| 2026 | FDG | When Worlds Collide: How Real Collisions and Fear of Colliding Influence the User Experience in VR. | Patrizia Ring, Marc Pricken, Maic Masuch |
| 2025 | CHI | Virtual Visits, Real Emotions: Designing Social VR Experiences for Imprisoned Fathers and their Children. | Linda Graf, Leslie Scholemann, Philipp Sykownik, Johannes Fuss, Maic Masuch |
| 2025 | CHI | It's All Fun and Games, Until Someone Gets Hurt: How Game Pace and Player Movement Influence the User Experience in VR. | Patrizia Ring, Annika Hemsing, Maic Masuch |
| 2025 | CHI | Long-Term Effects of User Expertise and Application Design on Collision Anxiety in VR Games. | Patrizia Ring, Maic Masuch |
| 2025 | FDG | Virtual Proximity, Real Anxiety: How Co-located VR Gameplay Increases Mutual Player Distance and Fear of Colliding. | Julius Tietenberg, Patrizia Ring, Maic Masuch |
| 2025 | VRST | I feel you: The Impact of Emotional Virtual Characters on Emotional State, Player Experience, and Connectedness in VR Games. | Linda Graf, Gian Luca Dossena, Maic Masuch |
| 2024 | CHI | Development and Validation of the Collision Anxiety Questionnaire for VR Applications. | Patrizia Ring, Julius Tietenberg, Katharina Emmerich, Maic Masuch |
| 2024 | FDG | The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games. | Linda Graf, Katharina Emmerich, Stefan Liszio, Maic Masuch |
| 2023 | CHI | VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality. | Philipp Sykownik, Sukran Karaosmanoglu, Katharina Emmerich, Frank Steinicke, Maic Masuch |
| 2023 | IVA | Depressed Virtual Agents: Development of a Playful VR Application for the Training of Child and Adolescent Psychiatry Students. | Linda Graf, Gertraud Gradl-Dietsch, Maic Masuch |
| 2023 | VR | Measuring Collision Anxiety in XR Exergames. | Patrizia Ring, Maic Masuch |
| 2022 | CHI | Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR. | Philipp Sykownik, Divine Maloney, Guo Freeman, Maic Masuch |
| 2022 | VR | Emotional Support Companions in Virtual Reality. | Linda Graf, Sophie Abramowski, Melina Bafeld, Kirsten Gerschermann, Marius Griehammer, Leslie Scholemann, Maic Masuch |
| 2021 | VR | The Most Social Platform Ever? A Survey about Activities & Motives of Social VR Users. | Philipp Sykownik, Linda Graf, Christoph Zils, Maic Masuch |
| 2020 | VRST | The Experience of Social Touch in Multi-User Virtual Reality. | Philipp Sykownik, Maic Masuch |
| 2018 | CHI | Watch Me Play: Does Social Facilitation Apply to Digital Games? | Katharina Emmerich, Maic Masuch |
| 2017 | FDG | The influence of social entities in virtual reality games on player experience and immersion. | Stefan Liszio, Katharina Emmerich, Maic Masuch |
| 2014 | CHI | Altering gameplay behavior using stereoscopic 3D vision-based video game design. | Jonas Schild, Joseph J. LaViola Jr., Maic Masuch |
| 2013 | CHI | Creating and analyzing stereoscopic 3D graphical user interfaces in digital games. | Jonas Schild, Liane Blicke, Joseph J. LaViola Jr., Maic Masuch |
| 2013 | FDG | Helping friends or fighting foes: The influence of collaboration and competition on player experience. | Katharina Emmerich, Maic Masuch |
| 2012 | CHI | Understanding user experience in stereoscopic 3D games. | Jonas Schild, Joseph J. LaViola Jr., Maic Masuch |
| 2012 | ICEC | Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games. | Kathrin Maria Gerling, Frank P. Schulte, Jan D. Smeddinck, Maic Masuch |
| 2012 | ICEC | 2nd Workshop on Game Development and Model-Driven Software Development. | Robert Walter, Maic Masuch, Mathias Funk |
| 2010 | FDG | ABC-Sprints: adapting Scrum to academic game development courses. | Jonas Schild, Robert Walter, Maic Masuch |
| 2005 | DIGRA | Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds. | Niklas Rber, Maic Masuch |
| 2004 | GI | Unkonventionelle Interfaces fr Computerspiele. | Maic Masuch |
| 2004 | GI | Croquet als Plattform fr gemeinsam gestaltete Welten. | Jochen Schneider, Maic Masuch |
| 2000 | IV | 3D Illustrative Effects for Animating Line Drawings. | Tobias Isenberg, Maic Masuch, Thomas Strothotte |
| 1999 | CGI | Visualizing Knowledge about Virtual Reconstructions of Ancient Architecture. | Thomas Strothotte, Maic Masuch, Tobias Isenberg |
| 1999 | SIGGRAPH | Speedlines: depicting motion in motionless pictures. | Maic Masuch, Stefan Schlechtweg, Ronny Schulz |
| 1998 | IV | Visualising Ancient Architecture using Animating Line Drawings. | Maic Masuch, Thomas Strothotte |