| 2022 | DIGRA | Towards a Model of the Design Process for Games. | John P. Healy, Charlie Cullen |
| 2022 | FDG | Navigating Complexity: Investigating How Students Move Through the Game Design Process. | John P. Healy, Charlie Cullen |
| 2020 | iLRN | Designing Contextually: An Investigation of Design-Based Research to Promote Situated Irish Language Identity through Virtual Reality. | Naoise Collins, Brian Vaughan, Charlie Cullen |
| 2019 | Interspeech | An Investigation of Therapeutic Rapport Through Prosody in Brief Psychodynamic Psychotherapy. | Carolina De Pasquale, Charlie Cullen, Brian Vaughan |
| 2016 | MIG | A pilot study of comparison gesture analysis in motion driven video games. | Fabrizio Valerio Covone, Brian Vaughan, Charlie Cullen |
| 2015 | DEXA | mobiSurround: An Auditory User Interface for Geo-Service Delivery. | Keith Gardiner, Charlie Cullen, James D. Carswell |
| 2013 | ACII | Judging Emotion from Low-Pass Filtered Naturalistic Emotional Speech. | John Snel, Charlie Cullen |
| 2012 | W2GIS | Asynchronous Ultrasonic Trilateration for Indoor Positioning of Mobile Phones. | Viacheslav Filonenko, Charlie Cullen, James D. Carswell |
| 2010 | IPIN | Investigating ultrasonic positioning on mobile phones. | Viacheslav Filonenko, Charlie Cullen, James D. Carswell |
| 2008 | Interspeech | Towards measuring continuous acoustic feature convergence in unconstrained spoken dialogues. | Spyros Kousidis, David Dorran, Yi Wang, Brian Vaughan, Charlie Cullen, Dermot Campbell, Ciaran McDonnell, Eugene Coyle |