| 2024 | CHIRA | Evaluating Immersion in Digital Video Using EEG and Subjective Measures: A Pilot Study. | Ioannis Doumanis, Daphne Economou, Konstantinos Tsioutas |
| 2022 | iLRN | Work-in-progress-Gamifying the process of Learning Sign Language in VR. | Daphne Economou, Markos Mentzelopoulos, Jack Ingram, Timur Martinez-Mukimov, Shirin Primkulova, Said Abduvaliev |
| 2022 | iLRN | Work-In-Progress - CrimOPS - Gamified Virtual Simulations for Authentic Assessment in Criminology. | F. Jeane Gerard, Markos Mentzelopoulos, Daphne Economou, Zeeshan Khalish, Jack Ingram, Ashley Edwards |
| 2022 | iLRN | Doctoral Colloquium - Artmaking: From a Hands-On Process to a VR Translation. | Maritina Keleri, Daphne Economou, Jeffrey Ferguson |
| 2022 | iLRN | Doctoral Colloquium - Treasure Hunt AR for Enhancing Visiting Experience in Cultural Sites. | Md Tusher Sarker, Daphne Economou, Alison F. Eardley |
| 2021 | iLRN | Measuring and Comparing QoE of Hybrid VR Applications under Increased Network Load. | Ioannis Doumanis, Daphne Economou, Lemonia Argyriou |
| 2021 | iLRN | Work-in-Progress-360-Degree Immersive Storytelling Video to Create Empathetic Response. | Matthew Hollick, Christian Acheampong, Mahdi Ahmed, Daphne Economou, Jeffrey Ferguson |
| 2021 | iLRN | Work-in-Progress-WebXR to Support Student Wellbeing and Anxiety. | Mhanaj Hossain, Daphne Economou, Jeffrey Ferguson |
| 2020 | iLRN | Evaluating the Impact of Multimodal Collaborative Virtual Environments on User's Spatial Knowledge and Experience of Gamified Educational Tasks. | Ioannis Doumanis, Daphne Economou |
| 2020 | iLRN | Doctoral Colloquium - A Methodology to Evaluate the Use of Serious Games in Achieving Deep Learning: An Application for Andragogy in Human Resource Development. | Mamfe-ter Gemade, Markos Mentzelopoulos, Daphne Economou |
| 2019 | iLRN | Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality Prototypes. | Ioannis Doumanis, Daphne Economou |
| 2019 | iLRN | Adaptive Hypermedia Driven Serious Game Design and Cognitive Style in School Settings: An Exploratory Study. | Alex Hadwen-Bennett, Daphne Economou |
| 2017 | CBMS | PhytoCloud: A Gamified Mobile Web Application to Modulate Diet and Physical Activity of Women with Breast Cancer. | Daphne Economou, Miriam V. Dwek, Claire Roberston, Bradley Elliott, Thanos Kounenis, Tayebeh Azimi, Mohammad Ramezanian, Nathan Bell |
| 2016 | iLRN | REVRLaw: An Immersive Way for Teaching Criminal Law Using Virtual Reality. | Markos Mentzelopoulos, James Parrish, Paresh Kathrani, Daphne Economou |
| 2016 | ITiCSE | Interdisciplinary and International Game Projects for Creative Learning. | Johanna Pirker, Daphne Economou, Christian Gtl |
| 2000 | VRST | Choosing and using a driving problem for CVE technology development. | William L. Mitchell, Daphne Economou, Steve Pettifer, Adrian J. West |
| 2000 | WETICE | CVE Technology Development Based on Real World Application and User Needs. | Daphne Economou, William L. Mitchell, Steve Pettifer, Adrian J. West |
| 1999 | VRST | The Kahun project: CVE technology development based on real world application and user needs. | Daphne Economou, Steve Pettifer, William L. Mitchell, Adrian J. West |