Georgios N. Yannakakis
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
106
Venues
16
Active years
2004–2026
Best venue rank
A*
Where they publish
Papers
106 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | CHI | PREFAB: PREFerence-based Affective Modeling for Low-Budget Self-Annotation. | JaeYoung Moon, Youjin Choi, Yucheon Park, David Melhart, Georgios N. Yannakakis, Kyung-Joong Kim |
| 2025 | EvoMUSART | The Importance of Context in Image Generation: A Case Study for Video Game Sprites. | Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis |
| 2025 | FDG | The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games. | Ahmed Khalifa, Roberto Gallotta, Matthew Barthet, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis |
| 2025 | FDG | Diverse Level Generation via Machine Learning of Quality Diversity. | Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis |
| 2025 | GECCO | Evolutionary Level Repair. | Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis, Ahmed Khalifa |
| 2025 | ICMI | Privileged Contrastive Pretraining for Multimodal Affect Modelling. | Kosmas Pinitas, Konstantinos Makantasis, Georgios N. Yannakakis |
| 2024 | ACII | Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers. | Matthew Barthet, Diogo Branco, Roberto Gallotta, Ahmed Khalifa, Georgios N. Yannakakis |
| 2024 | ACII | Affectively Framework: Towards Human-Like Affect-Based Agents. | Matthew Barthet, Roberto Gallotta, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis |
| 2024 | ACII | Varying the Context to Advance Affect Modelling: A Study on Game Engagement Prediction. | Kosmas Pinitas, Nemanja Rasajski, Matthew Barthet, Maria Kaselimi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis |
| 2024 | ACII | The Scream Stream: Multimodal Affect Analysis of Horror Game Spaces. | Emmanouil Xylakis, Antonios Liapis, Georgios N. Yannakakis |
| 2024 | ECCV | Across-Game Engagement Modelling via Few-Shot Learning. | Kosmas Pinitas, Konstantinos Makantasis, Georgios N. Yannakakis |
| 2024 | ECCV | BehAVE: Behaviour Alignment of Video Game Encodings. | Nemanja Rasajski, Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis |
| 2024 | EvoMUSART | MAP-Elites with Transverse Assessment for Multimodal Problems in Creative Domains. | Marvin Zammit, Antonios Liapis, Georgios N. Yannakakis |
| 2024 | GECCO | Dynamic Quality-Diversity Search. | Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis |
| 2024 | HIC | Progress of PREFAB: Preference based Self-Annotation on a Low-Budget. | JaeYoung Moon, Youjin Choi, Georgios N. Yannakakis, Kyung-Joong Kim |
| 2023 | ACII | Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation. | Matthew Barthet, Chintan Trivedi, Kosmas Pinitas, Emmanouil Xylakis, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis |
| 2023 | BMVC | Towards General Game Representations: Decomposing Games Pixels into Content and Style. | Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis |
| 2023 | FDG | Lode Enhancer: Level Co-creation Through Scaling. | Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis, Ahmed Khalifa |
| 2023 | FDG | Multiplayer Tension In the Wild: A Hearthstone Case. | Paris Mavromoustakos Blom, Dvid Melhrt, Antonios Liapis, Georgios N. Yannakakis, Sander Bakkes, Pieter Spronck |
| 2023 | GECCO | Controllable Exploration of a Design Space via Interactive Quality Diversity. | Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis |
| 2023 | ICMI | Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions. | Kosmas Pinitas, David Renaudie, Mike Thomsen, Matthew Barthet, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis |
| 2022 | ACII | Play with Emotion: Affect-Driven Reinforcement Learning. | Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis |
| 2022 | ACII | The Invariant Ground Truth of Affect. | Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis, Georgios N. Yannakakis |
| 2022 | FDG | Generative Personas That Behave and Experience Like Humans. | Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis |
| 2022 | FDG | A General-Purpose Expressive Algorithm for Room-Based Environments. | Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis |
| 2022 | FDG | Game State Learning via Game Scene Augmentation. | Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis |
| 2022 | FDG | The Fun Facets of Mario: Multifaceted Experience-Driven PCG via Reinforcement Learning. | Ziqi Wang, Jialin Liu, Georgios N. Yannakakis |
| 2022 | GECCO | RankNEAT: outperforming stochastic gradient search in preference learning tasks. | Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis |
| 2022 | ICMI | Supervised Contrastive Learning for Affect Modelling. | Kosmas Pinitas, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis |
| 2021 | ACII | Go-Blend Behavior and Affect. | Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis |
| 2021 | ACII | AffectGAN: Affect-Based Generative Art Driven by Semantics. | Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis |
| 2021 | ACII | Privileged Information for Modeling Affect In The Wild. | Konstantinos Makantasis, David Melhart, Antonios Liapis, Georgios N. Yannakakis |
| 2021 | ACII | Trace It Like You Believe It: Time-Continuous Believability Prediction. | Cristiana Pacheco, David Melhart, Antonios Liapis, Georgios N. Yannakakis, Diego Perez Liebana |
| 2021 | ACII | Discrete versus Ordinal Time-Continuous Believability Assessment. | Cristiana Pacheco, David Melhart, Antonios Liapis, Georgios N. Yannakakis, Diego Perez Liebana |
| 2021 | ACII | Architectural Form and Affect: A Spatiotemporal Study of Arousal. | Emmanouil Xylakis, Antonios Liapis, Georgios N. Yannakakis |
| 2021 | GECCO | ARCH-Elites: quality-diversity for urban design. | Theodoros Galanos, Antonios Liapis, Georgios N. Yannakakis, Reinhard Koenig |
| 2021 | GECCO | Monte Carlo elites: quality-diversity selection as a multi-armed bandit problem. | Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis |
| 2020 | FDG | Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch. | David Melhart, Daniele Gravina, Georgios N. Yannakakis |
| 2020 | FDG | Djehuty: A Mixed-Initiative Handwriting Game for Preschoolers. | Jean Michel A. Sarr, Georgios N. Yannakakis, Antonios Liapis, Alassane Bah, Christophe Cambier |
| 2020 | GECCO | Evolutionary computation and games. | Julian Togelius, Sebastian Risi, Georgios N. Yannakakis |
| 2019 | ACII | PyPLT: Python Preference Learning Toolbox. | Elizabeth Camilleri, Georgios N. Yannakakis, David Melhart, Antonios Liapis |
| 2019 | ACII | From Pixels to Affect: A Study on Games and Player Experience. | Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis |
| 2019 | ACII | PAGAN: Video Affect Annotation Made Easy. | David Melhart, Antonios Liapis, Georgios N. Yannakakis |
| 2019 | ACII | PAGAN: Platform for Audiovisual General-purpose ANnotation. | David Melhart, Antonios Liapis, Georgios N. Yannakakis |
| 2019 | GECCO | Blending notions of diversity for MAP-elites. | Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis |
| 2019 | GECCO | Creative evolutionary computation. | Antonios Liapis, Georgios N. Yannakakis |
| 2018 | CHIRA | The Ordinal Nature of Psychophysiology. | Georgios N. Yannakakis |
| 2018 | FDG | Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model. | Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis |
| 2018 | GECCO | Fusing novelty and surprise for evolving robot morphologies. | Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis |
| 2018 | GECCO | Evolutionary computation and games tutorial. | Julian Togelius, Sebastian Risi, Georgios N. Yannakakis |
| 2018 | IJCAI | A Study on Affect Model Validity: Nominal vs Ordinal Labels. | David Melhart, Konstantinos Sfikas, Giorgos A. Giannakakis, Georgios N. Yannakakis, Antonios Liapis |
| 2017 | ACII | Towards general models of player affect. | Elizabeth Camilleri, Georgios N. Yannakakis, Antonios Liapis |
| 2017 | ACII | RankTrace: Relative and unbounded affect annotation. | Philip L. Lopes, Georgios N. Yannakakis, Antonios Liapis |
| 2017 | ACII | The ordinal nature of emotions. | Georgios N. Yannakakis, Roddy Cowie, Carlos Busso |
| 2017 | FDG | Learning the patterns of balance in a multi-player shooter game. | Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis |
| 2017 | GECCO | Coupling novelty and surprise for evolutionary divergence. | Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis |
| 2017 | GECCO | Exploring divergence in soft robot evolution. | Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis |
| 2016 | GECCO | Surprise Search: Beyond Objectives and Novelty. | Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis |
| 2015 | ACII | To rank or to classify? Annotating stress for reliable PTSD profiling. | Christoffer Holmgrd, Georgios N. Yannakakis, Hctor Prez Martnez, Karen-Inge Karstoft |
| 2015 | ACII | The platformer experience dataset. | Kostas Karpouzis, Georgios N. Yannakakis, Noor Shaker, Stylianos Asteriadis |
| 2015 | ACII | Grounding truth via ordinal annotation. | Georgios N. Yannakakis, Hctor Prez Martnez |
| 2015 | ACII | Experience-driven procedural content generation (Extended abstract). | Georgios N. Yannakakis, Julian Togelius |
| 2015 | FDG | The Coralize Tool for Creating Underwater Environments. | Ryan Abela, Antonios Liapis, Georgios N. Yannakakis |
| 2015 | FDG | MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions. | Christoffer Holmgrd, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis |
| 2015 | FDG | Iconoscope: Designing a Game for Fostering Creativity. | Antonios Liapis, Amy K. Hoover, Georgios N. Yannakakis, Constantine Alexopoulos, Evangelia V. Dimaraki |
| 2014 | FDG | Generative agents for player decision modeling in games. | Christoffer Holmgrd, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis |
| 2014 | FDG | Active player modelling. | Julian Togelius, Noor Shaker, Georgios N. Yannakakis |
| 2014 | FDG | Mixed-initiative co-creativity. | Georgios N. Yannakakis, Antonios Liapis, Constantine Alexopoulos |
| 2014 | ICIDS | Interweaving Story Coherence and Player Creativity through Story-Making Games. | Mirjam Palosaari Eladhari, Philip L. Lopes, Georgios N. Yannakakis |
| 2014 | ICMI | Deep Multimodal Fusion: Combining Discrete Events and Continuous Signals. | Hctor Prez Martnez, Georgios N. Yannakakis |
| 2013 | ACII | Stress Detection for PTSD via the StartleMart Game. | Christoffer Holmgrd, Georgios N. Yannakakis, Karen-Inge Karstoft, Henrik Steen Andersen |
| 2013 | ACII | User Modelling and Adaptive, Natural Interaction for Conflict Resolution. | Kostas Karpouzis, Georgios N. Yannakakis, Ana Paiva, Jeppe Herlev Nielsen, Asimina Vasalou, Arnav Jhala |
| 2013 | CEC | Shifting niches for community structure detection. | Corrado Grappiolo, Julian Togelius, Georgios N. Yannakakis |
| 2013 | FDG | The games for health prototype. | Christoffer Holmgrd, Georgios N. Yannakakis, Rilla Khaled |
| 2013 | FDG | Village Voices: An adaptive game for conflict resolution. | Rilla Khaled, Georgios N. Yannakakis |
| 2013 | FDG | Space Maze: Experience-driven game camera control. | Yana Knight, Hctor Prez Martnez, Georgios N. Yannakakis |
| 2013 | FDG | Sentient Sketchbook: Computer-aided game level authoring. | Antonios Liapis, Georgios N. Yannakakis, Julian Togelius |
| 2013 | GECCO | Using reinforcement learning and artificial evolution for the detection of group identities in complex adaptive artificial societies. | Corrado Grappiolo, Julian Togelius, Georgios N. Yannakakis |
| 2013 | GECCO | Interaction-based group identity detection via reinforcement learning and artificial evolution. | Corrado Grappiolo, Julian Togelius, Georgios N. Yannakakis |
| 2013 | GECCO | Enhancements to constrained novelty search: two-population novelty search for generating game content. | Antonios Liapis, Georgios N. Yannakakis, Julian Togelius |
| 2012 | CEC | Evolving card sets towards balancing dominion. | Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis |
| 2012 | ICALT | Modelling Global Pattern Formations for Collaborative Learning Environments. | Corrado Grappiolo, Yun-Gyung Cheong, Rilla Khaled, Georgios N. Yannakakis |
| 2012 | ICALT | User Modelling and Adaptive, Natural Interaction for Conflict Resolution. | Kostas Karpouzis, Georgios N. Yannakakis, Ana Paiva, Jeppe Herlev Nielsen, Asimina Vasalou, Arnav Jhala |
| 2011 | ACII | Generic Physiological Features as Predictors of Player Experience. | Hctor Prez Martnez, Maurizio Garbarino, Georgios N. Yannakakis |
| 2011 | ACII | Analysing the Relevance of Experience Partitions to the Prediction of Players' Self-reports of Affect. | Hctor Prez Martnez, Georgios N. Yannakakis |
| 2011 | ACII | A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience. | Noor Shaker, Stylianos Asteriadis, Georgios N. Yannakakis, Kostas Karpouzis |
| 2011 | ACII | Erratum: Ranking vs. Preference: A Comparative Study of Self-reporting. | Georgios N. Yannakakis, John Hallam |
| 2011 | ACII | Ranking vs. Preference: A Comparative Study of Self-reporting. | Georgios N. Yannakakis, John Hallam |
| 2011 | ACII | Emotion in Games. | Georgios N. Yannakakis, Kostas Karpouzis, Ana Paiva, Eva Hudlicka |
| 2011 | FDG | A computational approach towards conflict resolution for serious games. | Yun-Gyung Cheong, Rilla Khaled, Corrado Grappiolo, Joana Campos, Carlos Martinho, Gordon Ingram, Ana Paiva, Georgios N. Yannakakis |
| 2011 | FDG | Modelling virtual camera behaviour through player gaze. | Andrea Picardi, Paolo Burelli, Georgios N. Yannakakis |
| 2011 | FDG | What is procedural content generation?: Mario on the borderline. | Julian Togelius, Emil Kastbjerg, David C. Schedl, Georgios N. Yannakakis |
| 2011 | ICMI | Mining multimodal sequential patterns: a case study on affect detection. | Hctor Prez Martnez, Georgios N. Yannakakis |
| 2010 | CEC | Global search for occlusion minimisation in virtual camera control. | Paolo Burelli, Georgios N. Yannakakis |
| 2010 | FDG | Towards procedural level generation for rehabilitation. | Dajana Dimovska, Patrick Jarnfelt, Sebbe Selvig, Georgios N. Yannakakis |
| 2010 | FDG | Cellular automata for real-time generation of infinite cave levels. | Lawrence Johnson, Georgios N. Yannakakis, Julian Togelius |
| 2010 | FDG | Towards multiobjective procedural map generation. | Julian Togelius, Mike Preuss, Georgios N. Yannakakis |
| 2010 | SIGGRAPH | Correlation between heart rate, electrodermal activity and player experience in first-person shooter games. | Anders Drachen, Lennart E. Nacke, Georgios N. Yannakakis, Anja Lee Pedersen |
| 2009 | ACII | Analyzing the impact of camera viewpoint on player psychophysiology. | Hctor Prez Martnez, Arnav Jhala, Georgios N. Yannakakis |
| 2009 | ACII | Game adaptivity impact on affective physical interaction. | Georgios N. Yannakakis |
| 2009 | ACII | Preference learning for affective modeling. | Georgios N. Yannakakis |
| 2009 | DIGRA | Towards Data-Driven Drama Management: Issues in Data Collection and Annotation. | Anders Drachen, Michael Hitchens, Arnav Jhala, Georgios N. Yannakakis |
| 2009 | ICMI | Learning from preferences and selected multimodal features of players. | Georgios N. Yannakakis |
| 2007 | ACII | Entertainment Modeling in Physical Play Through Physiology Beyond Heart-Rate. | Georgios N. Yannakakis, John Hallam |
| 2005 | CEC | Evolutionary computation variants for cooperative spatial coordination. | Georgios N. Yannakakis, John Hallam, John Levine |
| 2004 | CEC | An evolutionary approach for interactive computer games. | Georgios N. Yannakakis, John Levine, John Hallam |