| 2023 | VR | MRMSim: A Framework for Mixed Reality based Microsurgery Simulation. | Nan Xiang, Hai-Ning Liang, Lingyun Yu, Xiaosong Yang, Jian J. Zhang |
| 2021 | IV | Efficient and Physics-based Facial Blendshapes based on ODE sweeping Surface and Newton's second law. | Junheng Fang, Shaojun Bian, Jon Macey, Andrs Iglesias, Hassan Ugail, Alexander Malyshev, Ehtzaz Chaudhry, Lihua You, Jian J. Zhang |
| 2017 | CGI | Pose selection for animated scenes and a case study of bas-relief generation. | Meili Wang, Shihui Guo, Minghong Liao, Dongjian He, Jian Chang, Jian J. Zhang, Zhiyi Zhang |
| 2016 | SIGGRAPH | Enhancement of 3D character animations through the use of automatically generated guidelines inspired by traditional art concepts. | Jose A. S. Fonseca, Denis Kravtsov, Anargyros Sarafopoulos, Jian J. Zhang |
| 2016 | SCA | Efficient storyboarding in 3D game engines. | Alexandros Gouvatsos, Zhidong Xiao, K. Pang, Neil Marsden, D. Van der Ark, J. Hibbert, Jian J. Zhang |
| 2015 | IV | Image-Based Hair Pre-processing for Art Creation: A Case Study of Bas-Relief Modelling. | Wenshu Zhang, Jian Chang, Jian J. Zhang, Meili Wang, Ruofeng Tong |
| 2014 | PG | Automatic 3D Posing from 2D Hand-Drawn Sketches. | Alexandros Gouvatsos, Zhidong Xiao, Neil Marsden, Jian J. Zhang |
| 2013 | ISVC | A Unified Framework for 3D Hand Tracking. | Rudra P. K. Poudel, Jose A. S. Fonseca, Jian J. Zhang, Hammadi Nait-Charif |
| 2013 | IV | Surface Modeling Using Partial Differential Equations: A Survey. | Lihua You, Xiaogang Jin, X. Y. You, Jian J. Zhang |
| 2013 | VR | The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality. | Aitor Rovira, David Swapp, Richard Southern, Jian J. Zhang, Mel Slater |
| 2012 | SIGGRAPH | A biologically inspired latent space for gait parameterization. | Richard Southern, Shihui Guo, Fangde Liu, Jian J. Zhang |
| 2008 | MIG | Automatic Estimation of Skeletal Motion from Optical Motion Capture Data. | ZhiDong Xiao, Hammadi Nait-Charif, Jian J. Zhang |
| 2007 | CW | Production Friendly Character Skinning. | Johannes Saam, Jon Macey, Jian J. Zhang |
| 2006 | ICCS | Deformation of Dynamic Surfaces. | Lihua You, Jian J. Zhang |
| 2005 | ICCS | Modelling and Animating Hand Wrinkles. | Xiaosong Yang, Jian J. Zhang |
| 2005 | ICCSA | Realistic Skeleton Driven Skin Deformation. | Xiaosong Yang, Jian J. Zhang |
| 2005 | ICCSA | An Efficient Approach for Surface Creation. | Lihua You, Jian J. Zhang |
| 2005 | ICCSA | C | Jin Jin Zheng, Jian J. Zhang, Hong Jun Zhou, L. G. Shen |
| 2005 | IV | Motion Data Correction and Extrapolation Using Physical Constraints. | ZhiDong Xiao, Xiaosong Yang, Jian J. Zhang |
| 2004 | IV | Fast Simulation of Deformable Objects. | Alpaslan Duysak, Jian J. Zhang |
| 2004 | IV | Control of Motion in Character Animation. | ZhiDong Xiao, Jian J. Zhang, Stephen Bell |
| 2004 | IV | Fourth Order PDE Blends. | Lihua You, Jian J. Zhang |
| 2004 | IV | Blending Solids with Approximate Analytical Solution to PDE. | Jian J. Zhang, Lihua You |
| 2003 | GMP | Generating Blending Surfaces with an Iterative Solution to Fourth Order PDE. | Lihua You, Jian J. Zhang |
| 2002 | ICCS | Rapid Generation of C | Jian J. Zhang, Lihua You |
| 2002 | ICCS | Interactive Deformation of Irregular Surface Models. | Jin Jin Zheng, Jian J. Zhang |
| 2002 | IV | Generating Bipedal Animation Using Dynamic Implementation. | Matthew J. Hyland, Jian J. Zhang |
| 2002 | IV | Texture Mapping on Irregular Topology Surface. | Jin Jin Zheng, Jian J. Zhang |
| 2001 | IV | Finite Difference Surface Representation Considering Effect of Boundary Curvature. | Lihua You, Jian J. Zhang |