| 2026 | HCI | The Use of Deep Learning to Recognise Singapore Sign Language. | Le Huy Truong, Michael H. Sugiharto, Kenneth Y. T. Lim |
| 2025 | HCI | Exploratory Investigation of Electrodermal Activity in Learning from a Large Language Model Versus from Curated Texts. | Kenneth Y. T. Lim, Yue Heng Wong, Duc Nam Tran, Edrik K. X. Lee, Minh Tuan Nguyen Thien, Minh Anh Nguyen Duc, Alan J. H. Tan |
| 2024 | CSEDU | The Preservation of Heritage in a School Campus with Augmented Reality (AR) and Game-Based Learning. | P. B. A. Vu, Q. Ying, Kenneth Y. T. Lim |
| 2024 | HCI | An Exploratory Study Integrating Deep Learning in Digital Clock Drawing Test on Consumer Platforms for Enhanced Detection of Mild Cognitive Impairment. | Bryan Zi Wei Kuok, Malcolm H. S. Koh, Kenneth Y. T. Lim |
| 2022 | HCI | Investigating Aquatic Ecosystems with Computer Vision, Machine Learning and the Internet of Things. | Tristan Y. H. Tay, Terence L. Y. Teo, Kenneth Y. T. Lim |
| 2022 | iLRN | Exploring Constraints on Dialogic Interaction in Immersive Environments Arising from COVID-19 Protocols. | Chenwei Hu, Kenneth Y. T. Lim |
| 2021 | iLRN | Communal Spaces as Ludic Resources of Learning with Augmented Reality and Board Games. | Kenneth Y. T. Lim, Yuk Yi Wong, Ahmed Hazyl Hilmy |
| 2020 | ICCE | An introduction to the Socially Responsible Behaviour through Embodied Thinking (SORBET) Project as a response to COVID-19. | Kenneth Y. T. Lim, Swee Ling Leong, Ahmed Hazyl Hilmy |
| 2020 | iLRN | Work-in-Progress - The SORBET Project: Designing an Immersive Environment Which Models the Diffusion of Virus Infection to Help Students of Mathematics Learn Probabilities. | Kenneth Y. T. Lim, Ming-De Yuen, Swee Ling Leong, Ahmed Hazyl Hilmy, Lionel Lim, Joel Ng |
| 2007 | ICCE | In Stable Orbit: An Initial Assessment of Dispositional Changes Arising from Learning Using the Citizenship Education Videogame Space Station Leonis. | Kenneth Y. T. Lim, Yam San Chee |