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Maic Masuch

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

31

Venues

11

Active years

1998–2026

Best venue rank

A*

Where they publish

Papers

31 indexed papers, newest first.

YearVenueTitleAuthors
2026FDGWhen Worlds Collide: How Real Collisions and Fear of Colliding Influence the User Experience in VR.Patrizia Ring, Marc Pricken, Maic Masuch
2025CHIVirtual Visits, Real Emotions: Designing Social VR Experiences for Imprisoned Fathers and their Children.Linda Graf, Leslie Scholemann, Philipp Sykownik, Johannes Fuss, Maic Masuch
2025CHIIt's All Fun and Games, Until Someone Gets Hurt: How Game Pace and Player Movement Influence the User Experience in VR.Patrizia Ring, Annika Hemsing, Maic Masuch
2025CHILong-Term Effects of User Expertise and Application Design on Collision Anxiety in VR Games.Patrizia Ring, Maic Masuch
2025FDGVirtual Proximity, Real Anxiety: How Co-located VR Gameplay Increases Mutual Player Distance and Fear of Colliding.Julius Tietenberg, Patrizia Ring, Maic Masuch
2025VRSTI feel you: The Impact of Emotional Virtual Characters on Emotional State, Player Experience, and Connectedness in VR Games.Linda Graf, Gian Luca Dossena, Maic Masuch
2024CHIDevelopment and Validation of the Collision Anxiety Questionnaire for VR Applications.Patrizia Ring, Julius Tietenberg, Katharina Emmerich, Maic Masuch
2024FDGThe Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games.Linda Graf, Katharina Emmerich, Stefan Liszio, Maic Masuch
2023CHIVR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality.Philipp Sykownik, Sukran Karaosmanoglu, Katharina Emmerich, Frank Steinicke, Maic Masuch
2023IVADepressed Virtual Agents: Development of a Playful VR Application for the Training of Child and Adolescent Psychiatry Students.Linda Graf, Gertraud Gradl-Dietsch, Maic Masuch
2023VRMeasuring Collision Anxiety in XR Exergames.Patrizia Ring, Maic Masuch
2022CHISomething Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR.Philipp Sykownik, Divine Maloney, Guo Freeman, Maic Masuch
2022VREmotional Support Companions in Virtual Reality.Linda Graf, Sophie Abramowski, Melina Bafeld, Kirsten Gerschermann, Marius Griehammer, Leslie Scholemann, Maic Masuch
2021VRThe Most Social Platform Ever? A Survey about Activities & Motives of Social VR Users.Philipp Sykownik, Linda Graf, Christoph Zils, Maic Masuch
2020VRSTThe Experience of Social Touch in Multi-User Virtual Reality.Philipp Sykownik, Maic Masuch
2018CHIWatch Me Play: Does Social Facilitation Apply to Digital Games?Katharina Emmerich, Maic Masuch
2017FDGThe influence of social entities in virtual reality games on player experience and immersion.Stefan Liszio, Katharina Emmerich, Maic Masuch
2014CHIAltering gameplay behavior using stereoscopic 3D vision-based video game design.Jonas Schild, Joseph J. LaViola Jr., Maic Masuch
2013CHICreating and analyzing stereoscopic 3D graphical user interfaces in digital games.Jonas Schild, Liane Blicke, Joseph J. LaViola Jr., Maic Masuch
2013FDGHelping friends or fighting foes: The influence of collaboration and competition on player experience.Katharina Emmerich, Maic Masuch
2012CHIUnderstanding user experience in stereoscopic 3D games.Jonas Schild, Joseph J. LaViola Jr., Maic Masuch
2012ICECGame Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games.Kathrin Maria Gerling, Frank P. Schulte, Jan D. Smeddinck, Maic Masuch
2012ICEC2nd Workshop on Game Development and Model-Driven Software Development.Robert Walter, Maic Masuch, Mathias Funk
2010FDGABC-Sprints: adapting Scrum to academic game development courses.Jonas Schild, Robert Walter, Maic Masuch
2005DIGRAPlaying Audio-only Games: A compendium of interacting with virtual, auditory Worlds.Niklas Rber, Maic Masuch
2004GIUnkonventionelle Interfaces fr Computerspiele.Maic Masuch
2004GICroquet als Plattform fr gemeinsam gestaltete Welten.Jochen Schneider, Maic Masuch
2000IV3D Illustrative Effects for Animating Line Drawings.Tobias Isenberg, Maic Masuch, Thomas Strothotte
1999CGIVisualizing Knowledge about Virtual Reconstructions of Ancient Architecture.Thomas Strothotte, Maic Masuch, Tobias Isenberg
1999SIGGRAPHSpeedlines: depicting motion in motionless pictures.Maic Masuch, Stefan Schlechtweg, Ronny Schulz
1998IVVisualising Ancient Architecture using Animating Line Drawings.Maic Masuch, Thomas Strothotte