| 2023 | CHI | Tutor In-sight: Guiding and Visualizing Students' Attention with Mixed Reality Avatar Presentation Tools. | Santawat Thanyadit, Matthias Heintz, Effie L.-C. Law |
| 2020 | iLRN | Work-in-progress - ARETE - An Interactive Educational System using Augmented Reality. | Stefano Masneri, Ana Dominguez, Fridolin Wild, Jeroen Pronk, Matthias Heintz, Jennifer Tiede, Adina Nistor, Giuseppe Chiazzese, Eleni E. Mangina |
| 2018 | NordiCHI | Pdotcapturer and Pdotanalyser: participatory design online tools for asynchronous idea capturing and analysis. | Matthias Heintz, Effie Lai-Chong Law |
| 2016 | CHI | Understanding the Relationship between Frustration and the Severity of Usability Problems: What can Psychophysiological Data (Not) Tell Us? | Anders Bruun, Effie Lai-Chong Law, Matthias Heintz, Lana H. A. Alkly |
| 2016 | NordiCHI | Asserting Real-Time Emotions through Cued-Recall: Is it Valid? | Anders Bruun, Effie Lai-Chong Law, Matthias Heintz, Poul Svante Eriksen |
| 2016 | NordiCHI | Challenges and Resolutions for Engaging Teachers and Students in Participatory Design of Online Science Learning Resources. | Matthias Heintz, Effie Lai-Chong Law |
| 2015 | EDUCON | A survey on the usage of online labs in science education: Challenges and implications. | Matthias Heintz, Effie Lai-Chong Law, Constantinos Manoli, Zacharias C. Zacharia, Siswa A. N. van Riesen |
| 2015 | Interact | Paper or Pixel? Comparing Paper- and Tool-Based Participatory Design Approaches. | Matthias Heintz, Effie Lai-Chong Law, Samaneh Soleimani |
| 2014 | CHI | Pdot: participatory design online tool. | Matthias Heintz, Effie L.-C. Law, Sten Govaerts, Adrian Holzer, Denis Gillet |
| 2010 | ITiCSE | embed4Auto: a PLE for software modelling. | Jrgen Brstler, mer Faruk Bay, Meltem Huri Baturay, Sonja Trapp, Matthias Heintz, Sebastian Weber |
| 2010 | ITiCSE | Sharing and discussing UML modeling exercises in a PLE. | Jrgen Brstler, Dimitris Dranidis, Ervin Ramollari, Sonja Trapp, Matthias Heintz, Sebastian Weber |
| 2009 | HCI | "Where Did I Put That?" - Effectiveness of Kinesthetic Memory in Immersive Virtual Environments. | Achim Ebert, Matthias Deller, Daniel Steffen, Matthias Heintz |