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Kelvin Sung

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

20

Venues

7

Active years

1998–2022

Best venue rank

A*

Where they publish

Papers

20 indexed papers, newest first.

YearVenueTitleAuthors
2022VRSTCourseExpo: An Immersive Collaborative Learning Ecosystem.Connor Wilding Leonie, Robin Lynn Angotti, Kelvin Sung
2018FDGWould gamers collaborate given the opportunity?Naomi Fiebelkorn, Benjamin Clark, Kelvin Sung
2018SIGCSEA Collaborative Course for Learning How to Teach Summer Java Coding Camps.Kelvin Sung, Karen Gourd, Ann McMahon, Kulsoom Mansoor, Riley Gaggero
2018VRSTUser-centric classification of virtual reality locomotion.Jeremy Albert, Kelvin Sung
2018VRSTMulti-view augmented reality with a drone.Aaron Hitchcock, Kelvin Sung
2016SIGCSELearn CS1/2 by Playing and Building Commercial Grade Casual Games (Abstract Only).Kelvin Sung, Rob Nash, Jason Pace
2015FDGBuilding Casual Games and APIs for Teaching Introductory Programming Concepts.Brian Chau, Rob Nash, Kelvin Sung, Jason Pace
2014ITiCSEMobile application development classes for the mobile era.Kelvin Sung, Arjmand Samuel
2012FIEWork in progress: Sustainable projects for software engineering courses: Collaborating with technology courses.Hazeline U. Asuncion, Robin Lynn Angotti, Kelvin Sung
2011SIGCSETeaching introductory programming with popular board games.Peter Drake, Kelvin Sung
2010FDGGame-themed instructional modules: a video case study.Robin Lynn Angotti, Cinnamon Hillyard, Michael Panitz, Kelvin Sung, Keri Marino
2010SIGCSEGame-themed programming assignments for faculty: a case study.Cinnamon Hillyard, Robin Lynn Angotti, Michael Panitz, Kelvin Sung, John Nordlinger, David Goldstein
2009SIGCSEIntroductory programming courses and computer games.Mark Lewis, Scott T. Leutenegger, Michael Panitz, Kelvin Sung, Scott A. Wallace
2008FDGAssessing game-themed programming assignments for CS1/2 courses.Kelvin Sung, Rebecca Rosenberg, Michael Panitz, Ruth Anderson
2008SIGCSEGame-themed programming assignments: the faculty perspective.Kelvin Sung, Michael Panitz, Scott Wallace, Ruth Anderson, John Nordlinger
2007SIGGRAPHRethinking graphics and gaming courses because of fast ray tracing.Peter Shirley, Kelvin Sung, Erik Brunvand, Alan L. Davis, Steven G. Parker, Solomon Boulos
2007SIGCSEExperiencing aspects of games programming in an introductory computer graphics class.Kelvin Sung, Peter Shirley, Becky Reed Rosenberg
2006SIGCSETeaching computer graphics without raster-level algorithms.Edward Angel, Steve Cunningham, Peter Shirley, Kelvin Sung
2003SIGGRAPHA top-down approach to teaching introductory computer graphics.Kelvin Sung, Peter Shirley
1998PGDesign and Implementation of the Maya Renderer.Kelvin Sung, James Craighead, Changyaw Wang, Sanjay Bakshi, Andrew Pearce, Andrew Woo