Kiyoshi Kiyokawa
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
149
Venues
26
Active years
1996–2026
Best venue rank
A*
Where they publish
- A*ISMAR45 papers
- A*VR44 papers
- CEGVE13 papers
- A*CHI7 papers
- BVRST5 papers
- AIUI4 papers
- NationalHCI4 papers
- CCW3 papers
- A*SIGGRAPH3 papers
- BICMI2 papers
- BACII2 papers
- BAVI2 papers
- AustralasianOZCHI2 papers
- A*CVPR1 paper
- BMUM1 paper
- A*ECCV1 paper
- MulticonferenceICASSP1 paper
- BRO-MAN1 paper
- CIPIN1 paper
- A*UIST1 paper
- BHAI1 paper
- BAINA1 paper
- NationalISUVR1 paper
- Journal PublishedISWC1 paper
- BInteract1 paper
- BICPR1 paper
Papers
149 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | CHI | Challenges in Synchronous & Remote Collaboration Around Visualization. | Matthew Brehmer, Maxime Cordeil, Christophe Hurter, Takayuki Itoh, Wolfgang Bschel, Mahmood Jasim, Arnaud Prouzeau, David Saffo, Lyn Bartram, Sheelagh Carpendale, Chen Zhu-Tian, Andrew Cunningham, Tim Dwyer, Samuel Huron, Masahiko Itoh, Alark Joshi, Kiyoshi Kiyokawa, Hideaki Kuzuoka, Bongshin Lee, Gabriela Molina Len, Harald Reiterer, Bektur Ryskeldiev, Jonathan A. Schwabish, Brian A. Smith, Yasuyuki Sumi, Ryo Suzuki, Anthony Tang, Yalong Yang, Jian Zhao |
| 2026 | CHI | Shaping Future Human Connection: Social Augmentation through XR Technologies. | Alessandro Visconti, Fabrizio Lamberti, Theophilus Teo, Gun A. Lee, Allison K. Jing, Kiyoshi Kiyokawa, Adalberto L. Simeone |
| 2025 | CHI | FresnelDeformable: A Softness Presentation Technique Combining Fingertip Plane Tilt Manipulation and Pseudo-Stiffness. | Hiroki Ota, Yutaro Hirao, Monica Perusqua-Hernndez, Hideaki Uchiyama, Kiyoshi Kiyokawa, Maud Marchal |
| 2025 | CVPR | UMotion: Uncertainty-driven Human Motion Estimation from Inertial and Ultra-wideband Units. | Huakun Liu, Hiroki Ota, Xin Wei, Yutaro Hirao, Monica Perusqua-Hernndez, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2025 | ICMI | Large Language Models as Perceivers of Dynamic Full-Body Expressions of Emotion. | Huakun Liu, Miao Cheng, Xin Wei, Felix Dollack, Victor Schneider, Hideaki Uchiyama, Yoshifumi Kitamura, Kiyoshi Kiyokawa, Monica Perusqua-Hernndez |
| 2025 | ISMAR | Have a Seat: An Enhanced Reactive Alignment of a Single Target's Position and Angle from the User's Perspective in VR. | Habiba H. AbdelAziz, Yutaro Hirao, Monica Perusqua-Hernndez, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2025 | ISMAR | X-Mask: Improving Soft-Edge Occlusion in Optical See-Through Displays with Cross-Shaped Pinholes. | Xiaodan Hu, Christoph Ebner, Yan Zhang, Kiyoshi Kiyokawa, Alexander Plopski |
| 2025 | ISMAR | The Awe-Some Spectrum: Self-Reported Awe Varies by Eliciting Scenery and Presence in Virtual Reality, and the User's Nationality. | Melissa Steininger, Alexander Marquardt, Monica Perusqua-Hernndez, Marvin Lehnort, Hiromu Otsubo, Felix Dollack, Ernst Kruijff, Bjrn Krger, Kiyoshi Kiyokawa, Bernhard E. Riecke |
| 2025 | MUM | Mind Your Vision: A Passive Multimodal Framework for Refractive Disorders Measurement Combining Electrooculography and Eye Tracking. | Xin Wei, Huakun Liu, Yutaro Hirao, Monica Perusqua-Hernndez, Katsutoshi Masai, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2025 | VR | Flexible Virtual Lenses to Magnify Virtual Environments Locally Without Losing Context Information. | Julien Ducrocq, Yutaro Hirao, Monica Perusqua-Hernndez, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2025 | VR | An implementation of MagicCraft: Generating Interactive 3D Objects and Their Behaviors from Text for Commercial Metaverse Platforms. | Ryutaro Kurai, Takefumi Hiraki, Yuichi Hiroi, Yutaro Hirao, Monica Perusqua-Hernndez, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2025 | VR | Temperature Matters: Thermal Feedback for Awe Experiences in VR. | Alexander Marquardt, Marvin Lehnort, Melissa Steininger, Ernst Kruijff, Kiyoshi Kiyokawa, Monica Perusqua-Hernndez |
| 2025 | VR | Friction Sensation in Redirected Walking Using a Rotating Handrail. | Yuto Ohashi, Keigo Matsumoto, Yutaro Hirao, Monica Perusqua-Hernndez, Nobuchika Sakata, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2025 | VR | Enhancing Visuo-Haptic Coherency by Manipulating Fingertip Contact Tilt. | Hiroki Ota, Yutaro Hirao, Monica Perusqua-Hernndez, Hideaki Uchiyama, Kiyoshi Kiyokawa, Maud Marchal |
| 2025 | VR | Design and Development of a Tape-Type Vibrotactile Feedback System. | Carlos Paniagua, Hiroki Ota, Yutaro Hirao, Monica Perusqua-Hernndez, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2025 | VR | A Flexible Vibrotactile Feedback System for Rapid Prototyping. | Carlos Paniagua, Hiroki Ota, Yutaro Hirao, Monica Perusqua-Hernndez, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2025 | VR | Color Correction for Occlusion-Capable Optical See-Through Head-Mounted Displays by Using Phase-Modulation. | Yan Zhang, Shulin Hong, Weike Qian, Keyao You, Hangyu Zhou, Kiyoshi Kiyokawa, Xubo Yang |
| 2024 | ACII | Using Skin Conductance to Predict Awe and Perceived Vastness in Virtual Reality. | Melissa Steininger, Monica Perusqua-Hernndez, Alexander Marquardt, Hiromu Otsubo, Marvin Lehnort, Felix Dollack, Kiyoshi Kiyokawa, Ernst Kruijff, Bernhard E. Riecke |
| 2024 | AVI | ReAR Indicators: Peripheral Cycling Indicators for Rear-Approaching Hazards. | Guanghan Zhao, Xiaodan Hu, Jason Orlosky, Kiyoshi Kiyokawa |
| 2024 | ECCV | Hand2Any: Hand-to-Any Motion Mapping with Few-Shot User Adaptation for Avatar Manipulation. | Riku Shinohara, Atsushi Hashimoto, Tadashi Kozuno, Shigeo Yoshida, Yutaro Hirao, Monica Perusqua-Hernndez, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2024 | EGVE | Seamless Multi-Modal Transitions between Real and Virtual Environments Using a Physical Door Enhances Presence and User Engagement. | Takara Fujisawa, Daiki Hagimori, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2024 | EGVE | Reducing the Proteus Effect in Virtual Reality: A Mental and Acting Approach. | Erika Kimura, Adlade Genay, Kizashi Nakano, Yutaro Hirao, Monica Perusqua-Hernndez, Takuji Narumi, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2024 | EGVE | Mapping of Facial Action Units to Virtual Avatar Blend Shape Movement. | Tony Wolff, Felix Dollack, Monica Perusqua-Hernndez, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2024 | ICASSP | U2R: Underwater Ultrasonic Reflection Wave Dataset Toward Pose-Invariant Material Recognition. | Mayuka Kono, Yutaro Hirao, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Nobuchika Sakata, Jun Takamatsu, Kiyoshi Kiyokawa |
| 2024 | ICMI | First-Person Perspective Induces Stronger Feelings of Awe and Presence Compared to Third-Person Perspective in Virtual Reality. | Hiromu Otsubo, Alexander Marquardt, Melissa Steininger, Marvin Lehnort, Felix Dollack, Yutaro Hirao, Monica Perusqua-Hernndez, Hideaki Uchiyama, Ernst Kruijff, Bernhard E. Riecke, Kiyoshi Kiyokawa |
| 2024 | ISMAR | Hand2Any: Real-time Avatar Manipulation through Hand-to-Any Motion Mapping with Few-Shot User Adaptation. | Riku Shinohara, Atsushi Hashimoto, Tadashi Kozuno, Shigeo Yoshida, Yutaro Hirao, Monica Perusqua-Hernndez, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2024 | ISMAR | GlanXR: A Hands-Free Fast Switching System for Virtual Screens. | Guanghan Zhao, Jason Orlosky, Kiyoshi Kiyokawa, Yuki Uranishi |
| 2024 | OZCHI | Preparing Users to Embody their Avatar in VR: Insights on the Effects of Priming, Mental Imagery, and Acting on Embodiment Experiences. | Adlade Genay, Erika Kimura, Martin Hachet, Anatole Lcuyer, Yutaro Hirao, Monica Perusqua-Hernndez, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2024 | VR | IEEE VR 2024 Steering Committee Message. | Mark Billinghurst, Jian Chen, Sabine Coquillart, Kiyoshi Kiyokawa, Gudrun Klinker, Anatole Lcuyer, Betty J. Mohler, Amela Sadagic, J. Edward Swan, Mary C. Whitton |
| 2024 | VR | Pinhole Occlusion: Enhancing Soft-Edge Occlusion Using a Dynamic Pinhole Array. | Xiaodan Hu, Yan Zhang, Monica Perusqua-Hernndez, Yutaro Hirao, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2024 | VR | Design and Implementation of Agent APIs for Large-Scale Social VR Platforms. | Ryutaro Kurai, Takefumi Hiraki, Yuichi Hiroi, Yutaro Hirao, Monica Perusqua-Hernndez, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2024 | VR | Hap'n'Roll: A Scroll-inspired Device for Delivering Diverse Haptic Feedback with a Single Actuator. | Hiroki Ota, Daiki Hagimori, Monica Perusqua-Hernndez, Naoya Isoyama, Yutaro Hirao, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2024 | VR | Retinotopic Foveated Rendering. | Yan Zhang, Keyao You, Xiaodan Hu, Hangyu Zhou, Kiyoshi Kiyokawa, Xubo Yang |
| 2023 | ACII | Ensemble Learning to Assess Dynamics of Affective Experience Ratings and Physiological Change. | Felix Dollack, Kiyoshi Kiyokawa, Huakun Liu, Monica Perusqua-Hernndez, Chirag Raman, Hideaki Uchiyama, Xin Wei |
| 2023 | ISMAR | Effects of Visual Presentation Near the Mouth on Cross-Modal Effects of Multisensory Flavor Perception and Ease of Eating. | Kizashi Nakano, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2023 | ISMAR | Reproducing Ascending and Descending Sensations in Virtual Reality Through Crossmodal Interactions with a Slanted Handrail. | Yuto Ohashi, Monica Perusqua-Hernndez, Kiyoshi Kiyokawa, Nobuchika Sakata |
| 2023 | ISMAR | ReAR - A Peripheral Indicator for Rear-Approaching Vehicles While Cycling. | Guanghan Zhao, Xiaodan Hu, Jason Orlosky, Kiyoshi Kiyokawa |
| 2023 | VR | IEEE VR 2023 Steering Committee Message. | Mark Billinghurst, Jian Chen, Sabine Coquillart, Kiyoshi Kiyokawa, Gudrun Klinker, Anatole Lcuyer, Betty J. Mohler, Amela Sadagic, J. Edward Swan, Mary C. Whitton |
| 2023 | VR | I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR. | Riku Otono, Adlade Genay, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Martin Hachet, Anatole Lcuyer, Kiyoshi Kiyokawa |
| 2023 | VR | An AR Visualization System for 3D Carbon Dioxide Concentration Measurement Using Fixed and Mobile Sensors. | Maho Otsuka, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2023 | VR | A Palm-Through Interaction Technique for Controlling IoT Devices. | Zhengchang Yang, Naoya Isoyama, Nobuchika Sakata, Kiyoshi Kiyokawa |
| 2023 | VR | Add-on Occlusion: Building an Occlusion-capable Optical See-through Head-mounted Display with HoloLens 1. | Yan Zhang, Xiaodan Hu, Kiyoshi Kiyokawa, Xubo Yang |
| 2023 | RO-MAN | A Two-layer Haptic Device for Presenting a Wide Range of Softness and Hardness Using a Pneumatic Balloon and a Mechanical Piston. | Takuya Sasaki, Daiki Hagimori, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa, Yoshihiro Kuroda |
| 2022 | CHI | Telelife: A Vision of Remote Living in 2035. | Kenan Bektas, Jeeeun Kim, Huaishu Peng, Kiyoshi Kiyokawa, Anthony Steed, Tobias Hllerer, Nataliya Kosmyna, Kaan Aksit, Misha Sra, Jason Orlosky |
| 2022 | CHI | Ukemochi: A Video See-through Food Overlay System for Eating Experience in the Metaverse. | Kizashi Nakano, Daichi Horita, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2022 | EGVE | A Data Collection Protocol, Tool and Analysis for the Mapping of Speech Volume to Avatar Facial Animation. | Ryosuke Miyawaki, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2022 | EGVE | Identifying Language-induced Mental Load from Eye Behaviors in Virtual Reality. | Johannes Schirm, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2022 | EGVE | 3D-Aware Image Relighting with Object Removal from Single Image. | Yujia Zhang, Monica Perusqua-Hernndez, Naoya Isoyama, Norihiko Kawai, Hideaki Uchiyama, Nobuchika Sakata, Kiyoshi Kiyokawa |
| 2022 | IPIN | Deep Inertial Underwater Odometry System. | Takuma Uno, Naoya Isoyama, Hideaki Uchiyama, Nobuchika Sakata, Kiyoshi Kiyokawa |
| 2022 | ISMAR | An Object Synthesis Method to Enhance Visuo-Haptic Consistency. | Naoya Fukumoto, Naoya Isoyama, Hideaki Uchiyama, Nobuchika Sakata, Kiyoshi Kiyokawa |
| 2022 | ISMAR | Online Adaptive Integration of Observation and Inpainting for Diminished Reality with Online Surface Reconstruction. | Taiki Kato, Naoya Isoyama, Norihiko Kawai, Hideaki Uchiyama, Nobuchika Sakata, Kiyoshi Kiyokawa |
| 2022 | ISMAR | Studying "Avatar Transitions" in Augmented Reality: Influence on Sense of Embodiment and Physiological Activity. | Riku Otono, Adlade Genay, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Martin Hachet, Anatole Lcuyer, Kiyoshi Kiyokawa |
| 2022 | VR | Third-Person Perspective Avatar Embodiment in Augmented Reality: Examining the Proteus Effect on Physical Performance. | Riku Otono, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2022 | VR | A Skin Pressure-type Grasping Device to Reproduce Impulse Force for Virtual Ball Games. | Kazuma Yoshimura, Naoya Isoyama, Hideaki Uchiyama, Nobuchika Sakata, Kiyoshi Kiyokawa, Yoshihiro Kuroda |
| 2022 | VR | Add-on Occlusion: An External Module for Optical See-through Augmented Reality Displays to Support Mutual Occlusion. | Yan Zhang, Kiyoshi Kiyokawa, Naoya Isoyama, Hideaki Uchiyama, Xubo Yang |
| 2021 | CHI | A Reconfigurable Mobile Head-Mounted Display Supporting Real World Interactions. | Isamu Endo, Kazuki Takashima, Maakito Inoue, Kazuyuki Fujita, Kiyoshi Kiyokawa, Yoshifumi Kitamura |
| 2021 | EGVE | Compelling AR Earthquake Simulation with AR Screen Shaking. | Setthawut Chotchaicharin, Johannes Schirm, Naoya Isoyama, Diego Vilela Monteiro, Hideaki Uchiyama, Nobuchika Sakata, Kiyoshi Kiyokawa |
| 2021 | ISMAR | Compelling AR Earthquake Simulation with AR Screen Shaking. | Setthawut Chotchaicharin, Johannes Schirm, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2021 | VR | Design and Prototyping of Computational Sunglasses for Autism Spectrum Disorders. | Xiaodan Hu, Yan Zhang, Naoya Isoyama, Nobuchika Sakata, Kiyoshi Kiyokawa |
| 2021 | VR | Subtle Gaze Guidance for 360° Content by Gradual Brightness Modulation and Termination of Modulation by Gaze Approaching. | Masatoshi Yokomi, Naoya Isoyama, Nobuchika Sakata, Kiyoshi Kiyokawa |
| 2021 | UIST | ModularHMD: A Reconfigurable Mobile Head-Mounted Display Enabling Ad-hoc Peripheral Interactions with the Real World. | Isamu Endo, Kazuki Takashima, Maakito Inoue, Kazuyuki Fujita, Kiyoshi Kiyokawa, Yoshifumi Kitamura |
| 2020 | ISMAR | Super Wide-view Optical See-through Head Mounted Displays with Per-pixel Occlusion Capability. | Yan Zhang, Naoya Isoyama, Nobuchika Sakata, Kiyoshi Kiyokawa, Hong Hua |
| 2019 | CW | Combining Tendon Vibration and Visual Stimulation Enhances Kinesthetic Illusions. | Daiki Hagimori, Naoya Isoyama, Shunsuke Yoshimoto, Nobuchika Sakata, Kiyoshi Kiyokawa |
| 2019 | EGVE | Evaluation of Embodied Agent Positioning and Moving Interfaces for an AR Virtual Guide. | Nattaon Techasarntikul, Photchara Ratsamee, Jason Orlosky, Tomohiro Mashita, Yuki Uranishi, Kiyoshi Kiyokawa, Haruo Takemura |
| 2019 | ISMAR | DeepTaste: Augmented Reality Gustatory Manipulation with GAN-Based Real-Time Food-to-Food Translation. | Kizashi Nakano, Daichi Horita, Nobuchika Sakata, Kiyoshi Kiyokawa, Keiji Yanai, Takuji Narumi |
| 2019 | ISMAR | Visualization-Guided Attention Direction in Dynamic Control Tasks. | Jason Orlosky, Chang Liu, Denis Kalkofen, Kiyoshi Kiyokawa |
| 2019 | VR | Tendon Vibration Increases Vision-induced Kinesthetic IIIusions in a Virtual Environment. | Daiki Hagimori, Shunsuke Yoshimoto, Nobuchika Sakata, Kiyoshi Kiyokawa |
| 2019 | VR | Augmented Concentration: Concentration Improvement by Visual Noise Reduction with a Video See-Through HMD. | Masaki Koshi, Nobuchika Sakata, Kiyoshi Kiyokawa |
| 2019 | VR | Enchanting Your Noodles: GAN-based Real-time Food-to-Food Translation and Its Impact on Vision-induced Gustatory Manipulation. | Kizashi Nakano, Kiyoshi Kiyokawa, Daichi Horita, Keiji Yanai, Nobuchika Sakata, Takuji Narumi |
| 2019 | VR | Enchanting Your Noodles: A Gustatory Manipulation Interface by Using GAN-based Real-time Food-to-Food Translation. | Kizashi Nakano, Kiyoshi Kiyokawa, Daichi Horita, Keiji Yanai, Nobuchika Sakata, Takuji Narurni |
| 2019 | VR | Speech-Driven Facial Animation by LSTM-RNN for Communication Use. | Ryosuke Nishimura, Nobuchika Sakata, Kensuke Harada, Tomu Tominaga, Kiyoshi Kiyokawa, Yoshinori Hijikata |
| 2019 | VR | Evaluation of Pointing Interfaces with an AR Agent for Multi-section Information Guidance. | Nattaon Techasarntikul, Tomohiro Mashita, Photchara Ratsamee, Yuki Uranishi, Haruo Takemura, Jason Orlosky, Kiyoshi Kiyokawa |
| 2018 | ISMAR | Obstacle Avoidance Method in Real Space for Virtual Reality Immersion. | Kohei Kanamori, Nobuchika Sakata, Tomu Tominaga, Yoshinori Hijikata, Kensuke Harada, Kiyoshi Kiyokawa |
| 2018 | ISMAR | Walking Support in Real Space Using Social Force Model When Wearing Immersive HMD. | Kohei Kanamori, Nobuchika Sakata, Tomu Tominaga, Yoshinori Hijikata, Kensuke Harada, Kiyoshi Kiyokawa |
| 2018 | ISMAR | International Workshop on Comfort Intelligence with AR for Autonomous Vehicle 2018. | Masayuki Kanbara, Itaru Kitahara, Kiyoshi Kiyokawa |
| 2018 | ISMAR | IntelliPupil: Pupillometric Light Modulation for Optical See-Through Head-Mounted Displays. | Chang Liu, Alexander Plopski, Kiyoshi Kiyokawa, Photchara Ratsamee, Jason Orlosky |
| 2018 | ISMAR | Toward More Believable VR by Smooth Transition Between Real and Virtual Environments via Omnidirectional Video. | Shingo Okeda, Hikari Takehara, Norihiko Kawai, Nobuchika Sakata, Tomokazu Sato, Takuma Tanaka, Kiyoshi Kiyokawa |
| 2017 | EGVE | A Mutual Motion Capture System for Face-to-face Collaboration. | Atsuyuki Nakamura, Kiyoshi Kiyokawa, Photchara Ratsamee, Tomohiro Mashita, Yuki Uranishi, Haruo Takemura |
| 2017 | HAI | Exploring Proxemics for Human-Drone Interaction. | Alexander Yeh, Photchara Ratsamee, Kiyoshi Kiyokawa, Yuki Uranishi, Tomohiro Mashita, Haruo Takemura, Morten Fjeld, Mohammad Obaid |
| 2017 | ISMAR | DotWarp: Dynamic Object Timewarping for Video See-Through Augmented Reality. | Peter Kim, Jason Orlosky, Kiyoshi Kiyokawa, Photchara Ratsamee, Tomohiro Mashita |
| 2017 | ISMAR | Realtime Generation of Caustic Images Using a Deep Neural Network. | Takurou Okamoto, Yuki Uranishi, Tomohiro Mashita, Photchara Ratsamee, Kiyoshi Kiyokawa, Haruo Takemura |
| 2017 | ISMAR | VisMerge: Light Adaptive Vision Augmentation via Spectral and Temporal Fusion of Non-visible Light. | Jason Orlosky, Peter Kim, Kiyoshi Kiyokawa, Tomohiro Mashita, Photchara Ratsamee, Yuki Uranishi, Haruo Takemura |
| 2017 | IUI | Adaptive View Management for Drone Teleoperation in Complex 3D Structures. | John Thomason, Photchara Ratsamee, Kiyoshi Kiyokawa, Pakpoom Kriangkomol, Jason Orlosky, Tomohiro Mashita, Yuki Uranishi, Haruo Takemura |
| 2017 | VR | Monocular focus estimation method for a freely-orienting eye using Purkinje-Sanson images. | Yuta Itoh, Jason Orlosky, Kiyoshi Kiyokawa, Toshiyuki Amano, Maki Sugimoto |
| 2016 | EGVE | Simulation based Camera Localization under a Variable Lighting Environment. | Tomohiro Mashita, Alexander Plopski, Akira Kudo, Tobias Hllerer, Kiyoshi Kiyokawa, Haruo Takemura |
| 2016 | EGVE | Dynamic View Expansion for Improving Visual Search in Video See-through AR. | Yuki Yano, Jason Orlosky, Kiyoshi Kiyokawa, Haruo Takemura |
| 2016 | ISMAR | A Transitional AR Furniture Arrangement System with Automatic View Recommendation. | Mami Mori, Jason Orlosky, Kiyoshi Kiyokawa, Haruo Takemura |
| 2016 | ISMAR | Improving Localization under Varying Illumination. | Alexander Plopski, Tomohiro Mashita, Akira Kudo, Tobias Hllerer, Kiyoshi Kiyokawa, Haruo Takemura |
| 2016 | ISMAR | Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras. | Alexander Plopski, Jason Orlosky, Yuta Itoh, Christian Nitschke, Kiyoshi Kiyokawa, Gudrun Klinker |
| 2016 | OZCHI | OzCHI 2016 workshop proposal: the First International Workshop on Mixed and Augmented Reality Innovations (MARI). | Kiyoshi Kiyokawa, Hideo Saito, Bruce H. Thomas, Woontack Woo |
| 2016 | SIGGRAPH | Laplacian vision: augmenting motion prediction via optical see-through head-mounted displays and projectors. | Yuta Itoh, Yuichi Hiroi, Jiu Otsuka, Maki Sugimoto, Jason Orlosky, Kiyoshi Kiyokawa, Gudrun Klinker |
| 2016 | VR | OST Rift: Temporally consistent augmented reality with a consumer optical see-through head-mounted display. | Yuta Itoh, Jason Orlosky, Manuel J. Huber, Kiyoshi Kiyokawa, Gudrun Klinker |
| 2016 | VR | Spatial consistency perception in optical and video see-through head-mounted augmentations. | Alexander Plopski, Kenneth R. Moser, Kiyoshi Kiyokawa, J. Edward Swan II, Haruo Takemura |
| 2015 | EGVE | Hybrid Eye Tracking: Combining Iris Contour and Corneal Imaging. | Alexander Plopski, Christian Nitschke, Kiyoshi Kiyokawa, Dieter Schmalstieg, Haruo Takemura |
| 2015 | ISMAR | Collaboration in Mediated and Augmented Reality (CiMAR) Summary. | Stephan G. Lukosch, Mark Billinghurst, Kiyoshi Kiyokawa, Steven K. Feiner, Leila Alem |
| 2015 | IUI | Halo Content: Context-aware Viewspace Management for Non-invasive Augmented Reality. | Jason Orlosky, Kiyoshi Kiyokawa, Takumi Toyama, Daniel Sonntag |
| 2015 | IUI | Attention Engagement and Cognitive State Analysis for Augmented Reality Text Display Functions. | Takumi Toyama, Daniel Sonntag, Jason Orlosky, Kiyoshi Kiyokawa |
| 2015 | SIGGRAPH | HapSticks: tool-mediated interaction with grounding-free haptic interface. | Ginga Kato, Yoshihiro Kuroda, Ilana Nisky, Kiyoshi Kiyokawa, Haruo Takemura |
| 2014 | AINA | A Menu-Based Content Search System Based on Relationships between Mobile User Context and Information Needs. | Mayu Iwata, Hiroki Miyamoto, Takahiro Hara, Kentaro Shimatani, Tomohiro Mashita, Kiyoshi Kiyokawa, Shojiro Nishio, Haruo Takemura |
| 2014 | AVI | A natural interface for multi-focal plane head mounted displays using 3D gaze. | Takumi Toyama, Daniel Sonntag, Jason Orlosky, Kiyoshi Kiyokawa |
| 2014 | EGVE | Investigation of Dynamic View Expansion for Head-Mounted Displays with Head Tracking in Virtual Environments. | Yuki Yano, Kiyoshi Kiyokawa, Andrei Sherstyuk, Tomohiro Mashita, Haruo Takemura |
| 2014 | HCI | Using Eye-Gaze and Visualization to Augment Memory - A Framework for Improving Context Recognition and Recall. | Jason Orlosky, Takumi Toyama, Daniel Sonntag, Kiyoshi Kiyokawa |
| 2014 | ISMAR | Analysing the effects of a wide field of view augmented reality display on search performance in divided attention tasks. | Naohiro Kishishita, Kiyoshi Kiyokawa, Jason Orlosky, Tomohiro Mashita, Haruo Takemura, Ernst Kruijff |
| 2014 | ISMAR | Collaboration in mediated and augmented reality. | Stephan G. Lukosch, Mark Billinghurst, Kiyoshi Kiyokawa, Leila Alem |
| 2014 | ISMAR | Corneal imaging in localization and HMD interaction. | Alexander Plopski, Kiyoshi Kiyokawa, Haruo Takemura, Christian Nitschke |
| 2014 | VR | The effectiveness of an AR-based context-aware assembly support system in object assembly. | Bui Minh Khuong, Kiyoshi Kiyokawa, Andrew Miller, Joseph J. La Viola, Tomohiro Mashita, Haruo Takemura |
| 2014 | VR | Reflectance and light source estimation for indoor AR Applications. | Alexander Plopski, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura |
| 2013 | CW | Navigation Maps for Virtual Travelers. | Andrei Sherstyuk, Kiyoshi Kiyokawa |
| 2013 | CW | 3D Collision Detection with 2D Terrain Maps. | Andrei Sherstyuk, Kiyoshi Kiyokawa, Yuki Yano |
| 2013 | ISMAR | Program chairs. | Maribeth Gandy, Simon Julier, Kiyoshi Kiyokawa |
| 2013 | ISMAR | In-situ lighting and reflectance estimations for indoor AR systems. | Tomohiro Mashita, Hiroyuki Yasuhara, Alexander Plopski, Kiyoshi Kiyokawa, Haruo Takemura |
| 2013 | ISMAR | Towards intelligent view management: A study of manual text placement tendencies in mobile environments using video see-through displays. | Jason Orlosky, Kiyoshi Kiyokawa, Haruo Takemura |
| 2013 | ISMAR | Management and manipulation of text in dynamic mixed reality workspaces. | Jason Orlosky, Kiyoshi Kiyokawa, Haruo Takemura |
| 2013 | IUI | Dynamic text management for see-through wearable and heads-up display systems. | Jason Orlosky, Kiyoshi Kiyokawa, Haruo Takemura |
| 2013 | VR | A next location prediction method for smartphones using blockmodels. | Jun Fukano, Tomohiro Mashita, Takahiro Hara, Kiyoshi Kiyokawa, Haruo Takemura, Shojiro Nishio |
| 2013 | VR | Learning system for adapting users with user's state classification by vital sensing. | Junya Nakase, Koichi Moriyama, Kiyoshi Kiyokawa, Masayuki Numao, Mayumi Oyama, Satoshi Kurihara |
| 2013 | VR | Pinch-n-Paste: Direct texture transfer interaction in augmented reality. | Atsushi Umakatsu, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura |
| 2012 | ISMAR | Workshop 2: Classifying the AR presentation space. | Steven Feiner, Kiyoshi Kiyokawa, Gudrun Klinker, Marcus Dennis, Charles Woodward |
| 2012 | ISMAR | A waist-mounted ProCam system for remote collaboration. | Shigeki Morishima, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura |
| 2012 | ISMAR | Touch-n-Paste: Direct texture transfer interaction in AR environments. | Atsushi Umakatsu, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura |
| 2012 | ISMAR | Subjective evaluations on perceptual depth of stereo image and effective field of view of a wide-view head mounted projective display with a semi-transparent retro-reflective screen. | Duc Nguyen Van, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura |
| 2012 | ISUVR | Trends and Vision of Head Mounted Display in Augmented Reality. | Kiyoshi Kiyokawa |
| 2012 | VR | Owens Luis - A context-aware multi-modal smart office chair in an ambient environment. | Kiyoshi Kiyokawa, Masahide Hatanaka, Kazufumi Hosoda, Masashi Okada, Hironori Shigeta, Yasunori Ishihara, Fukuhito Ooshita, Hirotsugu Kakugawa, Satoshi Kurihara, Koichi Moriyama |
| 2012 | VR | A content search system for mobile devices based on user context recognition. | Tomohiro Mashita, Daijiro Komaki, Mayu Iwata, Kentaro Shimatani, Hiroki Miyamoto, Takahiro Hara, Kiyoshi Kiyokawa, Haruo Takemura, Shojiro Nishio |
| 2012 | VR | Human activity recognition for a content search system considering situations of smartphone users. | Tomohiro Mashita, Kentaro Shimatani, Mayu Iwata, Hiroki Miyamoto, Daijiro Komaki, Takahiro Hara, Kiyoshi Kiyokawa, Haruo Takemura, Shojiro Nishio |
| 2012 | VR | Adaptive interactive device control by using reinforcement learning in ambient information environment. | Junya Nakase, Koichi Moriyama, Kiyoshi Kiyokawa, Masayuki Numao, Mayumi Oyama, Satoshi Kurihara |
| 2012 | VR | Implementation of a smart office system in an ambient environment. | Hironori Shigeta, Junya Nakase, Yuta Tsunematsu, Kiyoshi Kiyokawa, Masahide Hatanaka, Kazufumi Hosoda, Masashi Okada, Yasunori Ishihara, Fukuhito Ooshita, Hirotsugu Kakugawa, Satoshi Kurihara, Koichi Moriyama |
| 2012 | VRST | Pinch-n-paste: direct texture transfer interaction in augmented reality. | Atsushi Umakatsu, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura |
| 2011 | HCI | Camera-Based In-situ 3D Modeling Techniques for AR Diorama in Ubiquitous Virtual Reality. | Atsushi Umakatsu, Hiroyuki Yasuhara, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura |
| 2009 | HCI | A Context-Aware AR Navigation System Using Wearable Sensors. | Daisuke Takada, Takefumi Ogawa, Kiyoshi Kiyokawa, Haruo Takemura |
| 2009 | VRST | A wide-view parallax-free eye-mark recorder with a hyperboloidal half-silvered mirror. | Erika Sumiya, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura |
| 2008 | VRST | Mutual occlusions on table-top displays in mixed reality applications. | Daniel Kurz, Kiyoshi Kiyokawa, Haruo Takemura |
| 2007 | ISMAR | A Wide Field-of-view Head Mounted Projective Display using Hyperbolic Half-silvered Mirrors. | Kiyoshi Kiyokawa |
| 2006 | ISMAR | A 2D-3D integrated interface for mobile robot control using omnidirectional images and 3D geometric models. | Kensaku Saitoh, Takashi Machida, Kiyoshi Kiyokawa, Haruo Takemura |
| 2005 | ISMAR | A Hybrid Image-Based and Model-Based Telepresence System Using Two-Pass Video Projection onto a 3D Scene Model. | Takefumi Ogawa, Kiyoshi Kiyokawa, Haruo Takemura |
| 2005 | VR | A Study of Depth Visualization Techniques for Virtual Annotations in Augmented Reality. | Kengo Uratani, Takashi Machida, Kiyoshi Kiyokawa, Haruo Takemura |
| 2005 | VRST | A 2D-3D integrated environment for cooperative work. | Kousuke Nakashima, Takashi Machida, Kiyoshi Kiyokawa, Haruo Takemura |
| 2004 | ISWC | Tracking of User Position and Orientation by Stereo Measurement of Infrared Markers and Orientation Sensing. | Masaki Maeda, Takefumi Ogawa, Kiyoshi Kiyokawa, Haruo Takemura |
| 2004 | VR | Unified Gesture-Based Interaction Techniques for Object Manipulation and Navigation in a Large-Scale Virtual Environment. | Yusuke Tomozoe, Takashi Machida, Kiyoshi Kiyokawa, Haruo Takemura |
| 2003 | Interact | A High Immersive Tele- Directing System Using CyberDome. | Tomoaki Adachi, Takefumi Ogawa, Kiyoshi Kiyokawa, Haruo Takemura |
| 2003 | ISMAR | An Occlusion-Capable Optical See-through Head Mount Display for Supporting Co-located Collaboration. | Kiyoshi Kiyokawa, Mark Billinghurst, Bruce Campbell, Eric Woods |
| 2002 | CHI | AR Pad: an interface for face-to-face AR collaboration. | D. Mogilev, Kiyoshi Kiyokawa, Mark Billinghurst, J. Pair |
| 2002 | ISMAR | Communication Behaviors of Co-Located Users in Collaborative AR Interfaces. | Kiyoshi Kiyokawa, Mark Billinghurst, Sean Hayes, Anoop Gupta, Yuki Sannohe, Hirokazu Kato |
| 2002 | SIGGRAPH | Occlusive optical see-through displays in a collaborative setup. | Kiyoshi Kiyokawa, Hiroyuki Ohno, Yoshinori Kurata |
| 2001 | ISMAR | MR2 (MR Square): A Mixed-Reality Meeting Room. | Kiyoshi Kiyokawa, Makoto Niimi, Tsuyoshi Ebina, Hiroyuki Ohno |
| 2000 | ISMAR | An optical see-through display for mutual occlusion of real and virtual environments. | Kiyoshi Kiyokawa, Yoshinori Kurata, Hiroyuki Ohno |
| 1998 | ICPR | An augmented reality system using a real-time vision based registration. | Takashi Okuma, Kiyoshi Kiyokawa, Haruo Takemura, Naokazu Yokoya |
| 1997 | HCI | Manipulation Aid for Two-Handed 3-D Designing Within a Shared Virtual Environment. | Kiyoshi Kiyokawa, Haruo Takemura, Naokazu Yokoya |
| 1996 | VRST | VLEGO: a simple two-handed modeling environment based on toy blocks. | Kiyoshi Kiyokawa, Haruo Takemura, Yoshiaki Katayama, Hidehiko Iwasa, Naokazu Yokoya |