| 2026 | VR | You Walkin' to Me? How Footstep Sound Primes Anticipation in Virtual Pedestrian Collision Avoidance. | Aline Hufschmitt, Agathe Bilhaut, Ludovic Hoyet, Julien Pettr, Anne-Hlne Olivier |
| 2025 | VR | IEEE VR 2025 Workshops Next Generation of Avatars (NGA). | Franck Multon, Ludovic Hoyet, Quentin Avril, Victoria Fernndez Abrevaya |
| 2025 | VISIGRAPP | Evaluation of Body Parts Representations in Motion Reconstruction. | Philippe de Clermont Gallerande, Quentin Avril, Philippe Henri Gosselin, Ferran Argelaguet, Ludovic Hoyet |
| 2022 | MIG | Impact of Self-Contacts on Perceived Pose Equivalences. | Jean Basset, Badr Ouannas, Ludovic Hoyet, Franck Multon, Stefanie Wuhrer |
| 2022 | MIG | A new framework for the evaluation of locomotive motion datasets through motion matching techniques. | Vicenzo Abichequer Sangalli, Ludovic Hoyet, Marc Christie, Julien Pettr |
| 2022 | VR | The Stare-in-the-Crowd Effect in Virtual Reality. | Pierre Raimbaud, Alberto Jovane, Katja Zibrek, Claudio Pacchierotti, Marc Christie, Ludovic Hoyet, Julien Pettr, Anne-Hlne Olivier |
| 2022 | VR | Proximity in VR: The Importance of Character Attractiveness and Participant Gender. | Katja Zibrek, Benjamin Niay, Anne-Hlne Olivier, Julien Pettr, Ludovic Hoyet, Rachel McDonnell |
| 2021 | CHI | Towards "Avatar-Friendly" 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality. | Diane Dewez, Ludovic Hoyet, Anatole Lcuyer, Ferran Argelaguet-Sanz |
| 2021 | IVA | Reactive Virtual Agents: A Viewpoint-Driven Approach for Bodily Nonverbal Communication. | Pierre Raimbaud, Alberto Jovane, Katja Zibrek, Claudio Pacchierotti, Marc Christie, Ludovic Hoyet, Julien Pettr, Anne-Hlne Olivier |
| 2021 | MIG | Perception of Motion Variations in Large-Scale Virtual Human Crowds. | Robin Adili, Benjamin Niay, Katja Zibrek, Anne-Hlne Olivier, Julien Pettr, Ludovic Hoyet |
| 2021 | VR | Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions. | Iana Podkosova, Katja Zibrek, Julien Pettr, Ludovic Hoyet, Anne-Hlne Olivier |
| 2020 | EGVE | Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR. | Rebecca Fribourg, Evan Blanpied, Ludovic Hoyet, Anatole Lcuyer, Ferran Argelaguet |
| 2020 | ISMAR | Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual Reality. | Diane Dewez, Ludovic Hoyet, Anatole Lcuyer, Ferran Argelaguet |
| 2020 | VR | Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density. | Florian Berton, Ludovic Hoyet, Anne-Hlne Olivier, Julien Bruneau, Olivier Le Meur, Julien Pettr |
| 2020 | VR | Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality. | Katja Zibrek, Benjamin Niay, Anne-Hlne Olivier, Ludovic Hoyet, Julien Pettr, Rachel McDonnell |
| 2019 | ISMAR | Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality. | Diane Dewez, Rebecca Fribourg, Ferran Argelaguet, Ludovic Hoyet, Daniel Mestre, Mel Slater, Anatole Lcuyer |
| 2019 | MIG | The Influence of Step Length to Step Frequency Ratio on the Perception of Virtual Walking Motions. | Benjamin Niay, Anne-Hlne Olivier, Julien Pettr, Ludovic Hoyet |
| 2019 | VR | Studying Gaze Behaviour during Collision Avoidance with a Virtual Walker: Influence of the Virtual Reality Setup. | Florian Berton, Anne-Hlne Olivier, Julien Bruneau, Ludovic Hoyet, Julien Pettr |
| 2018 | FedCSIS | Feature Selection in Time-Series Motion Databases. | Antonio Mucherino, Florian Elain, Ludovic Hoyet, Richard Kulpa |
| 2018 | MIG | Surface based motion retargeting by preserving spatial relationship. | Zhiguang Liu, Antonio Mucherino, Ludovic Hoyet, Franck Multon |
| 2018 | VR | Studying the Sense of Embodiment in VR Shared Experiences. | Rebecca Fribourg, Ferran Argelaguet, Ludovic Hoyet, Anatole Lcuyer |
| 2017 | FedCSIS | A Distance-Based Approach for Human Posture Simulations. | Antonio Mucherino, Douglas Soares Gonalves, Antonin Bernardin, Ludovic Hoyet, Franck Multon |
| 2017 | MIG | Normalized Euclidean distance matrices for human motion retargeting. | Antonin Bernardin, Ludovic Hoyet, Antonio Mucherino, Douglas Soares Gonalves, Franck Multon |
| 2016 | VR | The role of interaction in virtual embodiment: Effects of the virtual hand representation. | Ferran Argelaguet, Ludovic Hoyet, Michael Trico, Anatole Lcuyer |
| 2013 | MIG | Emotion Capture: Emotionally Expressive Characters for Games. | Cathy Ennis, Ludovic Hoyet, Arjan Egges, Rachel McDonnell |
| 2012 | SCA | Evaluating the Plausibility of Edited Throwing Animations. | Michele Vicovaro, Ludovic Hoyet, Luigi Burigana, Carol O'Sullivan |
| 2011 | SCA | Perceptual evaluation of footskate cleanup. | Martin Prazk, Ludovic Hoyet, Carol O'Sullivan |
| 2010 | MIG | Perception Based Real-Time Dynamic Adaptation of Human Motions. | Ludovic Hoyet, Franck Multon, Taku Komura, Anatole Lcuyer |
| 2010 | MIG | Responsive Action Generation by Physically-Based Motion Retrieval and Adaptation. | Xiubo Liang, Ludovic Hoyet, Weidong Geng, Franck Multon |
| 2010 | VRST | Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting. | Ludovic Hoyet, Franck Multon, Anatole Lcuyer, Taku Komura |
| 2008 | MIG | From Motion Capture to Real-Time Character Animation. | Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura |
| 2007 | VRST | Interactive control of physically-valid aerial motion: application to VR training system for gymnasts. | Franck Multon, Ludovic Hoyet, Taku Komura, Richard Kulpa |