| 2025 | CHIRA | Playing by Ear: Advancements in Sound-Based Game Accessibility. | Alexander Espeseth, Ivar Kjellmo, Kjetil Raaen |
| 2024 | QoMEX | Is VR Mainstream yet? A Survey of the Norwegian Public's Familiarity, Acceptance, and Use. | Ragnhild Eg, Kjetil Raaen |
| 2022 | QoMEX | When Every Millisecond Counts: The Impact of Delay in VR Gaming. | Saeed Shafiee Sabet, Ragnhild Eg, Kjetil Raaen, Muhammad Oasim, Michael Riegler, Pl Halvorsen |
| 2021 | MMSys | Datasets: Moving Target Selection with Delay. | Shengmei Liu, Mark Claypool, Andy Cockburn, Ragnhild Eg, Carl Gutwin, Kjetil Raaen |
| 2021 | SIGITE | Are you one of us?: How Employers Prioritize among IT Graduates. | Per Lauvs, Kjetil Raaen, Anders Olof Larsson |
| 2019 | MMSys | Playing with delay: an interactive VR demonstration. | Kjetil Raaen, Ragnhild Eg, Ivar Kjellmo |
| 2018 | QoMEX | Playing with Delay: With Poor Timing Comes Poor Performance, and Experience Follows Suit. | Ragnhild Eg, Kjetil Raaen, Mark Claypool |
| 2017 | MMM | Modeling User Performance for Moving Target Selection with a Delayed Mouse. | Mark Claypool, Ragnhild Eg, Kjetil Raaen |
| 2016 | MMSys | How to demonstrate delay?: let's play! | Ragnhild Eg, Kjetil Raaen |
| 2015 | HCI | Instantaneous Human-Computer Interactions: Button Causes and Screen Effects. | Kjetil Raaen, Ragnhild Eg |
| 2015 | MMSys | How much delay is there really in current games? | Kjetil Raaen, Andreas Petlund |
| 2013 | EuroPar | Games for Research: A Comparative Study of Open Source Game Projects. | Stig Magnus Halvorsen, Kjetil Raaen |
| 2013 | EuroPar | Is Today's Public Cloud Suited to Deploy Hardcore Realtime Services? - A CPU Perspective. | Kjetil Raaen, Andreas Petlund, Pl Halvorsen |