| 2020 | CHI | Tele-robotic Interface Design in Context: A Case for Recursive Design. | Evan Barba, Anthony Lioon, Christopher Miller, Yasir Majeed Khan |
| 2017 | ICIDS | Design for Emerging Media: How MR Designers Think About Storytelling, Process, and Defining the Field. | Rebecca Rouse, Evan Barba |
| 2017 | ISMAR | A Primer on Spatial Scale and Its Application to Mixed Reality. | Evan Barba, Ramon Zamora Marroquin |
| 2015 | ITiCSE | Tangible Media Approaches to Introductory Computer Science. | Evan Barba, Stevie Chancellor |
| 2014 | ISMAR | A theory of meaning for Mixed Reality walking tours. | Evan Barba |
| 2012 | ISMAR | Tutorial 2: Integrating and using panoramas and photographic images in AR experiences. | Evan Barba, Jay D. Bolter, Maria Engberg, Isaac Kulka, Rebecca Rouse |
| 2011 | DIGRA | Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design. | Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Blair MacIntyre |
| 2011 | ISMAR | Pre-patterns for designing embodied interactions in handheld augmented reality games. | Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Richard Shemaka, Brian Schrank, Blair MacIntyre, Tony Tseng |
| 2011 | ISUVR | Mirror Worlds: Experimenting with Heterogeneous AR. | Alex Hill, Evan Barba, Blair MacIntyre, Maribeth Gandy, Brian Davidson |
| 2009 | DIGRA | Tabletop Augmented Reality Games: Play Outside the Display [Abstract]. | Yan Xu, Evan Barba, Blair MacIntyre |
| 2009 | FDG | Lessons from a class on handheld augmented reality game design. | Evan Barba, Yan Xu, Blair MacIntyre, Tony Tseng |
| 2009 | HCI | Continuous Control Paradigms for Direct Brain Interfaces. | Melody Moore Jackson, Rudolph L. Mappus IV, Evan Barba, Sadir Hussein, Girish R. Venkatesh, Chetna Shastry, Amichai Israeli |