| 2026 | CHI | When Play Hurts: Understanding Common Barriers in Movement-Based Games. | Sebastian Cmentowski, Sukran Karaosmanoglu, Frank Steinicke, Regina Bernhaupt |
| 2026 | CHI | Show Me How to Play: Exploring Self-Modeling for Onboarding in Virtual Reality Exergames. | Sukran Karaosmanoglu, Silas Ueberschaer, Sebastian Cmentowski, Frank Steinicke |
| 2026 | CHI | Augmented Reality for Tabletop and In-Situ Visualization of Road Construction Drawings to Support Engineers. | Jarne Mnster, Julia Hertel, Frank Steinicke |
| 2026 | CHI | XR for Challenging Environments - Enabling Human Performance and Agency under Stress. | Raimund Schatz, Helmut Schrom-Feiertag, Guglielmo Papagni, Frank Steinicke, Lea Skorin-Kapov, Mark Billinghurst, Leif Oppermann, Georg Aumayr |
| 2026 | CHI | Enhancing Memory Recall Through AI-Assisted Method of Loci in Virtual Reality. | Clemens Wulff, Lucie Kruse, Frank Steinicke |
| 2026 | VR | Comparing Referential Interactions with an Intelligent Assistant in Virtual Reality. | Lina Kaschub, Bado Vlckers, Ugur Turhan, Philipp Huesmann, Lucie Kruse, Frank Steinicke |
| 2026 | VR | Acceptance of Simulated Body-Proximate Technologies in XR: A Transhumanist Perspective. | Sebastian Rings, Valeria Magdych, Frank Steinicke |
| 2025 | CHI | My Focus was on the Game: Investigating the Use of AI Assistants in a Virtual Reality Exergame for Older Adults. | Lucie Kruse, Sebastian Rings, Frank Steinicke |
| 2025 | CHI | Drone Teleoperation Interfaces: Challenges and Opportunities with XR Integration. | Luljeta Sinani, Anna Bahnmller, Frank Steinicke, Andreas Gerndt, Georgia Albuquerque |
| 2025 | ISMAR | A Conversational Virtual Agent with Physics-based Interactive Behaviour. | Joan Llobera, Ke Li, Pierre Nagorny, Caecilia Charbonnier, Frank Steinicke |
| 2025 | ISMAR | Laughing Together: A Pilot Study on the Role of Virtual Agents in Emotional Contagion, Conformity, and Opinion Shaping in a Virtual Stand-Up Comedy Club. | Similde Mair, Fariba Mostajeran, Joan Llobera, Mel Slater, Frank Steinicke |
| 2025 | ISMAR | Nuance in Non-Verbal Communication: How Emotional Granularity Impacts Perception of Intelligent Virtual Agents in Virtual Reality. | Ayko Schwedler, Celestina Hermida Da Costa, Leon Korkmaz, Rateb Karanzie, Lucie Kruse, Ke Li, Fariba Mostajeran, Frank Steinicke |
| 2025 | IVA | Knowing is Trusting! The Influence of Familiarity on the Perception of Intelligent Virtual Agents. | Anastasia Poletaykina, Lucie Kruse, Frank Steinicke |
| 2025 | IVA | The Impact of the Race of Intelligent Virtual Agents on the Trust in AI-Based Recommendations. | Annika Rittmann, Susanne Schmidt, Frank Steinicke |
| 2025 | VR | Exploring Written Artefacts in Virtual Reality - Potential and Challenges for Creating Immersive Tools and Applications. | Jenny Gabel, Ann Lauren Osthof, Christof Berns, Jost Eickmeyer, Kaja Harter-Uibopuu, Johann Anselm Steiger, Frank Steinicke |
| 2025 | VR | Investigating the Impact of Voice-only and Embodied Conversational Virtual Agents on Mixed Reality Puzzle Solving. | Shirin Hajahmadi, Pasquale Cascarano, Fariba Mostajeran, Kevin Heuer, Anton Lux, Gil Otis Mends-Cole, Frank Steinicke, Gustavo Marfia |
| 2025 | VR | Investigating the Effects of Limited Field of View and Resolution in Optical See-Through Augmented Reality in the Context of Immersive Analytics. | Julia Hertel, Jan Nicolai Synwold, Frank Steinicke |
| 2025 | VR | I Hear, See, Speak & Do: Bringing Multimodal Information Processing to Intelligent Virtual Agents for Natural Human-AI Communication. | Ke Li, Fariba Mostajeran, Sebastian Rings, Lucie Kruse, Susanne Schmidt, Michael Arz, Erik Wolf, Frank Steinicke |
| 2025 | VR | A Toolkit for Creating Intelligent Virtual Humans in Extended Reality. | Fariba Mostajeran, Ke Li, Sebastian Rings, Lucie Kruse, Erik Wolf, Susanne Schmidt, Michael Arz, Joan Llobera, Pierre Nagorny, Caecilia Charbonnier, Hannes Fassold, Xenxo Alvarez, Andr Tavares, Nuno Santos, Joo Orvalho, Sergi Fernndez, Frank Steinicke |
| 2025 | VRST | Realism at Hand: A Fast and Easy Pipeline for Generating Fully Articulated Photorealistic Virtual Hands. | Judith Hartfill, Tim Rolff, Lucie Kruse, Susanne Schmidt, Frank Steinicke |
| 2024 | CHI | Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape. | Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, Frank Steinicke |
| 2024 | CHI | Language of Zelda: Facilitating Language Learning Practices Using ChatGPT. | Sukran Karaosmanoglu, Elisabeth L. Fittschen, Hande Eyicalis, David Kraus, Henrik Nickelmann, Anna Tomko, Frank Steinicke |
| 2024 | EGVE | Empathy in Virtual Agents: How Emotional Expressions can Influence User Perception. | Sebastian Rings, Susanne Schmidt, Julia Janen, Nale Lehmann-Willenbrock, Frank Steinicke |
| 2024 | HAI | I Talk - You Write. Exploring Asymmetric Text- and Voice-Based Communication Between Humans and Virtual Agents. | Leon Korkmaz, Susanne Schmidt, Lucie Kruse, Frank Steinicke |
| 2024 | IROS | Reality Fusion: Robust Real-time Immersive Mobile Robot Teleoperation with Volumetric Visual Data Fusion. | Ke Li, Reinhard Bacher, Susanne Schmidt, Wim Leemans, Frank Steinicke |
| 2024 | VR | ACHOO - Bless you! Sense of Presence can provoke Proactive Mucosal Immune Responses in Immersive Human-Agent Interactions. | Judith K. Keller, Agon Kusari, Sophie Czok, Birgit Simgen, Frank Steinicke, Esther K. Diekhof |
| 2024 | VR | Interactive Data Fusion of Neural Radiance Fields for Industrial Facility Inspection in Virtual Reality. | Ke Li, Susanne Schmidt, Tim Rolff, Reinhard Bacher, Wim Leemans, Frank Steinicke |
| 2024 | VR | Analyzing Cognitive Demands and Detection Thresholds for Redirected Walking in Immersive Forest and Urban Environments. | Fariba Mostajeran, Sebastian Schneider, Gerd Bruder, Simone Khn, Frank Steinicke |
| 2024 | UIST | Natural Expression of a Machine Learning Model's Uncertainty Through Verbal and Non-Verbal Behavior of Intelligent Virtual Agents. | Susanne Schmidt, Tim Rolff, Henrik Voigt, Micha Offe, Frank Steinicke |
| 2024 | VRST | An Evaluation of Targeting Methods in Spatial Computing Interfaces with Visual Distractions. | Fabian Rthel, Susanne Schmidt, Jenny Gabel, Lukas Posniak, Frank Steinicke |
| 2023 | CHI | Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame. | Sebastian Cmentowski, Sukran Karaosmanoglu, Lennart E. Nacke, Frank Steinicke, Jens Harald Krger |
| 2023 | CHI | Immersive Reading: Comparison of Performance and User Experience for Reading Long Texts in Virtual Reality. | Jenny Gabel, Melanie Ludwig, Frank Steinicke |
| 2023 | CHI | Blended Collaboration: Communication and Cooperation Between Two Users Across the Reality-Virtuality Continuum. | Lucie Kruse, Joel Wittig, Sebastian Finnern, Melvin Gundlach, Niclas Iserlohe, Oscar Ariza, Frank Steinicke |
| 2023 | CHI | Interacting with Neural Radiance Fields in Immersive Virtual Reality. | Ke Li, Tim Rolff, Susanne Schmidt, Reinhard Bacher, Wim Leemans, Frank Steinicke |
| 2023 | CHI | Towards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the Wild. | Thereza Schmelter, Lucie Kruse, Sukran Karaosmanoglu, Sebastian Rings, Frank Steinicke, Kristian Hildebrand |
| 2023 | CHI | VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality. | Philipp Sykownik, Sukran Karaosmanoglu, Katharina Emmerich, Frank Steinicke, Maic Masuch |
| 2023 | CHI | Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual Reality. | Andr Zenner, Kristin Ullmann, Oscar Ariza, Frank Steinicke, Antonio Krger |
| 2023 | ETRA | A Deep Learning Architecture for Egocentric Time-to-Saccade Prediction using Weibull Mixture-Models and Historic Priors. | Tim Rolff, Susanne Schmidt, Frank Steinicke, Simone Frintrop |
| 2023 | HCI | Exploring Virtual Reality (VR) to Foster Attention in Math Practice - Comparing a VR to a Non-VR Game. | Meike Belter, Heide K. Lukosch, Robert W. Lindeman, Yuanjie Wu, Frank Steinicke |
| 2023 | ISMAR | Welcome AboARd! Evaluating Augmented Reality as a Skipper's Navigator. | Julia Hertel, Susanne Schmidt, Marc Briede, Oliver Anders, Thomas Thies, Frank Steinicke |
| 2023 | ISMAR | Would You Go to a Virtual Doctor? A Systematic Literature Review on User Preferences for Embodied Virtual Agents in Healthcare. | Lucie Kruse, Julia Hertel, Fariba Mostajeran, Susanne Schmidt, Frank Steinicke |
| 2023 | ISMAR | RealityGit: Cross Reality Version Control of R&D Optical Workbench. | Ke Li, Tim Rolff, Reinhard Bacher, Frank Steinicke |
| 2023 | ISMAR | VRS-NeRF: Accelerating Neural Radiance Field Rendering with Variable Rate Shading. | Tim Rolff, Susanne Schmidt, Ke Li, Frank Steinicke, Simone Frintrop |
| 2023 | VR | Magic, Superpowers, or Empowerment? A Conceptual Framework for Magic Interaction Techniques. | Bastian Dewitz, Sukran Karaosmanoglu, Robert W. Lindeman, Frank Steinicke |
| 2023 | VR | High Levels of Visibility of Virtual Agents Increase the Social Presence of Users. | Lucie Kruse, Fariba Mostajeran, Frank Steinicke |
| 2023 | VR | Bringing Instant Neural Graphics Primitives to Immersive Virtual Reality. | Ke Li, Tim Rolff, Susanne Schmidt, Reinhard Bacher, Simone Frintrop, Wim Leemans, Frank Steinicke |
| 2023 | VRST | Audio-based Vibrotactile Feedback in Multimodal VR Interactions. | Oscar Ariza, Felix Steiner, Andr Zenner, Frank Steinicke |
| 2023 | VRST | Redirecting Rays: Evaluation of Assistive Raycasting Techniques in Virtual Reality. | Jenny Gabel, Susanne Schmidt, Oscar Ariza, Frank Steinicke |
| 2023 | VRST | Gaze Assistance for Older Adults during Throwing in Virtual Reality and its Effects on Performance and Motivation. | Sebastian Rings, Susanne Schmidt, Thereza Schmelter, Maximilian Brosius, Frank Steinicke |
| 2022 | CHI | Canoe VR: An Immersive Exergame to Support Cognitive and Physical Exercises of Older Adults. | Sukran Karaosmanoglu, Lucie Kruse, Sebastian Rings, Frank Steinicke |
| 2022 | CHI | Simulating Human Imprecision in Temporal Statements of Intelligent Virtual Agents. | Susanne Schmidt, Sven Zimmermann, Celeste Mason, Frank Steinicke |
| 2022 | ETRA | When do Saccades begin? Prediction of Saccades as a Time-to-Event Problem. | Tim Rolff, Frank Steinicke, Simone Frintrop |
| 2022 | ISMAR | Heated Escape: A Virtual Reality Serious Game on the Urgency of the Climate Crisis. | Lisa L. Barth, Pauline Hilpert, Lina Kaschub, W. Adrian Reichardt, Fariba Mostajeran, Frank Steinicke |
| 2022 | ISMAR | Co-Design of an Augmented Reality Maintenance Tool for Gas Pressure Regulation Stations. | Julia Hertel, Jenny Gabel, Lucie Kruse, Marcel Wollborn, Frank Steinicke |
| 2022 | ISMAR | Mixed Reality Tunneling Effects for Stereoscopic Untethered Video-See-Through Head-Mounted Displays. | Ke Li, Susanne Schmidt, Reinhard Bacher, Wim Leemans, Frank Steinicke |
| 2022 | ISMAR | Stereoscopic Video See-Through Head-Mounted Displays for Laser Safety: An Empirical Evaluation at Advanced Optics Laboratories. | Ke Li, Aradhana Choudhuri, Susanne Schmidt, Tino Lang, Reinhard Bacher, Ingmar Hartl, Wim Leemans, Frank Steinicke |
| 2022 | VR | Advanced Emotion Analytics of Virtual Group Meetings involving Intelligent Virtual Agents. | Nidhi Joshi, Niklas Beecken, Hawa Bah, Frank Steinicke, Juliane Degner |
| 2022 | VR | Taming Cyclops: Mixed Reality Head-Mounted Displays as Laser Safety Goggles for Advanced Optics Laboratories. | Ke Li, Aradhana Choudhuri, Susanne Schmidt, Reinhard Bacher, Ingmar Hartl, Wim Leemans, Frank Steinicke |
| 2022 | VR | Personalization of Intelligent Virtual Agents for Motion Training in Social Settings. | Celeste Mason, Frank Steinicke |
| 2022 | VR | Anthropomorphism of Virtual Agents and Human Cognitive Performance in Augmented Reality. | Fariba Mostajeran, Nadia Burke, Nazife Ertugrul, Kilian Hildebrandt, Joshua Matov, Nomie Tapie, Wilhelm Gottlieb Zittel, Pia Reisewitz, Frank Steinicke |
| 2022 | VR | Social Facilitation and Inhibition in Augmented Reality: Performing Motor and Cognitive Tasks in the Presence of a Virtual Agent. | Fariba Mostajeran, Pia Reisewitz, Frank Steinicke |
| 2022 | VR | Design of Mentally and Physically Demanding Tasks as Distractors of Rotation Gains. | Daniel Neves-Coelho, Frank Steinicke, Eike Langbehn |
| 2022 | VR | Local Free-View Neural 3D Head Synthesis for Virtual Group Meetings. | Sebastian Rings, Frank Steinicke |
| 2022 | SiggraphA | Interactive Chinese Character Learning in Virtual Reality. | Daniel Vogel, Susanne Schmidt, Frank Steinicke |
| 2021 | CHI | Everyday Proxy Objects for Virtual Reality. | Florian Daiber, Donald Degraen, Andr Zenner, Tanja Dring, Frank Steinicke, Oscar Javier Ariza Nunez, Adalberto L. Simeone |
| 2021 | CHI | Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games. | Sukran Karaosmanoglu, Katja Rogers, Dennis Wolf, Enrico Rukzio, Frank Steinicke, Lennart E. Nacke |
| 2021 | EGVE | User-Centered Design of Immersive Research Applications for Understanding Written Artefacts. | Jenny Gabel, Christof Berns, Sebastian Bosch, Jost Eickmeyer, Kaja Harter-Uibopuu, Nathalie Martin, Ann Lauren Osthof, Johann Anselm Steiger, Frank Steinicke |
| 2021 | EGVE | A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic. | Lucie Kruse, Sukran Karaosmanoglu, Sebastian Rings, Benedikt Ellinger, Daniel Apken, Thandiwe Feziwe Mangana, Frank Steinicke |
| 2021 | Interact | VR Invite: A Project-Independent Smartphone App for VR Observation and Interactivity. | Jann Philipp Freiwald, Snje Gollek, Frank Steinicke |
| 2021 | ISMAR | A Reinforcement Learning Approach to Redirected Walking with Passive Haptic Feedback. | Ze-Yin Chen, Yijun Li, Miao Wang, Frank Steinicke, Qinping Zhao |
| 2021 | ISMAR | A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review. | Julia Hertel, Sukran Karaosmanoglu, Susanne Schmidt, Julia Brker, Martin Semmann, Frank Steinicke |
| 2021 | ISMAR | OpenRDW: A Redirected Walking Library and Benchmark with Multi-User, Learning-based Functionalities and State-of-the-art Algorithms. | Yijun Li, Miao Wang, Frank Steinicke, Qinping Zhao |
| 2021 | VR | Corona Beat - Kicking The Sedentary Habit Induced By Prolonged Social Distancing. | Jenny Gabel, Sukran Karaosmanoglu, Celeste Mason, Sebastian Rings, Frank Steinicke |
| 2021 | VR | Augmented Reality for Maritime Navigation Assistance - Egocentric Depth Perception in Large Distance Outdoor Environments. | Julia Hertel, Frank Steinicke |
| 2021 | VR | Where are you? Influence of Redirected Walking on Audio-Visual Position Estimation of Co-Located Users. | Lucie Kruse, Eike Langbehn, Frank Steinicke |
| 2021 | VR | Detection Thresholds with Joint Horizontal and Vertical Gains in Redirected Jumping. | Yijun Li, De-Rong Jin, Miao Wang, Jun-Long Chen, Frank Steinicke, Shi-Min Hu, Qinping Zhao |
| 2021 | VR | Effects of Virtual Environments and Self-representations on Redirected Jumping. | Yijun Li, Miao Wang, De-Rong Jin, Frank Steinicke, Shi-Min Hu, Qinping Zhao |
| 2021 | VR | Combining Natural Techniques to Achieve Seamless Locomotion in Consumer VR Spaces. | Hannah Paulmann, Tim Mayer, Marc Barnes, Dennis Briddigkeit, Frank Steinicke, Eike Langbehn |
| 2021 | VRST | Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual Reality. | Judith Hartfill, Jenny Gabel, Lucie Kruse, Susanne Schmidt, Kevin Riebandt, Simone Khn, Frank Steinicke |
| 2020 | CHI | Virtual Reality for Individuals with Occasional Paranoid Thoughts. | Leonie Ascone, Karolin Ney, Fariba Mostajeran, Frank Steinicke, Steffen Moritz, Jrgen Gallinat, Simone Khn |
| 2020 | CHI | Everyday Proxy Objects for Virtual Reality. | Florian Daiber, Donald Degraen, Andr Zenner, Frank Steinicke, Oscar Javier Ariza Nez, Adalberto L. Simeone |
| 2020 | CHI | Walking by Cycling: A Novel In-Place Locomotion User Interface for Seated Virtual Reality Experiences. | Jann Philipp Freiwald, Oscar Ariza, Omar Janeh, Frank Steinicke |
| 2020 | CHI | Augmented Reality for Older Adults: Exploring Acceptability of Virtual Coaches for Home-based Balance Training in an Aging Population. | Fariba Mostajeran, Frank Steinicke, Oscar Javier Ariza Nunez, Dimitrios A. Gatsios, Dimitrios I. Fotiadis |
| 2020 | VR | Detection Thresholds for Vertical Gains in VR and Drone-based Telepresence Systems. | Keigo Matsumoto, Eike Langbehn, Takuji Narumi, Frank Steinicke |
| 2020 | VR | The Effects of Virtual Audience Size on Social Anxiety during Public Speaking. | Fariba Mostajeran, Melik Berk Balci, Frank Steinicke, Simone Khn, Jrgen Gallinat |
| 2020 | VR | Seated Immersive Exergaming for Fall Prevention of Older Adults. | Sebastian Rings, Frank Steinicke, Tobias Picker, Caspar Prasuhn |
| 2020 | VR | Enabling Patients with Neurological Diseases to perform Motor-Cognitive Exergames under Clinical Supervision for Everyday Usage. | Sebastian Rings, Frank Steinicke, Tobias Picker, Caspar Prasuhn |
| 2020 | VR | Memory Journalist: Creating Virtual Reality Exergames for the Treatment of Older Adults with Dementia. | Sebastian Rings, Frank Steinicke, Tobias Picker, Caspar Prasuhn |
| 2020 | SiggraphA | Frozen Factory: A Playful Virtual Experience for Multiple Co-Located Redirected Walking Users. | Eike Langbehn, Hannah Paulmann, Dennis Briddigkeit, Marc Barnes, Malte Husung, Kolja Kirsch, Daniel Neves-Coelho, Tim Mayer, Frank Steinicke |
| 2019 | CHI | Challenges Using Head-Mounted Displays in Shared and Social Spaces. | Jan Gugenheimer, Christian Mai, Mark McGill, Julie R. Williamson, Frank Steinicke, Ken Perlin |
| 2019 | EGVE | Evaluation of Proxemics in Dynamic Interaction with a Mixed Reality Avatar Robot. | Jingxin Zhang, Omar Janeh, Nikolaos Katzakis, Dennis Krupke, Frank Steinicke |
| 2019 | SIGGRAPH | Space walk: a combination of subtle redirected walking techniques integrated with gameplay and narration. | Eike Langbehn, Frank Steinicke |
| 2019 | VR | Peripersonal Visual-Haptic Size Estimation in Virtual Reality. | Nicholas Katzakis, Lihan Chen, Fariba Mostajeran, Frank Steinicke |
| 2019 | VR | Welcoming a Holographic Virtual Coach for Balance Training at Home: Two Focus Groups with Older Adults. | Fariba Mostajeran, Nikolas Katzakis, Oscar Ariza, Jann Philipp Freiwald, Frank Steinicke |
| 2019 | VR | Towards Gamified Alcohol Use Disorder Therapy in Virtual Reality: A Preliminary Usability Study. | Fariba Mostajeran, Aila Kirsten, Frank Steinicke, Jrgen Gallinat, Simone Khn |
| 2019 | VR | Localizing Teleoperator Gaze in 360° Hosted Telepresence. | Jingxin Zhang, Nikolaos Katzakis, Fariba Mostajeran, Frank Steinicke |
| 2018 | EGVE | Virtual Fixtures in VR - Perceptual Overlays for Assisted Teleoperation, Teleprogramming and Learning. | Dennis Krupke, Jianwei Zhang, Frank Steinicke |
| 2018 | EGVE | Safe Walking Zones: Visual Guidance for Redirected Walking in Confined Real-World Spaces. | Paul Lubos, Gerd Bruder, Frank Steinicke |
| 2018 | EGVE | Effects of Embodiment on Generic and Content-Specific Intelligent Virtual Agents as Exhibition Guides. | Susanne Schmidt, Gerd Bruder, Frank Steinicke |
| 2018 | HRI | Excuse me! Perception of Abrupt Direction Changes Using Body Cues and Paths on Mixed Reality Avatars. | Nicholas Katzakis, Frank Steinicke |
| 2018 | IROS | Comparison of Multimodal Heading and Pointing Gestures for Co-Located Mixed Reality Human-Robot Interaction. | Dennis Krupke, Frank Steinicke, Paul Lubos, Yannick Jonetzko, Michael Grner, Jianwei Zhang |
| 2018 | ISMAR | Camera Time Warp: Compensating Latency in Video See-Through Head-Mounted-Displays for Reduced Cybersickness Effects. | Jann Philipp Freiwald, Nicholas Katzakis, Frank Steinicke |
| 2018 | SIGGRAPH | Applications of vision science to virtual and augmented reality. | Anjul Patney, Marina Zannoli, Joohwan Kim, Robert Konrad, Frank Steinicke, Martin S. Banks |
| 2018 | VR | Analysis of Proximity-Based Multimodal Feedback for 3D Selection in Immersive Virtual Environments. | Oscar Ariza, Gerd Bruder, Nicholas Katzakis, Frank Steinicke |
| 2018 | VR | Redirected Spaces: Going Beyond Borders. | Eike Langbehn, Paul Lubos, Frank Steinicke |
| 2018 | VR | Hybrid Decision Support System for Traffic Engineers. | Manuela Uhr, Joachim Nitschke, Jingxin Zhang, Frank Steinicke |
| 2018 | VR | AnimationVR - Interactive Controller-Based Animating in Virtual Reality. | Daniel Vogel, Paul Lubos, Frank Steinicke |
| 2018 | VR | AnimationVR - Interactive Controller-Based Animating in Virtual Reality. | Daniel Vogel, Paul Lubos, Frank Steinicke |
| 2018 | VRST | Camera time warp: compensating latency in video see-through head-mounted-displays for reduced cybersickness effects. | Jann Philipp Freiwald, Nicholas Katzakis, Frank Steinicke |
| 2017 | EGVE | Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented Reality. | Susanne Schmidt, Gerd Bruder, Frank Steinicke |
| 2017 | EGVE | A Pilot Study of Altering Depth Perception with Projection-Based Illusions. | Susanne Schmidt, Gerd Bruder, Frank Steinicke |
| 2017 | EGVE | A Projection-Based Augmented Reality Setup for Blended Museum Experiences. | Susanne Schmidt, Frank Steinicke |
| 2017 | SIGGRAPH | Applications of visual perception to virtual reality rendering. | Anjul Patney, Marina Zannoli, George Alex Koulieris, Joohwan Kim, Gordon Wetzstein, Frank Steinicke |
| 2017 | VR | Biomechanical analysis of (non-)isometric virtual walking of older adults. | Omar Janeh, Eike Langbehn, Frank Steinicke, Gerd Bruder, Alessandro Gulberti, Monika Poetter-Nerger |
| 2017 | VR | Application of redirected walking in room-scale VR. | Eike Langbehn, Paul Lubos, Gerd Bruder, Frank Steinicke |
| 2016 | VR | Control methods in a supernatural flight simulator. | Dennis Krupke, Paul Lubos, Lena Demski, Jonas Brinkhoff, Gregor Weber, Fabian Willke, Frank Steinicke |
| 2016 | VRST | Immersive remote grasping: realtime gripper control by a heterogenous robot control system. | Dennis Krupke, Lasse Einig, Eike Langbehn, Jianwei Zhang, Frank Steinicke |
| 2016 | VRST | Visual blur in immersive virtual environments: does depth of field or motion blur affect distance and speed estimation? | Eike Langbehn, Tino Raupp, Gerd Bruder, Frank Steinicke, Benjamin Bolte, Markus Lappe |
| 2015 | EGVE | Ring-shaped Haptic Device with Vibrotactile Feedback Patterns to Support Natural Spatial Interaction. | Oscar Javier Ariza Nunez, Paul Lubos, Frank Steinicke, Gerd Bruder |
| 2015 | Interact | HoverSpace - Analyses of the Perceived Spatial Affordances of Hover Interaction Above Tabletop Surfaces. | Paul Lubos, Oscar Ariza, Gerd Bruder, Florian Daiber, Frank Steinicke, Antonio Krger |
| 2014 | VR | Time perception during walking in virtual environments. | Gerd Bruder, Frank Steinicke |
| 2014 | VRST | Threefolded motion perception during immersive walkthroughs. | Gerd Bruder, Frank Steinicke |
| 2013 | Interact | Touching the Void Revisited: Analyses of Touch Behavior on and above Tabletop Surfaces. | Gerd Bruder, Frank Steinicke, Wolfgang Stuerzlinger |
| 2013 | ISMAR | Going with the flow: Modifying self-motion perception with computer-mediated optic flow. | Gerd Bruder, Phil Wieland, Benjamin Bolte, Markus Lappe, Frank Steinicke |
| 2013 | OZCHI | Touch the 3rd Dimension! Understanding Stereoscopic 3D Touchscreen Interaction. | Ashley Colley, Jonna Hkkil, Johannes Schning, Florian Daiber, Frank Steinicke, Antonio Krger |
| 2013 | VR | Touch & move: A portable stereoscopic multi-touch table. | David Cyborra, Moritz Albert, Frank Steinicke, Gerd Bruder |
| 2012 | CHI | The 3rd dimension of CHI (3DCHI): touching and designing 3D user interfaces. | Frank Steinicke, Hrvoje Benko, Antonio Krger, Daniel F. Keefe, Jean-Baptiste de la Rivire, Ken Anderson, Jonna Hkkil, Leena Arhippainen, Minna Pakanen |
| 2012 | EGVE | Redirected Steering for Virtual Self-Motion Control with a Motorized Electric Wheelchair. | Loren Puchalla Fiore, Lane Phillips, Gerd Bruder, Victoria Interrante, Frank Steinicke |
| 2012 | ICEC | Blending Real and Virtual Worlds Using Self-reflection and Fiducials. | Martin Fischbach, Dennis Wiebusch, Marc Erich Latoschik, Gerd Bruder, Frank Steinicke |
| 2012 | VR | Analysis of IR-based virtual reality tracking using multiple Kinects. | Srivishnu Satyavolu, Gerd Bruder, Pete Willemsen, Frank Steinicke |
| 2012 | VR | A taxonomy for deploying redirection techniques in immersive virtual environments. | Evan A. Suma, Gerd Bruder, Frank Steinicke, David M. Krum, Mark T. Bolas |
| 2011 | CHI | Touching the 3rd dimension (T3D). | Frank Steinicke, Hrvoje Benko, Florian Daiber, Daniel F. Keefe, Jean-Baptiste de la Rivire |
| 2011 | CHI | 2d touching of 3d stereoscopic objects. | Dimitar Valkov, Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs |
| 2011 | VR | Self-motion illusions in immersive virtual reality environments. | Gerd Bruder, Frank Steinicke, Phil Wieland |
| 2011 | SiggraphA | Jumping through immersive video games. | Benjamin Bolte, Gerd Bruder, Frank Steinicke |
| 2011 | SiggraphA | Perceptually inspired methods for naturally navigating virtual worlds. | Frank Steinicke, Mary C. Whitton, Anatole Lcuyer, Betty J. Mohler |
| 2010 | EGVE | Touching Floating Objects in Projection-based Virtual Reality Environments. | Dimitar Valkov, Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs, Johannes Schning, Florian Daiber, Antonio Krger |
| 2010 | SMC | AVIGLE: A system of systems concept for an avionic digital service platform based on Micro Unmanned Aerial Vehicles. | Sebastian Rohde, Niklas Goddemeier, Christian Wietfeld, Frank Steinicke, Klaus H. Hinrichs, Tobias Ostermann, Johanna Holsten, Dieter Moormann |
| 2010 | SIGGRAPH | Perception of perspective distortions of man-made virtual objects. | Frank Steinicke, Gerd Bruder, Scott Kuhl |
| 2010 | VR | Change blindness phenomena for stereoscopic projection systems. | Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs, Pete Willemsen |
| 2010 | VRST | Augmentation techniques for efficient exploration in head-mounted display environments. | Benjamin Bolte, Gerd Bruder, Frank Steinicke, Klaus H. Hinrichs, Markus Lappe |
| 2009 | ACHI | Scene-Motion Thresholds Correlate with Angular Head Motions for Immersive Virtual Environments. | Jason Jerald, Frank Steinicke, Mary C. Whitton |
| 2009 | EGVE | Reorientation during Body Turns. | Gerd Bruder, Frank Steinicke, Klaus H. Hinrichs, Markus Lappe |
| 2009 | Interact | Bimanual Interaction with Interscopic Multi-Touch Surfaces. | Johannes Schning, Frank Steinicke, Antonio Krger, Klaus H. Hinrichs, Dimitar Valkov |
| 2009 | SIGGRAPH | Presence-enhancing real walking user interface for first-person video games. | Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs, Anthony Steed |
| 2009 | VR | Does a Gradual Transition to the Virtual World increase Presence? | Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs, Anthony Steed, Alexander L. Gerlach |
| 2009 | VRST | Judgment of natural perspective projections in head-mounted display environments. | Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs, Scott Kuhl, Markus Lappe, Pete Willemsen |
| 2008 | CW | Taxonomy and Implementation of Redirection Techniques for Ubiquitous Passive Haptic Feedback. | Frank Steinicke, Gerd Bruder, Luv Kohli, Jason Jerald, Klaus H. Hinrichs |
| 2008 | EGVE | A User Guidance Approach for Passive Haptic Environments. | Frank Steinicke, Hanno Welzel, Gerd Bruder, Klaus H. Hinrichs |
| 2008 | SIGGRAPH | The holodeck construction manual. | Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus H. Hinrichs |
| 2008 | VR | A Universal Virtual Locomotion System: Supporting Generic Redirected Walking and Dynamic Passive Haptics within Legacy 3D Graphics Applications. | Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus H. Hinrichs, Harald Frenz, Markus Lappe |
| 2008 | VRST | Analyses of human sensitivity to redirected walking. | Frank Steinicke, Gerd Bruder, Jason Jerald, Harald Frenz, Markus Lappe |
| 2007 | HCI | 3D Modeling and Design Supported Via Interscopic Interaction Strategies. | Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus H. Hinrichs |
| 2007 | Interact | Towards Applicable 3D User Interfaces for Everyday Working Environments. | Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus H. Hinrichs |
| 2007 | VR | Interscopic User Interface Concepts for Fish Tank Virtual Reality Systems. | Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus H. Hinrichs |
| 2007 | VRST | Hybrid traveling in fully-immersive large-scale geographic environments. | Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs |
| 2006 | SIGGRAPH | Simultaneously viewing monoscopic and stereoscopic content on vertical-interlaced autostereoscopic displays. | Timo Ropinski, Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs |
| 2005 | Interact | Virtual Reflections and Virtual Shadows in Mixed Reality Environments. | Frank Steinicke, Klaus H. Hinrichs, Timo Ropinski |
| 2005 | WSCG | Multimodal Interaction Metaphors for Manipulation of Distant Objects in Immersive Virtual Environments. | Frank Steinicke, Timo Ropinski, Klaus H. Hinrichs |
| 2004 | ICCVG | Object Selection in Virtual Environments using an Improved Virtual Pointer Metaphor. | Frank Steinicke, Timo Ropinski, Klaus H. Hinrichs |