Caracol Time Travel Project. | J. Michael Moshell, Charles E. Hughes, Dean Reed, Diane Z. Chase, Arlen Chase |
| 1994 | ICLP | Finding Conflict Sets and Backtrack Points in CLP(R). | Jennifer Burg, Sheau-Dong Lang, Charles E. Hughes |
| 1992 | ICLP | Parallel Execution of CLP-R Programs. | Jennifer Burg, Charles E. Hughes, Sheau-Dong Lang |
| 1989 | COMPSAC | The object-oriented design of a visual syntax-directed editor generator. | Farahangiz Arefi, Charles E. Hughes, David A. Workman |
| 1981 | SIGCSE | Computer whatcha-maycallit: Insights into universal computer education. | J. Michael Moshell, Charles E. Hughes, C. R. Gregory, Robert M. Aiken |
| 1980 | SIGCSE | Computer science curriculum for high school students. | Robert M. Aiken, Charles E. Hughes, J. Michael Moshell |
| 1978 | SIGCSE | An integrated small computer laboratory using a central disk storage facility. | J. Michael Moshell, Charles E. Hughes, Robert M. Aiken |
| 1977 | SIGCSE | ORACLE a tool for learning compiler writing. | William R. Haynes, Charles E. Hughes, Charles P. Pfleeger |
| 1976 | SIGCSE | ASSIST-V: A tool for studying the implementation of operating systems. | Charles E. Hughes, Charles P. Pfleeger |
| 1973 | SIGCSE | POPSS - a parametric operating system simulator. | Justin C. Walker, Charles E. Hughes |