| 2025 | SIGGRAPH | MAGNET: Muscle Activation Generation Networks for Diverse Human Movement. | Jungnam Park, Euikyun Jung, Jehee Lee, Jungdam Won |
| 2024 | SiggraphA | Body Gesture Generation for Multimodal Conversational Agents. | Sunwoo Kim, Minwook Chang, Yoonhee Kim, Jehee Lee |
| 2023 | SIGGRAPH | Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditions. | Jungnam Park, Moon Seok Park, Jehee Lee, Jungdam Won |
| 2023 | SiggraphA | SAME: Skeleton-Agnostic Motion Embedding for Character Animation. | Sunmin Lee, Taeho Kang, Jungnam Park, Jehee Lee, Jungdam Won |
| 2022 | SIGGRAPH | Deep Compliant Control. | Seunghwan Lee, Phil Sik Chang, Jehee Lee |
| 2022 | SIGGRAPH | Physics-based Character Control Using conditional GAIL. | Yongwoo Lee, Jehee Lee |
| 2022 | SIGGRAPH | Generative GaitNet. | Jungnam Park, Sehee Min, Phil Sik Chang, Jaedong Lee, Moon Seok Park, Jehee Lee |
| 2022 | SiggraphA | HumanConQuad: Human Motion Control of Quadrupedal Robots using Deep Reinforcement Learning. | Sunwoo Kim, Maks Sorokin, Jehee Lee, Sehoon Ha |
| 2021 | SIGGRAPH | Why you walk like that: Inferring Body Conditions from Single Gait Cycle. | Sehee Min, Jehee Lee |
| 2018 | MIG | A physics-based juggling simulation using reinforcement learning. | Jason Chemin, Jehee Lee |
| 2018 | MIG | Crowd simulation by deep reinforcement learning. | Jaedong Lee, Jungdam Won, Jehee Lee |
| 2018 | MIG | Multi-segment foot modeling for human animation. | Hwangpil Park, Ri Yu, Jehee Lee |
| 2018 | SIGGRAPH | Learning to move in crowd. | Jaedong Lee, Jehee Lee |
| 2017 | SCA | Marionette show using quadrotors. | Yongsung Kim, Myung Geol Choi, Jehee Lee |
| 2017 | SCA | Volumetric muscle controller. | Seunghwan Lee, Nathan Mitchell, Mridul Aanjaneya, Eftychios Sifakis, Jehee Lee |
| 2015 | SIGGRAPH | Biped control using multi-segment foot model based on the human feet. | Seokjae Lee, Jehee Lee |
| 2015 | SCA | Tracking control for streaming input motion using segmented foot model. | Seokjae Lee, Hwangpil Park, Jehee Lee |
| 2015 | SCA | Discovering human postures from non-human silhouette. | Jungdam Won, Jehee Lee |
| 2015 | SCA | Improving naturalness of locomotion of many-muscle humanoids. | Ri Yu, Dongchul Jo, Jehee Lee |
| 2013 | SCA | Creature features: online motion puppetry for non-human characters. | Yeongho Seol, Carol O'Sullivan, Jehee Lee |
| 2012 | MIG | Realtime Performance Animation Using Sparse 3D Motion Sensors. | Jongmin Kim, Yeongho Seol, Jehee Lee |
| 2012 | MIG | Principles and Observation: How Do People Move? | Jehee Lee |
| 2012 | SCA | Tiling Motion Patches. | Manmyung Kim, Youngseok Hwang, Kyunglyul Hyun, Jehee Lee |
| 2011 | SIGGRAPH | Motion comics: visualization, browsing and searching of human motion data. | Myung Geol Choi, Kyungyong Yang, Jehee Lee, Jun Mitani, Takeo Igarashi |
| 2011 | SIGGRAPH | Data-driven bird simulation. | Eunjung Ju, Byungkuk Choi, Junyong Noh, Jehee Lee |
| 2010 | SiggraphA | Simulating believable crowd and group behaviors. | Stephanie Huerre, Jehee Lee, Ming C. Lin, Carol O'Sullivan |
| 2010 | SiggraphA | Introduction to data-driven animation: programming with motion capture. | Jehee Lee |
| 2010 | SCA | Editing Dynamic Human Motions via Momentum and Force. | Kwang Won Sok, Katsu Yamane, Jehee Lee, Jessica K. Hodgins |
| 2007 | SCA | Group behavior from video: a data-driven approach to crowd simulation. | Kang Hoon Lee, Myung Geol Choi, Qyoun Hong, Jehee Lee |
| 2005 | SIGGRAPH | Motion patches: buildings blocks for virtual environments annotated with motion data. | Kang Hoon Lee, Myeong Geol Choi, Jehee Lee |
| 2004 | SCA | Precomputing avatar behavior from human motion data. | Jehee Lee, Kang Hoon Lee |
| 1999 | SIGGRAPH | A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures. | Jehee Lee, Sung Yong Shin |