| 2023 | HCI | Toward a Gesture System Architecture in Extended Reality Based on a Multi-dimensional Taxonomy of Gestures. | Powen Yao, Tian Yang, Michael Zyda |
| 2022 | HCI | Integrating Sensor Fusion with Pose Estimation for Simulating Human Interactions in Virtual Reality. | Pranavi Jalapati, Satya Naraparaju, Powen Yao, Michael Zyda |
| 2022 | HCI | Flick Typing: A New VR Text Input System Based on Space Gestures. | Tian Yang, Powen Yao, Michael Zyda |
| 2022 | HCI | Using Multi-modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality. | Powen Yao, Yu Hou, Yuan He, Da Cheng, Huanpu Hu, Michael Zyda |
| 2022 | HCI | Virtual Equipment System: First Evaluation of Egocentric Virtual Equipment for Sensory Settings. | Powen Yao, Shitong Shen, Michael Zyda |
| 2022 | HCI | Virtual Equipment System: Toward Bag of Holding and Other Extradimensional Storage in Extended Reality. | Powen Yao, Zhankai Ye, Michael Zyda |
| 2022 | VR | Flick Typing: Toward A New XR Text Input System Based on 3D Gestures and Machine Learning. | Tian Yang, Powen Yao, Michael Zyda |
| 2022 | VR | Toward Using Multi-Modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality. | Powen Yao, Yu Hou, Yuan He, Da Cheng, Huanpu Hu, Michael Zyda |
| 2021 | AAAI | Applied Machine Learning for Games: A Graduate School Course. | Yilei Zeng, Aayush Shah, Jameson Thai, Michael Zyda |
| 2021 | HCI | Virtual Equipment System: Expansion to Address Alternate Contexts. | Powen Yao, Vangelis Lympouridis, Michael Zyda |
| 2021 | VR | Virtual Equipment System: Face Mask and Voodoo Doll for User Privacy and Self-Expression Options in Virtual Reality. | Powen Yao, Vangelis Lympouridis, Michael Zyda |
| 2020 | HCI | Using Reinforcement Learning Agents to Analyze Player Experience. | Tian Zhu, Powen Yao, Michael Zyda |
| 2020 | HCI | Designing Virtual Equipment Systems for VR. | Powen Yao, Tian Zhu, Michael Zyda |
| 2020 | VR | Adjustable Pointer in Virtual Reality for Ergonomic Interaction. | Powen Yao, Tian Zhu, Michael Zyda |
| 2018 | FDG | Exploring the similarity between game events for game level analysis and generation. | Tian Zhu, Bingtang Wang, Michael Zyda |
| 2011 | FlAIRS | EmoCog: Computational Integration of Emotion and Cognitive Architecture. | Jerry Lin, Marc Spraragen, Jim Blythe, Michael Zyda |
| 2011 | IAAI | Testing Cyber Security with Simulated Humans. | Jim Blythe, Aaron Botello, Joseph Sutton, David Mazzocco, Jerry Lin, Marc Spraragen, Michael Zyda |
| 2008 | FDG | Operating a computer science game degree program. | Michael Zyda, Victor Lacour, Chris Swain |
| 2008 | SIGGRAPH | GOGS: USC GamePipe Online Game Server. | Michael Zyda, Devin Rosen, Bharathwaj Nandakumar |
| 2007 | PADS | A Look at the Future of Networked and Mobile Entertainment. | Michael Zyda |
| 2004 | WSC | Keynote Address: Does the Future of Modeling and Simulation Have a Game Face? | Michael Zyda |
| 2003 | CW | This Year in the MOVES Institute. | Michael Zyda, Donald P. Brutzman, Rudy Darken, John Hiles, Ted G. Lewis, Alex Mayberry, Russell Shilling, Joe Sullivan, Alex Callahan, Margaret J. Davis |
| 2003 | ICRA | Design and implementation of MARG sensors for 3-DOF orientation measurement of rigid bodies. | Eric R. Bachmann, Xiaoping Yun, Doug McKinney, Robert B. McGhee, Michael Zyda |
| 2002 | VR | Handling Heterogeneity in Networked Virtual Environments. | Helmuth Trefftz, Ivan Marsic, Michael Zyda |
| 2002 | VR | Tutorial 5: A Hands-On Introduction to Networked Virtual Environments. | Michael Zyda, Don McGregor, Donald P. Brutzman, Andrzej Kapolka |
| 2001 | IROS | An extended Kalman filter for quaternion-based orientation estimation using MARG sensors. | Joo Luis Marins, Xiaoping Yun, Eric R. Bachmann, Robert B. McGhee, Michael Zyda |
| 2001 | VRST | Inertial and magnetic posture tracking for inserting humans into networked virtual environments. | Eric R. Bachmann, Robert B. McGhee, Xiaoping Yun, Michael Zyda |
| 1999 | VR | Extreme VR - Modeling and Simulation for Virtual Worlds (Panel). | Michael R. Macedonia, Michael Zyda, Paul T. Barham, Farid Mamaghani |
| 1998 | VR | Bamboo-a portable system for dynamically extensible, real-time, networked, virtual environments. | Kent Watsen, Michael Zyda |
| 1998 | VRST | Three-tiered interest management for large-scale virtual environments. | Howard Abrams, Kent Watsen, Michael Zyda |
| 1997 | SIGGRAPH | NPSNET-IV: inserting the human into the networked synthetic environment. | Michael Zyda |
| 1997 | WETICE | Virtual Reality Transfer Protocol (VRTP) Design Rationale. | Donald P. Brutzman, Michael Zyda, Kent Watsen, Michael R. Macedonia |
| 1996 | WSC | Modeling and simulation education: is there a need for graduate degrees in modeling and simulation?. | Ralph V. Rogers, Michael Zyda, Edward F. Mykytka, David Bartlett, Michael Bathe |
| 1996 | VRST | The laboratory for human interaction in the virtual environment. | William R. Cockayne, Michael Zyda, Paul T. Barham, Don Brutzman, John Falby |
| 1995 | SIGGRAPH | A national research agenda for virtual reality: report by the National Research Council Committee on VR R&D (panel). | Randy F. Pausch, Walter A. Aviles, Nathaniel I. Durlach, Warren Robinett, Michael Zyda |
| 1995 | VR | Exploiting reality with multicast groups: a network architecture for large-scale virtual environments. | Michael R. Macedonia, Michael Zyda, David R. Pratt, Donald P. Brutzman, Paul T. Barham |
| 1987 | ICRA | Solving global two-dimensional routing problems using snell's law and a search. | R. F. Richbourg, Neil C. Rowe, Michael Zyda, Robert B. McGhee |
| 1986 | ICRA | Exploiting capability constraints to solve global two-dimensional path planning problems. | R. F. Richbourg, Neil C. Rowe, Michael Zyda |
| 1982 | SIGGRAPH | A contour display generation algorithm for VLSI implementation. | Michael Zyda |