| 2026 | ACL | Towards A Scanpath-Conditioned Surprisal Theory: Modeling Reader Information States. | Michael Mooney, Edmond S. L. Ho |
| 2026 | ACL | CCD: Mitigating Hallucinations in Radiology MLLMs via Clinical Contrastive Decoding. | Xi Zhang, Zaiqiao Meng, Jake Lever, Edmond S. L. Ho |
| 2026 | CHI | EmotiV: Exploring Automatic Emotion Sharing through Facial Expression Recognition (FER) for Online Co-Watching. | Yusen Zhang, Edmond S. L. Ho, Sharon Xianghua Ding |
| 2025 | ACL | Libra: Leveraging Temporal Images for Biomedical Radiology Analysis. | Xi Zhang, Zaiqiao Meng, Jake Lever, Edmond S. L. Ho |
| 2025 | SIGGRAPH | Multi-Person Interaction Generation from Two-Person Motion Priors. | Wenning Xu, Shiyu Fan, Paul Henderson, Edmond S. L. Ho |
| 2024 | CVPR | Two-Person Interaction Augmentation with Skeleton Priors. | Baiyi Li, Edmond S. L. Ho, Hubert P. H. Shum, He Wang |
| 2024 | HRI | A Virtual Reality Framework for Human-Driver Interaction Research: Safe and Cost-Effective Data Collection. | Luca Crosato, Chongfeng Wei, Edmond S. L. Ho, Hubert P. H. Shum, Yuzhu Sun |
| 2023 | IRI | A Novel Smartphone-Based Human Activity Recognition Approach using Convolutional Autoencoder Long Short-Term Memory Network. | Dipanwita Thakur, Sandip Roy, Suparna Biswas, Edmond S. L. Ho, Samiran Chattopadhyay, Sachin Shetty |
| 2022 | MICCAI | Pose-Based Tremor Classification for Parkinson's Disease Diagnosis from Video. | Haozheng Zhang, Edmond S. L. Ho, Xiatian Zhang, Hubert P. H. Shum |
| 2022 | SMC | A Skeleton-aware Graph Convolutional Network for Human-Object Interaction Detection. | Manli Zhu, Edmond S. L. Ho, Hubert P. H. Shum |
| 2020 | ICPR | A Two-Stream Recurrent Network for Skeleton-based Human Interaction Recognition. | Qianhui Men, Edmond S. L. Ho, Hubert P. H. Shum, Howard Leung |
| 2020 | ICPR | Makeup Style Transfer on Low-quality Images with Weighted Multi-scale Attention. | Daniel Organisciak, Edmond S. L. Ho, Hubert P. H. Shum |
| 2019 | MIG | An interactive motion analysis framework for diagnosing and rectifying potential injuries caused through resistance training. | Jake Hall, Jacky C. P. Chan, Hubert P. H. Shum, Wei Wei, Edmond S. L. Ho |
| 2019 | MIG | Emotion Transfer for Hand Animation. | Ana-Sabina Irimia, Jacky C. P. Chan, Kamlesh Mistry, Wei Wei, Edmond S. L. Ho |
| 2019 | MIG | 3D Car Shape Reconstruction from a Single Sketch Image. | Naoki Nozawa, Hubert P. H. Shum, Edmond S. L. Ho, Shigeo Morishima |
| 2019 | MIG | Prior-less 3D Human Shape Reconstruction with an Earth Mover's Distance Informed CNN. | Jingtian Zhang, Hubert P. H. Shum, Kevin D. McCay, Edmond S. L. Ho |
| 2016 | MIG | SkillVis: a visualization tool for boxing skill assessment. | Hubert P. H. Shum, He Wang, Edmond S. L. Ho, Taku Komura |
| 2015 | VRST | Modeling spatial relations of human body parts for indexing and retrieving close character interactions. | Edmond S. L. Ho, Jacky C. P. Chan, Yiu-ming Cheung, Pong C. Yuen |
| 2014 | VRST | A multi-resolution approach for adapting close character interaction. | Edmond S. L. Ho, He Wang, Taku Komura |
| 2013 | ICRA | Motion adaptation for humanoid robots in constrained environments. | Edmond S. L. Ho, Hubert P. H. Shum |
| 2012 | VRST | Real-time physical modelling of character movements with microsoft kinect. | Hubert P. H. Shum, Edmond S. L. Ho |
| 2010 | IROS | Controlling humanoid robots in topology coordinates. | Edmond S. L. Ho, Taku Komura, Subramanian Ramamoorthy, Sethu Vijayakumar |
| 2009 | MIG | Real-Time Character Control for Wrestling Games. | Edmond S. L. Ho, Taku Komura |
| 2008 | MIG | Simulating Interactions of Characters. | Taku Komura, Hubert P. H. Shum, Edmond S. L. Ho |
| 2007 | PG | Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions. | Edmond S. L. Ho, Taku Komura |
| 2005 | VRST | Computing inverse kinematics with linear programming. | Edmond S. L. Ho, Taku Komura, Rynson W. H. Lau |