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Edmond S. L. Ho

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

26

Venues

14

Active years

2005–2026

Best venue rank

A*

Where they publish

Papers

26 indexed papers, newest first.

YearVenueTitleAuthors
2026ACLTowards A Scanpath-Conditioned Surprisal Theory: Modeling Reader Information States.Michael Mooney, Edmond S. L. Ho
2026ACLCCD: Mitigating Hallucinations in Radiology MLLMs via Clinical Contrastive Decoding.Xi Zhang, Zaiqiao Meng, Jake Lever, Edmond S. L. Ho
2026CHIEmotiV: Exploring Automatic Emotion Sharing through Facial Expression Recognition (FER) for Online Co-Watching.Yusen Zhang, Edmond S. L. Ho, Sharon Xianghua Ding
2025ACLLibra: Leveraging Temporal Images for Biomedical Radiology Analysis.Xi Zhang, Zaiqiao Meng, Jake Lever, Edmond S. L. Ho
2025SIGGRAPHMulti-Person Interaction Generation from Two-Person Motion Priors.Wenning Xu, Shiyu Fan, Paul Henderson, Edmond S. L. Ho
2024CVPRTwo-Person Interaction Augmentation with Skeleton Priors.Baiyi Li, Edmond S. L. Ho, Hubert P. H. Shum, He Wang
2024HRIA Virtual Reality Framework for Human-Driver Interaction Research: Safe and Cost-Effective Data Collection.Luca Crosato, Chongfeng Wei, Edmond S. L. Ho, Hubert P. H. Shum, Yuzhu Sun
2023IRIA Novel Smartphone-Based Human Activity Recognition Approach using Convolutional Autoencoder Long Short-Term Memory Network.Dipanwita Thakur, Sandip Roy, Suparna Biswas, Edmond S. L. Ho, Samiran Chattopadhyay, Sachin Shetty
2022MICCAIPose-Based Tremor Classification for Parkinson's Disease Diagnosis from Video.Haozheng Zhang, Edmond S. L. Ho, Xiatian Zhang, Hubert P. H. Shum
2022SMCA Skeleton-aware Graph Convolutional Network for Human-Object Interaction Detection.Manli Zhu, Edmond S. L. Ho, Hubert P. H. Shum
2020ICPRA Two-Stream Recurrent Network for Skeleton-based Human Interaction Recognition.Qianhui Men, Edmond S. L. Ho, Hubert P. H. Shum, Howard Leung
2020ICPRMakeup Style Transfer on Low-quality Images with Weighted Multi-scale Attention.Daniel Organisciak, Edmond S. L. Ho, Hubert P. H. Shum
2019MIGAn interactive motion analysis framework for diagnosing and rectifying potential injuries caused through resistance training.Jake Hall, Jacky C. P. Chan, Hubert P. H. Shum, Wei Wei, Edmond S. L. Ho
2019MIGEmotion Transfer for Hand Animation.Ana-Sabina Irimia, Jacky C. P. Chan, Kamlesh Mistry, Wei Wei, Edmond S. L. Ho
2019MIG3D Car Shape Reconstruction from a Single Sketch Image.Naoki Nozawa, Hubert P. H. Shum, Edmond S. L. Ho, Shigeo Morishima
2019MIGPrior-less 3D Human Shape Reconstruction with an Earth Mover's Distance Informed CNN.Jingtian Zhang, Hubert P. H. Shum, Kevin D. McCay, Edmond S. L. Ho
2016MIGSkillVis: a visualization tool for boxing skill assessment.Hubert P. H. Shum, He Wang, Edmond S. L. Ho, Taku Komura
2015VRSTModeling spatial relations of human body parts for indexing and retrieving close character interactions.Edmond S. L. Ho, Jacky C. P. Chan, Yiu-ming Cheung, Pong C. Yuen
2014VRSTA multi-resolution approach for adapting close character interaction.Edmond S. L. Ho, He Wang, Taku Komura
2013ICRAMotion adaptation for humanoid robots in constrained environments.Edmond S. L. Ho, Hubert P. H. Shum
2012VRSTReal-time physical modelling of character movements with microsoft kinect.Hubert P. H. Shum, Edmond S. L. Ho
2010IROSControlling humanoid robots in topology coordinates.Edmond S. L. Ho, Taku Komura, Subramanian Ramamoorthy, Sethu Vijayakumar
2009MIGReal-Time Character Control for Wrestling Games.Edmond S. L. Ho, Taku Komura
2008MIGSimulating Interactions of Characters.Taku Komura, Hubert P. H. Shum, Edmond S. L. Ho
2007PGWrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions.Edmond S. L. Ho, Taku Komura
2005VRSTComputing inverse kinematics with linear programming.Edmond S. L. Ho, Taku Komura, Rynson W. H. Lau