| 2024 | COMPSAC | Enhancing Persuasion Through Emotional Elicitation in Digital Marketing: A Cross-Cultural Comparative Study. | Pinkie Anggia, Kaoru Sumi |
| 2024 | COMPSAC | Experiential Learning System with Generative Art Using Virtual Spaces. | Shun Furuichi, Kaoru Sumi |
| 2024 | COMPSAC | The Impact of Anonymity on Communication in the Metaverse. | Yoshifuru Nakayama, Kaoru Sumi |
| 2024 | COMPSAC | A Comparative Human-Robot Interaction Study between Face-Display and an Advanced Social Robot. | Ahmed Salem, Kaoru Sumi |
| 2024 | COMPSAC | Psychophysiological Correlates of Embarrassment Emotion: A Comparative Study Between Shy Males and Females. | Ahmed Salem, Kaoru Sumi |
| 2024 | COMPSAC | Physiological Correlates While Playing Tetris: A Comparative Study Between Males and Females. | Yusuke Sato, Ahmed Salem, Kaoru Sumi |
| 2024 | ICCE | Middle School Students' Ability to Detect Lies When Interacting with an Educational AI Robot. | Ahmed Salem, Kaoru Sumi |
| 2024 | Persuasive | Persuasive Technology Through Behavior and Emotion with Pet-Type Artifacts. | Rio Harada, Kaoru Sumi |
| 2023 | Persuasive | Persuasion-Building Fundamental Premises and Implications for Conversational Agents: A Conceptual Model in Captology. | Pinkie Anggia, Kaoru Sumi |
| 2022 | ACII | Emotion Recognition from Non-Straight Walking Gaits Induced by Emotional Videos. | Nitchan Jianwattanapaisarn, Kaoru Sumi, Akira Utsumi |
| 2020 | ICCE | Story Generation System Using Player's Emotions for Review in Gamed-Based Learning. | Shusuke Sato, Kaoru Sumi |
| 2020 | VR | Manipulating Virtual World with Props in Real-world. | Toshiro Kashiwagi, Kaoru Sumi |
| 2019 | AAAI | Emotional Experience of Students Interacting with a System for Learning Programming. | Thomas James Z. Tiam-Lee, Kaoru Sumi |
| 2019 | ICCE | Classification of Emotions in Programming from Face and Log Features Using Representative Intervals. | Thomas James Tiam-Lee, Kaoru Sumi |
| 2019 | ICCE | Analysis of Student Behaviors in Programming Exercises in Controlled and Natural Environments. | Thomas James Tiam-Lee, Kaoru Sumi |
| 2019 | ITS | Analysis and Prediction of Student Emotions While Doing Programming Exercises. | Thomas James Z. Tiam-Lee, Kaoru Sumi |
| 2019 | VR | Crystal Palace: Merging Virtual Objects and Physical Hand-held Tools. | Toshiro Kashiwagi, Kaoru Sumi, Sidney S. Fels, Qian Zhou, Fan Wu |
| 2019 | VR | Sports Training System for Visualizing Bird's-Eye View from First-Person View. | Shunki Shimizu, Kaoru Sumi |
| 2018 | ICCE | Generating Abstract and Real-World Coding Exercises with Adjustable Difficulty. | Thomas James Tiam-Lee, Kaoru Sumi |
| 2018 | ICCE | Generation of Personalized Abstract and Real-World Programming Exercises. | Thomas James Tiam-Lee, Kaoru Sumi |
| 2018 | ITS | Adaptive Feedback Based on Student Emotion in a System for Programming Practice. | Thomas James Z. Tiam-Lee, Kaoru Sumi |
| 2018 | SMC | Animation Generation of Injured Gait Based on Body Status Using Phase-Functioned Neural Network. | Quentin Ferre, Tomohiro Mori, Kaoru Sumi |
| 2018 | SMC | A Game with a Purpose to Collect Visual Effect Linked Data from Players. | Shogo Hirai, Kaoru Sumi |
| 2018 | SMC | Procedural Generation of Programming Exercises with Guides Based on the Student's Emotion. | Thomas James Z. Tiam-Lee, Kaoru Sumi |
| 2018 | SMC | Learning Support System for Effectively Conversing with Individuals with Autism Using a Humanoid Robot. | Keigo Yabuki, Kaoru Sumi |
| 2017 | ICIDS | Interactive Storytelling System for Enhancing Children's Creativity. | Kaoru Sumi, Nozomu Yahata |
| 2014 | ICCE | Learning English Words via Visual Media using Tablet PCs. | Kaoru Sumi, Ayaka Kazuhara |
| 2013 | HCI | Characteristics of Robots and Virtual Agents as a Persuasive Talker. | Kaoru Sumi, Mizue Nagata |
| 2013 | HCI | Persuasive Narrative via Digital Storytelling. | Kaoru Sumi, Mizue Nagata |
| 2011 | HCI | Interactive e-Hon as Parent-Child Communication Tool. | Kaoru Sumi, Mizue Nagata |
| 2010 | ICIDS | Learning Story Marketing through Practical Experience of Story Creation System. | Kaoru Sumi |
| 2009 | ICIDS | Interactive Storytelling System Using Recycle-Based Story Knowledge. | Kaoru Sumi |
| 2008 | ICIDS | Animation-Based Interactive Storytelling System. | Kaoru Sumi |
| 2008 | IVA | Interpersonal Impressions of Agents for Developing Intelligent Systems. | Kaoru Sumi, Mizue Nagata |
| 2005 | APWEB | Tools for Media Conversion and Fusion of TV and Web Contents. | Hisashi Miyamori, Akiyo Nadamoto, Kaoru Sumi, Qiang Ma |
| 2005 | WWW | Transforming web contents into a storybook with dialogues and animations. | Kaoru Sumi, Katsumi Tanaka |