| 2024 | CHI | Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality Interaction. | Jose Luis Ponton, Reza Keshavarz, Alejandro Beacco, Nuria Pelechano |
| 2024 | MIG | Social Crowd Simulation: Improving Realism with Social Rules and Gaze Behavior. | Reiya Itatani, Nuria Pelechano |
| 2024 | VR | Exploring the Role of Expected Collision Feedback in Crowded Virtual Environments. | Haoran Yun, Jose Luis Ponton, Alejandro Beacco, Carlos Andjar, Nuria Pelechano |
| 2023 | VR | Animation Fidelity in Self-Avatars: Impact on User Performance and Sense of Agency. | Haoran Yun, Jose Luis Ponton, Carlos Andjar, Nuria Pelechano |
| 2021 | CGI | The Impact of Animations in the Perception of a Simulated Crowd. | Elena Molina, Alejandro Ros, Nuria Pelechano |
| 2019 | MIG | An automatic tool to facilitate authoring animation blending in game engines. | Luis Delicado, Nuria Pelechano |
| 2018 | MIG | Users' locomotor behavior in collaborative virtual reality. | Alejandro Ros, Marc Palomar, Nuria Pelechano |
| 2017 | MIG | Improvements to hierarchical pathfinding for navigation meshes. | Vahid Rahmani, Nuria Pelechano |
| 2016 | MIG | A comparative study of navigation meshes. | Wouter van Toll, Roy Triesscheijn, Marcelo Kallmann, Ramon Oliva, Nuria Pelechano, Julien Pettr, Roland Geraerts |
| 2015 | IVA | From One to Many: Simulating Groups of Agents with Reinforcement Learning Controllers. | Luiselena Casadiego, Nuria Pelechano |
| 2013 | MIG | A Generalized Exact Arbitrary Clearance Technique for Navigation Meshes. | Ramon Oliva, Nuria Pelechano |
| 2013 | SCA | Multi-domain real-time planning in dynamic environments. | Mubbasir Kapadia, Alejandro Beacco, Francisco M. Garcia, Vivek Reddy, Nuria Pelechano, Norman I. Badler |
| 2011 | MIG | Automatic Generation of Suboptimal NavMeshes. | Ramon Oliva, Nuria Pelechano |
| 2007 | SCA | Controlling individual agents in high-density crowd simulation. | Nuria Pelechano, Jan M. Allbeck, Norman I. Badler |