Christian Eckhardt
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
20
Venues
6
Active years
2017–2022
Best venue rank
A*
Where they publish
Papers
20 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2022 | ISVC | A Quantitative Analysis of Redirected Walking in Virtual Reality Using Saccadic Eye Movements. | Kayla Davis, Taylor Hayase, Irene Humer, Brandon J. Woodard, Christian Eckhardt |
| 2021 | ICALT | An Analysis of Augmented Reality Aided Vehicle Operation. | Jaelyn Domingo, Dimitrije Kostic, Georgia Monahan, Krzysztof Pietroszek, Irene Humer, Christian Eckhardt |
| 2021 | ICALT | Gravity Assist: An Immersive and Interactive Visualization. | Georgia Monahan, Marine Cossoul, Shawn Harris, Irene Humer, Christian Guetl, Christian Eckhardt |
| 2021 | VR | The Royal Game of Ur: Virtual Reality Prototype of the Board Game Played in Ancient Mesopotamia. | Krzysztof Pietroszek, Zaki Agraraharja, Christian Eckhardt |
| 2021 | SiggraphA | Real-Time Prediction-Driven Dynamics Simulation to Mitigate Frame Time Variation. | Mackinnon Buck, Christian Eckhardt |
| 2021 | VRST | Immersive Furnishing - Randomized Big Five Personality Traits Based Interior Layouts. | Miles S. Aikens, Jason B. Ku, Christian Eckhardt |
| 2020 | iLRN | VSEPR Theory, An Interactive and Immersive Virtual Reality. | Danica Fujiwara, Kevin Kellar, Irene Humer, Krzysztof Pietroszek, Christian Eckhardt |
| 2020 | iLRN | Work-in-Progress - A Learning Experience Design for Immersive Virtual Reality in Physics Classrooms. | Yiannis Georgiou, Olia E. Tsivitanidou, Christian Eckhardt, Andri Ioannou |
| 2020 | iLRN | Analysis of Haptic Feedback and its Influences in Virtual Reality Learning Environments. | Stefan Lontschar, Daniel Deegan, Irene Humer, Krzysztof Pietroszek, Christian Eckhardt |
| 2020 | iLRN | An Immersive and Interactive Visualization of Gravitational Waves. | Stefan Lontschar, Krzysztof Pietroszek, Irene Humer, Christian Eckhardt |
| 2020 | iLRN | Immersively Learning Object Oriented Programming Concepts With sCool. | Chanelle Kaith Mosquera, Alexander Steinmaurer, Christian Eckhardt, Christian Guetl |
| 2020 | VR | An Immersive and Interactive Visualization of Gravitational Waves. | Stefan Lontschar, Krzysztof Pietroszek, Christian Gtl, Irene Humer, Christian Eckhardt |
| 2020 | VRST | Volumetric capture for narrative films. | Krzysztof Pietroszek, Christian Eckhardt |
| 2020 | VRST | An Open Framework for Infinite Walking With Saccadic Redirection. | Elijah Pinson, Krzysztof Pietroszek, Qi Sun, Christian Eckhardt |
| 2019 | iLRN | Immersive Learning for Scale and Order of Magnitude in Newtonian Mechanics. | Trevor Brown, Jason Lomsdalen, Irene Humer, Christian Eckhardt |
| 2019 | iLRN | Special Relativity in Immersive Learning. | Gregory Chu, Irene Humer, Christian Eckhardt |
| 2019 | ISVC | Real-Time Ray Tracing with Spherically Projected Object Data. | Bridget Makena Winn, Reed Garmsen, Irene Humer, Christian Eckhardt |
| 2018 | VRST | Hamlet: directing virtual actors in computational live theater. | Krzysztof Pietroszek, Christian Eckhardt, Liudmila Tahai |
| 2017 | VRST | Real-time avatar animation synthesis from coarse motion input. | Krzysztof Pietroszek, Phuc Pham, Sophia Rose, Liudmila Tahai, Irene Humer, Christian Eckhardt |
| 2017 | VRST | VR wildfire prevention: teaching campfire safety in a gamified immersive environment. | Jessica Vega, Sophia Rose, Christian Eckhardt, Liudmila Tahai, Irene Humer, Krzysztof Pietroszek |