| 2026 | CHI | ConCon: A Wrist-Worn Clutch-Coupled Force-Feedback Device for VR Controller. | YoungIn Kim, Geehyuk Lee |
| 2026 | CHI | Redirected Pinch: Efficient and Comfortable Bare-Hand Interaction for 2D Windows in VR. | Wen Ying, Yeonsu Kim, Adil Rahman, Erzhen Hu, Geehyuk Lee, Seongkook Heo |
| 2026 | CHI | HapPalm : Providing Rich Spatio-Temporal Vibrotactile Feedback on the Palm for Laptop Gaming. | Yohan Yun, Jaehyun Kim, Geehyuk Lee |
| 2025 | CHI | Over the Mouse: Navigating across the GUI with Finger-Lifting Operation Mouse. | Youngin Kim, Yohan Yun, Taejun Kim, Geehyuk Lee |
| 2025 | CHI | Ball20: An In-Hand Near-Spherical 20-Sided Tangible Controller for Diverse Gesture Interaction in AR/VR. | Sunbum Kim, Kyunghwan Kim, Changsung Lim, Geehyuk Lee |
| 2025 | CHI | Beyond Glasses: Future Directions for XR Interactions within the Physical World. | Sang Ho Yoon, Andrea Bianchi, Hasti Seifi, Jin Ryong Kim, Radu-Daniel Vatavu, Jeongmi Lee, Geehyuk Lee |
| 2025 | UIST | Tension&Gaze: Gaze-Responsive UI Gated by Finger Tension. | Taejun Kim, Ludwig Sidenmark, Parastoo Abtahi, Jisu Yim, YoungIn Kim, Geehyuk Lee |
| 2025 | UIST | StringTouch: A Non-occlusive 3DoF Haptic Interface Using String Structures for Modulating Finger Sensations. | YoungIn Kim, Jisu Yim, Yohan Yun, Donghyeon Ko, Geehyuk Lee |
| 2025 | UIST | TwinSpin: A Virtual Ball in a VR Controller Enabling In-Hand 3DoF Rotation. | Changsung Lim, Taejun Kim, Geehyuk Lee |
| 2025 | UIST | Demonstrating TwinSpin: A Virtual Ball in a VR Controller Enabling In-Hand 3DoF Rotation. | Changsung Lim, Yohan Yun, Geehyuk Lee |
| 2025 | UIST | Typing Haptically: Towards Enabling Non-auditory Smartphone Text Entry with Haptic Feedback for Blind and Low Vision Users. | Jisu Yim, Donghyeon Ko, Taeho Kim, Taejun Kim, Jonggi Hong, Geehyuk Lee |
| 2024 | CHI | Pressure-Based Menu Selection on a Spherical Tangible Device. | Sunbum Kim, Youngin Kim, Geehyuk Lee |
| 2024 | CHI | QuadStretcher: A Forearm-Worn Skin Stretch Display for Bare-Hand Interaction in AR/VR. | Taejun Kim, Youngbo Aram Shim, Youngin Kim, Sunbum Kim, Jaeyeon Lee, Geehyuk Lee |
| 2024 | CHI | STButton: Exploring Opportunities for Buttons with Spatio-Temporal Tactile Output. | Yeonsu Kim, Jisu Yim, Jaehyun Kim, Kyunghwan Kim, Geehyuk Lee |
| 2024 | VR | Evaluating an In-Hand Ball-Shaped Controller for Object Manipulation in Virtual Reality. | Sunbum Kim, Geehyuk Lee |
| 2024 | UIST | Pro-Tact: Hierarchical Synthesis of Proprioception and Tactile Exploration for Eyes-Free Ray Pointing on Out-of-View VR Menus. | Yeonsu Kim, Jisu Yim, Kyunghwan Kim, Yohan Yun, Geehyuk Lee |
| 2024 | UIST | DualPad: Exploring Non-Dominant Hand Interaction on Dual-Screen Laptop Touchpads. | Changsung Lim, Sangyoon Lee, Geehyuk Lee |
| 2024 | UIST | Palmrest+: Expanding Laptop Input Space with Shear Force on Palm-Resting Area. | Jisu Yim, Seoyeon Bae, Taejun Kim, Sunbum Kim, Geehyuk Lee |
| 2023 | CHI | Virtual Trackball on VR Controller: Evaluation of 3D Rotation Methods in Virtual Reality. | Sunbum Kim, Geehyuk Lee |
| 2023 | CHI | HapticPalmrest: Haptic Feedback through the Palm for the Laptop Keyboard. | Jisu Yim, Sangyoon Lee, Geehyuk Lee |
| 2023 | UIST | Virtual Rolling Temple: Expanding the Vertical Input Space of a Smart Glasses Touchpad. | Kyunghwan Kim, Geehyuk Lee |
| 2022 | CHI | Lattice Menu: A Low-Error Gaze-Based Marking Menu Utilizing Target-Assisted Gaze Gestures on a Lattice of Visual Anchors. | Taejun Kim, Auejin Ham, Sunggeun Ahn, Geehyuk Lee |
| 2022 | CHI | QuadStretch: A Forearm-wearable Multi-dimensional Skin Stretch Display for Immersive VR Haptic Feedback. | Youngbo Aram Shim, Taejun Kim, Geehyuk Lee |
| 2022 | CHI | Effect of Contact Points Feedback on Two-Thumb Touch Typing in Virtual Reality. | Jeongmin Son, Sunggeun Ahn, Sunbum Kim, Geehyuk Lee |
| 2022 | SIGGRAPH | WonderScope: Practical Near-surface AR Device for Museum Exhibits. | Hyeon-Beom Yi, Yeeun Shin, Sehee Lee, Eunhye Youn, Auejin Ham, Geehyuk Lee, Woohun Lee |
| 2022 | SiggraphA | QuadStretch: A Forearm-wearable Skin Stretch Display for Immersive VR Experience. | Youngbo Aram Shim, Taejun Kim, Sangyoon Lee, Sunbum Kim, Geehyuk Lee |
| 2022 | VRST | Exploration of Form Factor and Bimanual 3D Manipulation Performance of Rollable In-hand VR Controller. | Sunbum Kim, Youngbo Aram Shim, Geehyuk Lee |
| 2021 | CHI | ThroughHand: 2D Tactile Interaction to Simultaneously Recognize and Touch Multiple Objects. | Jin Gun Jung, Sunmin Son, Sangyoon Lee, Yeonsu Kim, Geehyuk Lee |
| 2021 | CHI | AtaTouch: Robust Finger Pinch Detection for a VR Controller Using RF Return Loss. | Daehwa Kim, Keunwoo Park, Geehyuk Lee |
| 2021 | CHI | Heterogeneous Stroke: Using Unique Vibration Cues to Improve the Wrist-Worn Spatiotemporal Tactile Display. | Taejun Kim, Youngbo Aram Shim, Geehyuk Lee |
| 2021 | UIST | SGToolkit: An Interactive Gesture Authoring Toolkit for Embodied Conversational Agents. | Youngwoo Yoon, Keunwoo Park, Minsu Jang, Jaehong Kim, Geehyuk Lee |
| 2020 | CHI | Verge-it: Gaze Interaction for a Binocular Head-Worn Display using Modulated Disparity Vergence Eye Movement. | Sunggeun Ahn, Jeongmin Son, Sangyoon Lee, Geehyuk Lee |
| 2020 | CHI | Voice+Tactile: Augmenting In-vehicle Voice User Interface with Tactile Touchpad Interaction. | Jin Gun Jung, Sangyoon Lee, Jiwoo Hong, Eunhye Youn, Geehyuk Lee |
| 2020 | CHI | MirrorPad: Mirror on Touchpad for Direct Pen Interaction in the Laptop Environment. | Sangyoon Lee, Youn-Kyung Lim, Geehyuk Lee |
| 2020 | CHI | MagTouch: Robust Finger Identification for a Smartwatch Using a Magnet Ring and a Built-in Magnetometer. | Keun-Woo Park, Daehwa Kim, Seongkook Heo, Geehyuk Lee |
| 2020 | UIST | OddEyeCam: A Sensing Technique for Body-Centric Peephole Interaction Using WFoV RGB and NFoV Depth Cameras. | Daehwa Kim, Keun-Woo Park, Geehyuk Lee |
| 2020 | UIST | DeepFisheye: Near-Surface Multi-Finger Tracking Technology Using Fisheye Camera. | Keunwoo Park, Sunbum Kim, Youngwoo Yoon, Tae-Kyun Kim, Geehyuk Lee |
| 2020 | UIST | FS-Pad: Video Game Interactions Using Force Feedback Gamepad. | Youngbo Aram Shim, Keun-Woo Park, Sangyoon Lee, Jeongmin Son, Taeyun Woo, Geehyuk Lee |
| 2019 | CHI | VirtualComponent: A Mixed-Reality Tool for Designing and Tuning Breadboarded Circuits. | Yoonji Kim, Youngkyung Choi, Hyein Lee, Geehyuk Lee, Andrea Bianchi |
| 2019 | CHI | Diagnosing and Coping with Mode Errors in Korean-English Dual-language Keyboard. | Sangyoon Lee, Jaeyeon Lee, Geehyuk Lee |
| 2019 | CHI | FingMag: Finger Identification Method for Smartwatch. | Keun-Woo Park, Geehyuk Lee |
| 2019 | CHI | Improving Two-Thumb Touchpad Typing in Virtual Reality. | Jeongmin Son, Sunggeun Ahn, Sunbum Kim, Geehyuk Lee |
| 2019 | ICRA | Robots Learn Social Skills: End-to-End Learning of Co-Speech Gesture Generation for Humanoid Robots. | Youngwoo Yoon, Woo-Ri Ko, Minsu Jang, Jaeyeon Lee, Jaehong Kim, Geehyuk Lee |
| 2019 | UIST | Gaze-Assisted Typing for Smart Glasses. | Sunggeun Ahn, Geehyuk Lee |
| 2018 | CHI | Thor's Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force. | Seongkook Heo, Christina Chung, Geehyuk Lee, Daniel Wigdor |
| 2018 | CHI | Thor's Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force. | Seongkook Heo, Christina Chung, Geehyuk Lee, Daniel Wigdor |
| 2018 | CHI | Exploring Multimodal Watch-back Tactile Display using Wind and Vibration. | Youngbo Aram Shim, Jaeyeon Lee, Geehyuk Lee |
| 2018 | CHI | Exploring Multimodal Watch-back Tactile Display using Wind and Vibration. | Youngbo Aram Shim, Jaeyeon Lee, Geehyuk Lee |
| 2018 | UIST | Touch180: Finger Identification on Mobile Touchscreen using Fisheye Camera and Convolutional Neural Network. | Insu Kim, Keun-Woo Park, Youngwoo Yoon, Geehyuk Lee |
| 2018 | UIST | Demonstrating Gamepad with Programmable Haptic Texture Analog Buttons. | Youngbo Aram Shim, Geehyuk Lee |
| 2017 | CHI | PinPad: Touchpad Interaction with Fast and High-Resolution Tactile Output. | Jin Gun Jung, Eunhye Youn, Geehyuk Lee |
| 2017 | UIST | Creating Haptic Illusion of Compliance for Tangential Force Input using Vibrotactile Actuator. | Seongkook Heo, Geehyuk Lee |
| 2016 | CHI | Evaluation of a Smart-Restorable Backspace Technique to Facilitate Text Entry Error Correction. | Ahmed Sabbir Arif, Sunjun Kim, Wolfgang Stuerzlinger, Geehyuk Lee, Ali Mazalek |
| 2016 | CHI | TapBoard 2: Simple and Effective Touchpad-like Interaction on a Multi-Touch Surface Keyboard. | Sunjun Kim, Geehyuk Lee |
| 2016 | OZCHI | MelodicTap: fingering hotkey for touch tablets. | Seongkook Heo, Jin Gun Jung, Geehyuk Lee |
| 2016 | UIST | Designing a Non-contact Wearable Tactile Display Using Airflows. | Jaeyeon Lee, Geehyuk Lee |
| 2015 | CHI | Transture: Continuing a Touch Gesture on a Small Screen into the Air. | Jaehyun Han, Sunggeun Ahn, Geehyuk Lee |
| 2015 | CHI | SplitBoard: A Simple Split Soft Keyboard for Wristwatch-sized Touch Screens. | Jonggi Hong, Seongkook Heo, Poika Isokoski, Geehyuk Lee |
| 2015 | CHI | Investigating the Information Transfer Efficiency of a 3x3 Watch-back Tactile Display. | Jaeyeon Lee, Jaehyun Han, Geehyuk Lee |
| 2015 | UIST | Push-Push: A Drag-like Operation Overlapped with a Page Transition Operation on Touch Interfaces. | Jaehyun Han, Geehyuk Lee |
| 2014 | CHI | Trampoline: a double-sided elastic touch device for repouss and chasing techniques. | Jaehyun Han, Seongkook Heo, Jiseong Gu, Geehyuk Lee |
| 2014 | CHI | Expanding touch input vocabulary by using consecutive distant taps. | Seongkook Heo, Jiseong Gu, Geehyuk Lee |
| 2014 | CHI | Transwall: a transparent double-sided touch display facilitating co-located face-to-face interactions. | Heejeong Heo, HyungKun Park, Seungki Kim, Jeeyong Chung, Geehyuk Lee, Woohun Lee |
| 2014 | OZCHI | Design of interaction techniques for clickable touch screens. | Seunghwan Lee, Geehyuk Lee |
| 2014 | SIGGRAPH | JANUS. | Hyunjae Lee, Sangyoung Cho, Jiwoo Hong, Geehyuk Lee, Woohun Lee |
| 2014 | UIST | Push-push: a two-point touchscreen operation utilizing the pressed state and the hover state. | Jaehyun Han, Sunggeun Ahn, Geehyuk Lee |
| 2014 | UIST | Trampoline: a double-sided elastic touch device for creating reliefs. | Jaehyun Han, Jiseong Gu, Geehyuk Lee |
| 2014 | UIST | Slack-scroll: sharing sliding operations among scrolling and other GUI functions. | Eunhye Youn, Geehyuk Lee |
| 2013 | CHI | LongPad: a touchpad using the entire area below the keyboard of a laptop computer. | Jiseong Gu, Seongkook Heo, Jaehyun Han, Sunjun Kim, Geehyuk Lee |
| 2013 | CHI | Indirect shear force estimation for multi-point shear force operations. | Seongkook Heo, Geehyuk Lee |
| 2013 | CHI | Indirect shear force estimation for multi-point shear force operations. | Seongkook Heo, Geehyuk Lee |
| 2013 | CHI | TouchShield: a virtual control for stable grip of a smartphone using the thumb. | Jonggi Hong, Geehyuk Lee |
| 2013 | CHI | TapBoard: making a touch screen keyboard more touchable. | Sunjun Kim, Jeongmin Son, Geehyuk Lee, Hwan Kim, Woohun Lee |
| 2013 | CHI | TapBoard: making a touch screen keyboard more touchable. | Sunjun Kim, Jeongmin Son, Geehyuk Lee, Hwan Kim, Woohun Lee |
| 2013 | CSCW | Mining social relationship types in an organization using communication patterns. | Jinhyuk Choi, Seongkook Heo, Jaehyun Han, Geehyuk Lee, Junehwa Song |
| 2013 | OZCHI | Designing rich touch interaction through proximity and 2.5D force sensing touchpad. | Seongkook Heo, Jaehyun Han, Geehyuk Lee |
| 2013 | OZCHI | Designing for Hover- and Force-Enriched Touch Interaction. | Seongkook Heo, Jaehyun Han, Geehyuk Lee |
| 2013 | SIGGRAPH | TransWall. | Heejeong Heo, Seungki Kim, HyungKun Park, Jeeyong Chung, Geehyuk Lee, Woohun Lee |
| 2013 | UIST | Ta-Tap: consecutive distant tap operations for one-handed touch screen use. | Seongkook Heo, Geehyuk Lee |
| 2013 | UIST | Haptic feedback design for a virtual button along force-displacement curves. | Sunjun Kim, Geehyuk Lee |
| 2013 | UIST | FingerSkate: making multi-touch operations less constrained and more continuous. | Jeongmin Son, Geehyuk Lee |
| 2012 | CHI | Design of a shape dependent snapping algorithm. | Seongkook Heo, Yong-Ki Lee, Jiho Yeom, Geehyuk Lee |
| 2012 | CHI | Back keyboard: a physical keyboard on backside of mobile phone using qwerty. | Hwan Kim, Yea-Kyung Row, Geehyuk Lee |
| 2012 | CHI | Tactile feedback for button GUI on touch devices. | Heesook Shin, Jeong-Mook Lim, Jong-uk Lee, Ki-Uk Kyung, Geehyuk Lee |
| 2012 | OZCHI | Exploration to design a cursor for indirect pen interfaces. | Jaehyun Han, Geehyuk Lee |
| 2012 | OZCHI | Untitled record | Seongkook Heo, Geehyuk Lee |
| 2012 | OZCHI | Interaction techniques for unreachable objects on the touchscreen. | Sunjun Kim, Jihyun Yu, Geehyuk Lee |
| 2012 | OZCHI | A TV remote pointing device using LED directivity. | Geehyuk Lee, Jaehyun Han, Seunghwan Lee |
| 2012 | UIST | Restorable backspace. | Sunjun Kim, Geehyuk Lee |
| 2011 | CHI | RemoteTouch: touch-screen-like interaction in the tv viewing environment. | Sangwon Choi, Jaehyun Han, Geehyuk Lee, Narae Lee, Woohun Lee |
| 2011 | CHI | Force gestures: augmented touch screen gestures using normal and tangential force. | Seongkook Heo, Geehyuk Lee |
| 2011 | CHI | MultiPress: releasing keys for multitap segmentation. | Seunghwan Lee, Jaehyun Han, Geehyuk Lee |
| 2011 | HCI | An Experience Sampling System for Context-Aware Mobile Application Development. | Jungsuk Seo, Seunghwan Lee, Geehyuk Lee |
| 2011 | UIST | ThickPad: a hover-tracking touchpad for a laptop. | Sangwon Choi, Jaehyun Han, Sunjun Kim, Seongkook Heo, Geehyuk Lee |
| 2011 | UIST | TouchString: a flexible linear multi-touch sensor for prototyping a freeform multi-touch surface. | Jiseong Gu, Geehyuk Lee |
| 2011 | UIST | IrCube tracker: an optical 6-DOF tracker based on LED directivity. | Seongkook Heo, Jaehyun Han, Sangwon Choi, Seunghwan Lee, Geehyuk Lee, Hyong-Euk Lee, Sanghyun Kim, Won-Chul Bang, Do-Kyoon Kim, Changyeong Kim |
| 2011 | UIST | Force gestures: augmenting touch screen gestures with normal and tangential forces. | Seongkook Heo, Geehyuk Lee |
| 2010 | CHI | An adaptive speed-call list algorithm and its evaluation with ESM. | Seunghwan Lee, Jungsuk Seo, Geehyuk Lee |
| 2009 | CHI | Multi-point touch input method for Korean text entry. | Heesook Shin, Woohun Lee, Geehyuk Lee, Ilyeon Cho |
| 2009 | IJCAI | Analysis of Web Usage Patterns in Consideration of Various Contextual Factors. | Jinhyuk Choi, Jeongseok Seo, Geehyuk Lee |
| 2009 | SIGGRAPH | Digital decal. | Woohun Lee, Geehyuk Lee, Jiseok Song, Boram Lee, Hyunjung Kim |
| 2008 | CHI | Digital rubbing: playful and intuitive interaction technique for transferring a graphic image onto paper with pen-based computing. | Hyunjung Kim, Seoktae Kim, Boram Lee, Jinhee Pak, Minjung Sohn, Geehyuk Lee, Woohun Lee |
| 2008 | CHI | Ubigraphy: a third-person viewpoint life log. | Seunghwan Lee, Geehyuk Lee, Hojin Kim |
| 2008 | SIGGRAPH | An LED display using active reflectors and free-space optical transmission. | Geehyuk Lee, Yuri Ahn |
| 2007 | CHI | K-menu: a keyword-based dynamic menu interface for small computers. | Seung Eun Lee, Geehyuk Lee |
| 2007 | CHI | iProCam: a lens-sharing projector-camera system for augmented reality applications. | Seyoung Pyo, Jaewon Shim, Geehyuk Lee |
| 2007 | CHI | Design and comparison of acceleration methods for touchpad. | Sumi Yun, Geehyuk Lee |
| 2007 | HCI | Analysis of Internet Users' Interests Based on Windows GUI Messages. | Jinhyuk Choi, Geehyuk Lee, Yonghoon Um |
| 2007 | HCI | A Feasibility Study of Sixth Sense Computing Scenarios in a Wearable Community. | Seunghwan Lee, Hojin Kim, Sumi Yun, Geehyuk Lee |
| 2007 | HCI | BetweenKeys: Looking for Room Between Keys. | Youngwoo Yoon, Geehyuk Lee |
| 2007 | ISNN | The Chaotic Netlet Map. | Geehyuk Lee, Gwan-Su Yi |
| 2007 | SIGGRAPH | TransPen & MimeoPad: a playful interface for transferring a graphic image to paper by digital rubbing. | Woohun Lee, Jinhee Pak, Seoktae Kim, Hyunjung Kim, Geehyuk Lee |
| 2007 | VR | Visualizing Spray Paint Deposition in VR Training. | Daeseok Kim, Youngwoo Yoon, Sunyu Hwang, Geehyuk Lee, Jinah Park |
| 2006 | ICONIP | The Bifurcating Neuron Network 3 as Coloring Problem Solver and N-Ary Associative Memory. | Jinhyuk Choi, Geehyuk Lee |
| 2006 | RO-MAN | UbiRo : An Interactive Device Supporting Object Registration and Recognition of Service Robots. | Byungkon Sohn, Geehyuk Lee |
| 2005 | CHI | Qwerty-like 3x4 keypad layouts for mobile phone. | Sunyu Hwang, Geehyuk Lee |
| 2005 | CHI | FeelTip: tactile input device for small wearable information appliances. | Sunyu Hwang, Geehyuk Lee, Buyong Jeong, Woohun Lee, Ilyeon Cho |
| 2005 | IJCNN | The bifurcating neuron network 3. | Jinhyuk Choi, Geehyuk Lee |
| 2005 | UIST | Circle & identify: interactivity-augmented object recognition for handheld devices. | Byungkon Sohn, Geehyuk Lee |
| 2004 | KES | Accelerometer Signal Processing for User Activity Detection. | Jonghun Baek, Geehyuk Lee, Wonbae Park, Byoung-Ju Yun |