| 2023 | CHI | Exploring Mobility Behavior Around Ambient Displays Using Clusters of Multi-dimensional Walking Trajectories. | Jan Schwarzer, Julian Fietkau, Laurenz Fuchs, Susanne Draheim, Kai von Luck, Michael Koch |
| 2023 | TEI | Sentinel Species: Towards a Co-Evolutionary Relationship for Raising Awareness About the State of the Air. | Jessica Broscheit, Susanne Draheim, Kai von Luck, Qi Wang |
| 2021 | iLRN | Asymmetrical Game Design Approaches Solve Didactic Problems in VR Engineer Trainings. | Uli Meyer, Jonathan Becker, Thomas Mueller, Andr Jeworutzki, Susanne Draheim, Kai von Luck |
| 2021 | TEI | Towards Atmospheric Interfaces. | Jessica Broscheit, Qi Wang, Susanne Draheim, Kai von Luck |
| 2019 | ECSCW | Towards Methodological Guidance for Longitudinal Ambient Display In Situ Research. | Jan Schwarzer, Kai von Luck, Susanne Draheim, Michael Koch |
| 2019 | TEI | IVORY: A Tangible Interface to Perceive Human-Environment Interrelationships. | Jessica Broscheit, Susanne Draheim, Kai von Luck |
| 2018 | ECSCW | The Novelty Effect in Large Display Deployments - Experiences and Lessons-Learned for Evaluating Prototypes. | Michael Koch, Kai von Luck, Jan Schwarzer, Susanne Draheim |
| 2017 | WiMob | Scalable context-aware development infrastructure for interactive systems in smart environments. | Tobias Eichler, Susanne Draheim, Christos Grecos, Qi Wang, Kai von Luck |
| 2016 | NordiCHI | Ambient Surfaces: Interactive Displays in the Informative Workspace of Co-located Scrum Teams. | Jan Schwarzer, Susanne Draheim, Kai von Luck, Qi Wang, Pablo Casaseca-de-la-Higuera, Christos Grecos |
| 2015 | MMSys | Budget based dynamic state update aggregation. | Lutz Behnke, Qi Wang, Christos Grecos, Kai von Luck |
| 2014 | ICISP | Robust False Positive Detection for Real-Time Multi-target Tracking. | Henrik Brauer, Christos Grecos, Kai von Luck |
| 2014 | MMSys | QuP: Graceful Degradation in State Propagation for DVEs. | Lutz Behnke, Christos Grecos, Kai von Luck |
| 2012 | ICEC | Semiautomatic and User-Centered Orientation of Digital Artifacts on Multi-touch Tabletops. | Lorenz Barnkow, Kai von Luck |
| 1993 | KI | Verwaltung und Verarbeitung von strukturierten Objekten. | Georg Lausen, Kai von Luck |
| 1988 | ISMIS | Hybrid Reasoning in BACK. | Bernhard Nebel, Kai von Luck |
| 1987 | KI | Neuere KI-Formalismen zur Reprsentation von Wissen. Eine Fallstudie. | Kai von Luck, Bernd Owsnicki-Klewe |
| 1987 | KI | Issues of Integration and Balancing in Hybrid Knowledge Representation Systems. | Bernhard Nebel, Kai von Luck |
| 1986 | KI | Semantic Networks with Number Restricted Roles or Another Story about Clyde. | Kai von Luck |
| 1985 | KI | BACK to Consistency and Incompleteness. | Kai von Luck, Bernhard Nebel, Christof Peltason, Albrecht Schmiedel |
| 1984 | KI | Eine neue Implementation von SRL. | Werner Emde, Kai von Luck, Albrecht Schmiedel |
| 1984 | KI | Declarative Representation of Control Structures. | Kai von Luck, Bernd Owsnicki-Klewe |
| 1982 | KI | N.N.: A View of Planning in Chess. | Kai von Luck, Bernd Owsnicki-Klewe |
| 1981 | KI | Structures for Knowledge-Based Chess Programs. | Kai von Luck, Bernd Owsnicki-Klewe |