| 2026 | HRI | Multi-robot Stimulation for Immersive Robotic Massage with Virtual Therapists. | Naoya Harada, Michiteru Kitazaki, Ryosuke Tasaki |
| 2026 | HRI | Conversational Force Adaptation for Robotic Massage using Recipient Speech. | Hiroki Kimura, Che-Kang Hsu, Takeru Ito, Naoya Harada, Michiteru Kitazaki, Ryosuke Tasaki |
| 2025 | HRI | Kneading-Motion-Based Tactile Feedback for Personalized Robotic Massage Using VR Avatars. | Naoya Harada, Michiteru Kitazaki, Ryosuke Tasaki |
| 2024 | CHI | Embodied Tentacle: Mapping Design to Control of Non-Analogous Body Parts with the Human Body. | Shuto Takashita, Ken Arai, Hiroto Saito, Michiteru Kitazaki, Masahiko Inami |
| 2024 | EGVE | Embodiment from Virtual Hands-and-feet Movements during walking. | Shuya Hirose, Michiteru Kitazaki |
| 2024 | EGVE | Chameleon Eyes: A Visual Augmentation System to Present Independent Field of View to Both Eyes with Single Gaze Control. | Yasuyuki Inoue, Yasunobu Katsumata, Michiteru Kitazaki |
| 2024 | IROS | Design and Evaluation of a Prototype Tactile Scanner for Active Sensing of Proximal Objects. | Amaury Dechaux, Michiteru Kitazaki, J. Lagarde, Gowrishankar Ganesh |
| 2024 | VR | Enhancing Virtual Walking in Lying Position: Upright Perception by Changing Self-Avatar's Posture. | Junya Nakamura, Michiteru Kitazaki |
| 2024 | VR | Robotic VR Massage System: Physical Care Robot with Out-of-Body Experience in Virtual Karesansui. | Naoya Harada, Michiteru Kitazaki, Ryosuke Tasaki |
| 2024 | SiggraphA | Wireless Vibrant Virtual Walker: Wireless Foot Vibration Device for Virtual Walking Experience. | Junya Nakamura, Michiteru Kitazaki |
| 2024 | SiggraphA | SkiWalkerVR: Towards Naturalistic Virtual Walking Using Hand Movements and Foot Vibrations. | Harin Hapuarachchi, Rahm Ranjan, Junya Nakamura, Michiteru Kitazaki, Juno Kim |
| 2023 | SiggraphA | Exploring Embodiment and Usability of Autonomous Prosthetic Limbs through Virtual Reality. | Harin Hapuarachchi, Yasuyuki Inoue, Michiteru Kitazaki |
| 2023 | VRST | Deforming Skin Illusion by Visual-tactile Stimulation. | Gakumaru Haraguchi, Michiteru Kitazaki |
| 2023 | VRST | Effects of Source Location, Loudness, and Understanding of Speech on Interpersonal Distance in a Virtual Environment: Interpersonal Distance in a Virtual Environment. | Kota Takahashi, Yasuyuki Inoue, Michiteru Kitazaki |
| 2022 | EGVE | Sign Language Learning System with Concurrent Shared Avatar Hand in a Virtual Environment: Psychological Evaluation. | Yasunobu Katsumata, Hiroki Ishimoto, Yasuyuki Inoue, Michiteru Kitazaki |
| 2022 | EGVE | Sense of Ownership, Self-location, and Gaze Responses in Virtual Rubber Hand Illusion. | Takumi Komori, Hiroki Ishimoto, Gowrishankar Ganesh, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki |
| 2022 | ISMAR | Embodiment of an Avatar with Unnatural Arm Movements. | Harin Hapuarachchi, Hiroki Ishimoto, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki |
| 2022 | VR | Solitary Jogging with A Virtual Runner using Smartglasses. | Takeo Hamada, Ari Hautasaari, Michiteru Kitazaki, Noboru Koshizuka |
| 2022 | VR | Knowing the Partner's Objective Increases Embodiment towards a Limb Controlled by the Partner. | Harin Hapuarachchi, Michiteru Kitazaki |
| 2022 | VR | Virtual Touch Modulates Perception of Pleasant Touch. | Gakumaru Haraguchi, Michiteru Kitazaki |
| 2022 | VR | Interpersonal Distance to a Speaking Avatar: Loudness Matters Irrespective of Contents. | Kota Takahashi, Yasuyuki Inoue, Michiteru Kitazaki |
| 2021 | HCI | Novel Motion Display for Virtual Walking. | Minori Unno, Ken Yamaoka, Vibol Yem, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2021 | SIGGRAPH | Feedback of Rotational Sensation Experienced by Body for Immersive Telepresence. | Vibol Yem, Tsubasa Morita, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2021 | VR | Virtual Walking Generator from Omnidirectional Video with Ground-dependent Foot Vibrations. | Junya Nakamura, Yusuke Matsuda, Tomohiro Amemiya, Yasushi Ikei, Michiteru Kitazaki |
| 2021 | VR | Communications in Virtual Environment Improve Interpersonal Impression. | Yuki Kato, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki |
| 2020 | EGVE | Pseudo Physical Contact and Communication in VRChat: A Study with Survey Method in Japanese Users. | Kazuya Nagamachi, Yuki Kato, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki |
| 2020 | EGVE | Empathy with Human's and Robot's Embarrassments in Virtual Environments. | Maruta Sugiura, Kento Higashihata, Atsushi Sato, Shoji Itakura, Michiteru Kitazaki |
| 2020 | EGVE | Effect of Motion and Hand Shape of a Massage Robot on Social Impression: Exploratory study in a Virtual Environment. | Kyosuke Yamamoto, Yuki Kato, Ryosuke Tasaki, Takuma Akiduki, Tomoaki Mashimo, Atsuo Honna, Michiteru Kitazaki |
| 2020 | HCI | Health Education VR. | Sachiyo Ueda, Satoshi Fujisawa, Yasushi Ikei, Michiteru Kitazaki |
| 2020 | SMC | Assessment of Muscle Fatigue Based on the Reaction Force of Muscles for a Basis of Developing a Massage Robot. | Yasutaka Yasumoto, Takuma Akiduki, Tomoaki Mashimo, Ryosuke Tasaki, Ren Ohmura, Atsuo Honna, Michiteru Kitazaki |
| 2020 | SIGGRAPH | Sense of Agency in Drum Trainer with Multiple Sensation Feedback. | Vibol Yem, Fumiya Miyashita, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2020 | VR | Exploring the Effects of a Virtual Companion on Solitary Jogging Experience. | Takeo Hamada, Ari Hautasaari, Michiteru Kitazaki, Noboru Koshizuka |
| 2020 | VR | Perception of Walking Self-body Avatar Enhances Virtual-walking Sensation. | Yusuke Matsuda, Junya Nakamura, Tomohiro Amemiya, Yasushi Ikei, Michiteru Kitazaki |
| 2019 | EGVE | Visual Presentation For Sports Skill Lerning in VR. | Fumiya Miyashita, Tomohiro Amemiya, Michiteru Kitazaki, Keiko Kasamatsu, Vibol Yem, Yasushi Ikei |
| 2019 | EGVE | Generation of Walking Sensation by Upper Limb Motion. | Gaku Sueta, Naoyuki Saka, Vibol Yem, Tomohiro Amemiya, Michiteru Kitazaki, Makoto Sato, Yasushi Ikei |
| 2019 | EGVE | Airflow Presentation Method for Turning Motion Feedback in VR Environment. | Yujin Suzuki, Vibol Yem, Koichi Hirota, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2019 | EGVE | VR Sickness Reduction in Stereoscopic Video Streaming System 'TwinCam' for a Remote Experience. | Ryunosuke Yagi, Toi Fujie, Tomohiro Amemiya, Michiteru Kitazaki, Vibol Yem, Yasushi Ikei |
| 2019 | EGVE | Visual Search of Interactive Gaze in a Virtual Environment: Detecting Eye Contact is Faster than Gaze Averting. | Kyosuke Yamamoto, Michiteru Kitazaki |
| 2019 | EGVE | Rendering of Walking Sensation for a Sitting User by Lower Limb Motion Display. | Kentaro Yamaoka, Ren Koide, Tomohiro Amemiya, Michiteru Kitazaki, Vibol Yem, Yasushi Ikei |
| 2019 | EGVE | System for Body Motion Capture While Moving in Large Area. | Yusuke Yuasa, Hideki Tamura, Vibol Yem, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2019 | HCI | Rendering of Virtual Walking Sensation by a Vestibular Display. | Koichi Shimizu, Vibol Yem, Kentaro Yamaoka, Gaku Sueta, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2019 | VR | Shared Body by Action Integration of Two Persons: Body Ownership, Sense of Agency and Task Performance. | Takayoshi Hagiwara, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki |
| 2019 | VR | Live Stereoscopic 3D Image with Constant Capture Direction of 360°Cameras for High-Quality Visual Telepresence. | Yasushi Ikei, Vibol Yem, Kento Tashiro, Toi Fujie, Tomohiro Amemiya, Michiteru Kitazaki |
| 2019 | VR | Scrambled Body: A Method to Compare Full Body Illusion and Illusory Body Ownership of Body Parts. | Ryota Kondo, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki |
| 2019 | VR | Parasitic Body: Exploring Perspective Dependency in a Shared Body with a Third Arm. | Ryo Takizawa, Atsushi Hivarna, Adrien Verhulst, Katie Seaborn, Masaaki Fukuoka, Michiteru Kitazaki, Masahiko Inami, Maki Suqirnoto |
| 2019 | VR | Bidirectional Infection Experiences in a Virtual Environment. | Yamato Tani, Satoshi Fujisawa, Takayoshi Hagiwara, Yasushi Ikei, Michiteru Kitazaki |
| 2018 | EGVE | Invisible Long Arm Illusion: Illusory Body Ownership by Synchronous Movement of Hands and Feet. | Ryota Kondo, Sachiyo Ueda, Maki Sugimoto, Kouta Minamizawa, Masahiko Inami, Michiteru Kitazaki |
| 2018 | HCI | Airflow for Body Motion Virtual Reality. | Masato Kurosawa, Yasushi Ikei, Yujin Suzuki, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki |
| 2018 | HCI | Vestibular Display for Walking Sensation in a Virtual Space. | Koichi Shimizu, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki |
| 2018 | VR | Illusory Body Ownership Between Different Body Parts: Synchronization of Right Thumb and Right Arm. | Ryota Kondo, Maki Sugimoto, Kouta Minamizawa, Masahiko Inami, Michiteru Kitazaki, Yamato Tani |
| 2018 | SiggraphA | Social facilitation with virtual jogging companion on smartglasses. | Takeo Hamada, Michiteru Kitazaki, Noboru Koshizuka |
| 2018 | SiggraphA | Leg-jack: generation of the sensation of walking by electrical and kinesthetic stimuli to the lower limbs. | Hirofumi Kaneko, Tomohiro Amemiya, Vibol Yem, Yasushi Ikei, Koichi Hirota, Michiteru Kitazaki |
| 2017 | HCI | A New Experience Presentation in VR2.0. | Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki |
| 2017 | SIGGRAPH | TwinCam: omni-directional stereoscopic live viewing camera for reducing motion blur during head rotation. | Kento Tashiro, Toi Fujie, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki |
| 2017 | VR | Jogging with a virtual runner using a see-through HMD. | Takeo Hamada, Michio Okada, Michiteru Kitazaki |
| 2017 | VR | Evaluation of airflow effect on a VR walk. | Masato Kurosawa, Ken Ito, Yasushi Ikei, Koichi Hirota, Michiteru Kitazaki |
| 2016 | EGVE | Passive Arm Swing Motion for Virtual Walking Sensation. | Naoyuki Saka, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki |
| 2016 | HCI | Minimal Virtual Reality System for Virtual Walking in a Real Scene. | Michiteru Kitazaki, Koichi Hirota, Yasushi Ikei |
| 2016 | VR | Vestibulohaptic passive stimulation for a walking sensation. | Yasushi Ikei, Shunki Kato, Kohei Komase, Shogo Imao, Sho Sakurai, Tomohiro Amemiya, Michiteru Kitazaki, Koichi Hirota |
| 2015 | HCI | Presentation Method of Walking Sensation Based on Walking Behavior Measurement with Inertial Sensors and Pressure Sensors. | Kohei Ichihara, Koichi Hirota, Yasushi Ikei, Michiteru Kitazaki |
| 2015 | HCI | Experience Simulator for the Digital Museum. | Yasushi Ikei, Seiya Shimabukuro, Shunki Kato, Kohei Komase, Koichi Hirota, Tomohiro Amemiya, Michiteru Kitazaki |
| 2015 | ICRA | Prototype design of medical round supporting robot "Terapio". | Ryosuke Tasaki, Michiteru Kitazaki, Jun Miura, Kazuhiko Terashima |
| 2015 | VR | Walking recording and experience system by Visual Psychophysics Lab. | Atsuhiro Fujita, Shohei Ueda, Junki Nozawa, Koichi Hirota, Yasushi Ikei, Michiteru Kitazaki |
| 2015 | VR | AR-SSVEP for brain-machine interface: Estimating user's gaze in head-mounted display with USB camera. | Shuto Horii, Shigeki Nakauchi, Michiteru Kitazaki |
| 2015 | VR | Five senses theatre project: Sharing experiences through bodily ultra-reality. | Yasushi Ikei, Seiya Shimabukuro, Shunki Kato, Kohei Komase, Yujiro Okuya, Koichi Hirota, Michiteru Kitazaki, Tomohiro Amemiya |
| 2015 | VR | Characteristics of virtual walking sensation created by a 3-dof motion seat. | Seiya Shimabukuro, Shunki Kato, Yasushi Ikei, Koichi Hirota, Tomohiro Amemiya, Michiteru Kitazaki |
| 2013 | HCI | Human Adaptation, Plasticity and Learning for a New Sensory-Motor World in Virtual Reality. | Michiteru Kitazaki |
| 2013 | HCI | Collision Avoidance Affected by Walker's Head Direction in a Virtual Environment. | Shunya Ueda, Michiteru Kitazaki |
| 2013 | VR | Perceiving biological motions of real dog actions and human mimicry. | Natsumi Isobe, Michiteru Kitazaki |
| 2013 | VR | Animal biological motion and its fake motion by visual psychophysics lab. | Natsumi Isobe, Michiteru Kitazaki |
| 2013 | VR | Shugo-robot face by visual psychophysics lab and center for human-robot symbiosis research. | Yuta Murofushi, Natsumi Isobe, Ryosuke Tasaki, Kazuhiko Terashima, Michiteru Kitazaki |
| 2010 | VR | Visual and tactile information to improve drivers' performance. | Shin'ichi Onimaru, Michiteru Kitazaki |
| 2009 | EGVE | Modification of Visual and Vestibular Control of Posture by Long-term Adaptation to Body-movement-yoked Visual Motion and Galvanic Vestibular Stimulation. | Michiteru Kitazaki, Takuya Kimura, Yasuyuki Inoue, Naoyuki Matsuzaki |
| 2009 | VRST | Event-related de-synchronization and synchronization (ERD/ERS) of EEG for controlling a brain-computer-interface driving simulator. | Junichi Toyama, Jun Ando, Michiteru Kitazaki |
| 2008 | VRST | Cross-modal information display to improve driving performance. | Shin'ichi Onimaru, Taro Uraoka, Naoyuki Matsuzaki, Michiteru Kitazaki |
| 2006 | VRST | Control of eye-movement to decrease VE-sickness. | Michiteru Kitazaki, Tomoaki Nakano, Naoyuki Matsuzaki, Hiroaki Shigemasu |