| 2024 | ICWS | Towards Collecting Royalties for Copyrighted Data for Generative Models. | Heiko Ludwig, Yi Zhou, Syed Zawad, Yuya Jeremy Ong, Pengyuan Li, Eric Butler, Eelaaf Zahid |
| 2019 | AIED | Automatic Generation of Problems and Explanations for an Intelligent Algebra Tutor. | Eleanor O'Rourke, Eric Butler, Armando Daz Tolentino, Zoran Popovic |
| 2018 | VMCAI | A Framework for Computer-Aided Design of Educational Domain Models. | Eric Butler, Emina Torlak, Zoran Popovic |
| 2017 | FDG | Dragon architect: open design problems for guided learning in a creative computational thinking sandbox game. | Aaron Bauer, Eric Butler, Zoran Popovic |
| 2017 | FDG | Program synthesis as a generative method. | Eric Butler, Kristin Siu, Alexander Zook |
| 2017 | FDG | Synthesizing interpretable strategies for solving puzzle games. | Eric Butler, Emina Torlak, Zoran Popovic |
| 2016 | ITS | A Framework for Parameterized Design of Rule Systems Applied to Algebra. | Eric Butler, Emina Torlak, Zoran Popovic |
| 2015 | CHI | Automatic Game Progression Design through Analysis of Solution Features. | Eric Butler, Erik Andersen, Adam M. Smith, Sumit Gulwani, Zoran Popovic |
| 2013 | EDM | Predicting Player Moves in an Educational Game: A Hybrid Approach. | Yun-En Liu, Travis Mandel, Eric Butler, Erik Andersen, Eleanor O'Rourke, Emma Brunskill, Zoran Popovic |
| 2013 | FDG | The effects of age on player behavior in educational games. | Eleanor O'Rourke, Eric Butler, Yun-En Liu, Christy Ballweber, Zoran Popovic |
| 2013 | FDG | Quantifying over play: Constraining undesirable solutions in puzzle design. | Adam M. Smith, Eric Butler, Zoran Popovic |
| 2013 | UIST | A mixed-initiative tool for designing level progressions in games. | Eric Butler, Adam M. Smith, Yun-En Liu, Zoran Popovic |