Skip to content

Daphne Economou

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

18

Venues

6

Active years

1999–2024

Best venue rank

C

Where they publish

Papers

18 indexed papers, newest first.

YearVenueTitleAuthors
2024CHIRAEvaluating Immersion in Digital Video Using EEG and Subjective Measures: A Pilot Study.Ioannis Doumanis, Daphne Economou, Konstantinos Tsioutas
2022iLRNWork-in-progress-Gamifying the process of Learning Sign Language in VR.Daphne Economou, Markos Mentzelopoulos, Jack Ingram, Timur Martinez-Mukimov, Shirin Primkulova, Said Abduvaliev
2022iLRNWork-In-Progress - CrimOPS - Gamified Virtual Simulations for Authentic Assessment in Criminology.F. Jeane Gerard, Markos Mentzelopoulos, Daphne Economou, Zeeshan Khalish, Jack Ingram, Ashley Edwards
2022iLRNDoctoral Colloquium - Artmaking: From a Hands-On Process to a VR Translation.Maritina Keleri, Daphne Economou, Jeffrey Ferguson
2022iLRNDoctoral Colloquium - Treasure Hunt AR for Enhancing Visiting Experience in Cultural Sites.Md Tusher Sarker, Daphne Economou, Alison F. Eardley
2021iLRNMeasuring and Comparing QoE of Hybrid VR Applications under Increased Network Load.Ioannis Doumanis, Daphne Economou, Lemonia Argyriou
2021iLRNWork-in-Progress-360-Degree Immersive Storytelling Video to Create Empathetic Response.Matthew Hollick, Christian Acheampong, Mahdi Ahmed, Daphne Economou, Jeffrey Ferguson
2021iLRNWork-in-Progress-WebXR to Support Student Wellbeing and Anxiety.Mhanaj Hossain, Daphne Economou, Jeffrey Ferguson
2020iLRNEvaluating the Impact of Multimodal Collaborative Virtual Environments on User's Spatial Knowledge and Experience of Gamified Educational Tasks.Ioannis Doumanis, Daphne Economou
2020iLRNDoctoral Colloquium - A Methodology to Evaluate the Use of Serious Games in Achieving Deep Learning: An Application for Andragogy in Human Resource Development.Mamfe-ter Gemade, Markos Mentzelopoulos, Daphne Economou
2019iLRNUsing Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality Prototypes.Ioannis Doumanis, Daphne Economou
2019iLRNAdaptive Hypermedia Driven Serious Game Design and Cognitive Style in School Settings: An Exploratory Study.Alex Hadwen-Bennett, Daphne Economou
2017CBMSPhytoCloud: A Gamified Mobile Web Application to Modulate Diet and Physical Activity of Women with Breast Cancer.Daphne Economou, Miriam V. Dwek, Claire Roberston, Bradley Elliott, Thanos Kounenis, Tayebeh Azimi, Mohammad Ramezanian, Nathan Bell
2016iLRNREVRLaw: An Immersive Way for Teaching Criminal Law Using Virtual Reality.Markos Mentzelopoulos, James Parrish, Paresh Kathrani, Daphne Economou
2016ITiCSEInterdisciplinary and International Game Projects for Creative Learning.Johanna Pirker, Daphne Economou, Christian Gtl
2000VRSTChoosing and using a driving problem for CVE technology development.William L. Mitchell, Daphne Economou, Steve Pettifer, Adrian J. West
2000WETICECVE Technology Development Based on Real World Application and User Needs.Daphne Economou, William L. Mitchell, Steve Pettifer, Adrian J. West
1999VRSTThe Kahun project: CVE technology development based on real world application and user needs.Daphne Economou, Steve Pettifer, William L. Mitchell, Adrian J. West