Elizabeth Rowe
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
12
Venues
6
Active years
2013–2021
Best venue rank
A*
Where they publish
Papers
12 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2021 | AIED | Towards Sharing Student Models Across Learning Systems. | Ryan S. Baker, Bruce M. McLaren, Stephen Hutt, J. Elizabeth Richey, Elizabeth Rowe, Ma. Victoria Almeda, Michael Mogessie Ashenafi, Juliana Ma. Alexandra L. Andres |
| 2020 | SIGCSE | Labeling Debugging in May's Journey Gameplay. | Ma. Victoria Almeda, Erica Kleinman, Chaima Jemmali, Carter Ithier, Elizabeth Rowe, Magy Seif El-Nasr |
| 2020 | SIGCSE | MAADS: Mixed-Methods Approach for the Analysis of Debugging Sequences of Beginner Programmers. | Chaima Jemmali, Erica Kleinman, Sara Bunian, Mia Victoria Almeda, Elizabeth Rowe, Magy Seif El-Nasr |
| 2019 | FDG | Using game design mechanics as metaphors to enhance learning of introductory programming concepts. | Chaima Jemmali, Erica Kleinman, Sara Bunian, Mia Victoria Almeda, Elizabeth Rowe, Magy Seif El-Nasr |
| 2018 | CHI | Labeling Implicit Computational Thinking in Pizza Pass Gameplay. | Elizabeth Rowe, Jodi Asbell-Clarke, Ryan Shaun Baker, Santiago Gasca, Erin Bardar, Richard Scruggs |
| 2017 | FDG | Assessing implicit computational thinking in zoombinis gameplay. | Elizabeth Rowe, Jodi Asbell-Clarke, Santiago Gasca, Kathryn Cunningham |
| 2016 | EDM | Validating Game-based Measures of Implicit Science Learning. | Elizabeth Rowe, Jodi Asbell-Clarke, Michael Eagle, Andrew Hicks, Tiffany Barnes, Rebecca Brown, Teon Edwards |
| 2016 | LAK | Using game analytics to evaluate puzzle design and level progression in a serious game. | Drew Hicks, Michael Eagle, Elizabeth Rowe, Jodi Asbell-Clarke, Teon Edwards, Tiffany Barnes |
| 2015 | EDM | Exploring Problem-Solving Behavior in an Optics Game. | Michael Eagle, Rebecca Brown, Elizabeth Rowe, Tiffany Barnes, Jodi Asbell-Clarke, Teon Edwards |
| 2015 | EDM | Strategic Game Moves Mediate Implicit Science Learning. | Elizabeth Rowe, Ryan S. Baker, Jodi Asbell-Clarke |
| 2014 | EDM | Building Automated Detectors of Gameplay Strategies to Measure Implicit Science Learning. | Elizabeth Rowe, Ryan S. Baker, Jodi Asbell-Clarke, Emily Kasman, William J. Hawkins |
| 2013 | CHI | Assessment design for emergent game-based learning. | Jodi Asbell-Clarke, Elizabeth Rowe, Elisabeth Sylvan |