| 2022 | DIGRA | Design of a Serious Game for Cybersecurity Ethics Training. | Malcolm Ryan, Mitchell W. McEwan, Vedant Sansare, Paul Formosa, Deborah Richards, Michael Hitchens |
| 2018 | PKAW | Incremental Acquisition of Values to Deal with Cybersecurity Ethical Dilemmas. | Deborah Richards, Virginia Dignum, Malcolm Ryan, Michael Hitchens |
| 2016 | DIGRA | Four Lenses for Designing Morally Engaging Games. | Malcolm Ryan, Dan Staines, Paul Formosa |
| 2014 | AAAI | Efficiently Implementing GOLOG with Answer Set Programming. | Malcolm Ryan |
| 2013 | FDG | That Ball Game: A game for teaching game design. | Malcolm Ryan |
| 2013 | ICIDS | Generating Stories with Morals. | Margaret Krystyna Sarlej, Malcolm Ryan |
| 2011 | FDG | Beachcomber: a game for the visually impaired. | Nathan Ching, Melody Wang, Malcolm Ryan, Ralph Stevenson, Clare Andreallo |
| 2011 | FDG | Crafty dynamic vendor pricing in computer role-playing games. | Dominic Gurto, Malcolm Ryan, Alan Blair |
| 2010 | ICRA | Constraint-based multi-robot path planning. | Malcolm Ryan |
| 2007 | IJCAI | Graph Decomposition for Efficient Multi-Robot Path Planning. | Malcolm Ryan |
| 2007 | IE | Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design. | Malcolm Ryan |
| 2007 | IE | The tale of Peter Rabbit: a case-study in story-sense reasoning. | Malcolm Ryan, Nicholas Hannah, Joshua Lobb |
| 2000 | ICML | Learning to Fly: An Application of Hierarchical Reinforcement Learning. | Malcolm Ryan, Mark D. Reid |
| 2000 | ILP | Using ILP to Improve Planning in Hierarchical Reinforcement Learning. | Mark D. Reid, Malcolm Ryan |
| 1996 | AI | Reinforcement Learning for Real-World Control Applications. | Mark D. Pendrith, Malcolm Ryan |