| 2022 | VRST | CourseExpo: An Immersive Collaborative Learning Ecosystem. | Connor Wilding Leonie, Robin Lynn Angotti, Kelvin Sung |
| 2018 | FDG | Would gamers collaborate given the opportunity? | Naomi Fiebelkorn, Benjamin Clark, Kelvin Sung |
| 2018 | SIGCSE | A Collaborative Course for Learning How to Teach Summer Java Coding Camps. | Kelvin Sung, Karen Gourd, Ann McMahon, Kulsoom Mansoor, Riley Gaggero |
| 2018 | VRST | User-centric classification of virtual reality locomotion. | Jeremy Albert, Kelvin Sung |
| 2018 | VRST | Multi-view augmented reality with a drone. | Aaron Hitchcock, Kelvin Sung |
| 2016 | SIGCSE | Learn CS1/2 by Playing and Building Commercial Grade Casual Games (Abstract Only). | Kelvin Sung, Rob Nash, Jason Pace |
| 2015 | FDG | Building Casual Games and APIs for Teaching Introductory Programming Concepts. | Brian Chau, Rob Nash, Kelvin Sung, Jason Pace |
| 2014 | ITiCSE | Mobile application development classes for the mobile era. | Kelvin Sung, Arjmand Samuel |
| 2012 | FIE | Work in progress: Sustainable projects for software engineering courses: Collaborating with technology courses. | Hazeline U. Asuncion, Robin Lynn Angotti, Kelvin Sung |
| 2011 | SIGCSE | Teaching introductory programming with popular board games. | Peter Drake, Kelvin Sung |
| 2010 | FDG | Game-themed instructional modules: a video case study. | Robin Lynn Angotti, Cinnamon Hillyard, Michael Panitz, Kelvin Sung, Keri Marino |
| 2010 | SIGCSE | Game-themed programming assignments for faculty: a case study. | Cinnamon Hillyard, Robin Lynn Angotti, Michael Panitz, Kelvin Sung, John Nordlinger, David Goldstein |
| 2009 | SIGCSE | Introductory programming courses and computer games. | Mark Lewis, Scott T. Leutenegger, Michael Panitz, Kelvin Sung, Scott A. Wallace |
| 2008 | FDG | Assessing game-themed programming assignments for CS1/2 courses. | Kelvin Sung, Rebecca Rosenberg, Michael Panitz, Ruth Anderson |
| 2008 | SIGCSE | Game-themed programming assignments: the faculty perspective. | Kelvin Sung, Michael Panitz, Scott Wallace, Ruth Anderson, John Nordlinger |
| 2007 | SIGGRAPH | Rethinking graphics and gaming courses because of fast ray tracing. | Peter Shirley, Kelvin Sung, Erik Brunvand, Alan L. Davis, Steven G. Parker, Solomon Boulos |
| 2007 | SIGCSE | Experiencing aspects of games programming in an introductory computer graphics class. | Kelvin Sung, Peter Shirley, Becky Reed Rosenberg |
| 2006 | SIGCSE | Teaching computer graphics without raster-level algorithms. | Edward Angel, Steve Cunningham, Peter Shirley, Kelvin Sung |
| 2003 | SIGGRAPH | A top-down approach to teaching introductory computer graphics. | Kelvin Sung, Peter Shirley |
| 1998 | PG | Design and Implementation of the Maya Renderer. | Kelvin Sung, James Craighead, Changyaw Wang, Sanjay Bakshi, Andrew Pearce, Andrew Woo |