Patrick Gebhard
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
50
Venues
13
Active years
2003–2026
Best venue rank
A*
Where they publish
Papers
50 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | CHI | What Happens When a Virtual Character Speaks With the Cloned Voice of a Person You Know? | Johanna Magdalena Kuch, Daksitha Senel Withanage Don, Niklas Heimerl, Patrick Gebhard, Elisabeth Andr, Tanja Schneeberger |
| 2026 | CHI | TACSIA: A Framework for Passenger Expectations on Trust in Autonomous Cars with Socially Interactive Agents. | Anna Lea Reinwarth, Eva Balzert, Bernhard Hilpert, Mirella Hladk, Patrick Gebhard, Tanja Schneeberger |
| 2026 | LREC | Sentiment Analysis of German Sign Language Fairy Tales. | Fabrizio Nunnari, Siddhant Jain, Patrick Gebhard |
| 2025 | IVA | CO-PARLEY: A Co-Regulative Socially Interactive Agent for Emotion Regulation Support. | Mina Ameli, Chirag Bhuvaneshwara, Janet Wessler, Michael Dietz, Tanja Schneeberger, Elisabeth Andr, Patrick Gebhard |
| 2025 | IVA | SIA-Lab: A Platform for Exploring Assistive and Supportive Socially Interactive Agents. | Mina Ameli, Tanja Schneeberger, Janet Wessler, Michael Dietz, Elisabeth Andr, Patrick Gebhard |
| 2025 | IVA | MMS Player: an open source software for parametric data-driven animation of Sign Language avatars. | Fabrizio Nunnari, Shailesh Mishra, Patrick Gebhard |
| 2025 | IVA | Color histogram equalization and fine-tuning to improve expression recognition of (partially occluded) faces on sign language datasets. | Fabrizio Nunnari, Alakshendra Singh, Patrick Gebhard |
| 2024 | ACII | Modeling the 'Kiss my Ass' -Smile: Appearance and Functions of Smiles in Negative Social Situations. | Mirella Hladk, Rbia Reis Guerra, Xi Laura Cang, Karon E. MacLean, Patrick Gebhard, Tanja Schneeberger |
| 2024 | ACII | Recognizing Emotion Regulation Strategies from Human Behavior with Large Language Models. | Philipp Mller, Alexander Heimerl, Sayed Muddashir Hossain, Lea Siegel, Jan Alexandersson, Patrick Gebhard, Elisabeth Andr, Tanja Schneeberger |
| 2024 | ACII | Recognizing X from EEG: Is X Really Emotion? | Tanja Schneeberger, Mirella Hladk, Patrick Gebhard |
| 2024 | COLING | DGS-Fabeln-1: A Multi-Angle Parallel Corpus of Fairy Tales between German Sign Language and German Text. | Fabrizio Nunnari, Eleftherios Avramidis, Cristina Espaa-Bonet, Marco Gonzlez, Anna Hennes, Patrick Gebhard |
| 2023 | ACII | Fine-grained Affective Processing Capabilities Emerging from Large Language Models. | Joost Broekens, Bernhard Hilpert, Suzan Verberne, Kim Baraka, Patrick Gebhard, Aske Plaat |
| 2023 | ACII | Understanding and mapping pleasure, arousal and dominance social signals to robot-avatar behavior. | Fabrizio Nunnari, Matteo Lavit Nicora, Pooja Prajod, Sebastian Beyrodt, Lara Chehayeb, Elisabeth Andr, Patrick Gebhard, Matteo Malosio, Dimitra Tsovaltzi |
| 2023 | ICASSP | Towards Incorporating 3D Space-Awareness Into an Augmented Reality Sign Language Interpreter. | Fabrizio Nunnari, Eleftherios Avramidis, Vemburaj Yadav, Alain Pagani, Yasser Hamidullah, Sepideh Mollanorozy, Cristina Espaa-Bonet, Emil Woop, Patrick Gebhard |
| 2023 | ICASSP | Augmenting Glosses with Geometrical Inflection Parameters for the Animation of Sign Language Avatars. | Fabrizio Nunnari, Shailesh Mishra, Patrick Gebhard |
| 2023 | ICMI | ReNeLiB: Real-time Neural Listening Behavior Generation for Socially Interactive Agents. | Daksitha Senel Withanage Don, Philipp Mller, Fabrizio Nunnari, Elisabeth Andr, Patrick Gebhard |
| 2023 | ICMI | Look What I Made It Do - The ModelIT Method for Manually Modeling Nonverbal Behavior of Socially Interactive Agents. | Anna Lea Reinwarth, Tanja Schneeberger, Fabrizio Nunnari, Patrick Gebhard, Uwe Altmann, Janet Wessler |
| 2023 | IVA | Socially Interactive Agents as Cobot Avatars: Developing a Model to Support Flow Experiences and Weil-Being in the Workplace. | Sebastian Beyrodt, Matteo Lavit Nicora, Fabrizio Nunnari, Lara Chehayeb, Pooja Prajod, Tanja Schneeberger, Elisabeth Andr, Matteo Malosio, Patrick Gebhard, Dimitra Tsovaltzi |
| 2023 | IVA | Fast Friends: Generating Interpersonal Closeness between Humans and Socially Interactive Agents. | Tanja Schneeberger, Anna Lea Reinwarth, Robin Wensky, Manuel Silvio Anglet, Patrick Gebhard, Janet Wessler |
| 2023 | IVA | Visual Similarity for Socially Interactive Agents that Support Self-Awareness. | Claudio Alves da Silva, Bernhard Hilpert, Chirag Bhuvaneshwara, Patrick Gebhard, Fabrizio Nunnari, Dimitra Tsovaltzi |
| 2022 | AIED | Generating Personalized Behavioral Feedback for a Virtual Job Interview Training System Through Adversarial Learning. | Alexander Heimerl, Silvan Mertes, Tanja Schneeberger, Tobias Baur, Ailin Liu, Linda Becker, Nicolas Rohleder, Patrick Gebhard, Elisabeth Andr |
| 2022 | IVA | Virtual backlash: nonverbal expression of dominance leads to less liking of dominant female versus male agents. | Janet Wessler, Tanja Schneeberger, Leon Christidis, Patrick Gebhard |
| 2021 | ACII | Individual Differences and the Function of Emotions in Socio-Emotional and Cognitive Conflict: If an Agent Shames you, will you still be Bored? | Lara Chehayeb, Dimitra Tsovaltzi, Rhythm Arora, Patrick Gebhard |
| 2021 | ACII | Understanding Shame Signals: Functions of Smile and Laughter in the Context of Shame. | Mirella Hladk, Tanja Schneeberger, Patrick Gebhard |
| 2021 | ACII | Towards a Deeper Modeling of Emotions: The Deep Method and its Application on Shame. | Tanja Schneeberger, Mirella Hladk, Ann-Kristin Thurner, Jana Volkert, Alexander Heimerl, Tobias Baur, Elisabeth Andr, Patrick Gebhard |
| 2021 | ACII | Empirical Research in Affective Computing: An Analysis of Research Practices and Recommendations. | Janet Wessler, Tanja Schneeberger, Bernhard Hilpert, Alexandra Alles, Patrick Gebhard |
| 2021 | ICMI | Influence of Movement Energy and Affect Priming on the Perception of Virtual Characters Extroversion and Mood. | Tanja Schneeberger, Fatima Ayman Aly, Daksitha Withanage Don, Katharina Gies, Zita Zeimer, Fabrizio Nunnari, Patrick Gebhard |
| 2021 | IUI | Stress Management Training using Biofeedback guided by Social Agents. | Tanja Schneeberger, Naomi Sauerwein, Manuel S. Anglet, Patrick Gebhard |
| 2021 | SAC | EMIDAS: explainable social interaction-based pedestrian intention detection across street. | Nora Muscholl, Matthias Klusch, Patrick Gebhard, Tanja Schneeberger |
| 2021 | RO-MAN | A human-driven control architecture for promoting good mental health in collaborative robot scenarios. | Matteo Lavit Nicora, Elisabeth Andr, Daniel Berkmans, Claudia Carissoli, Tiziana D'Orazio, Antonella Delle Fave, Patrick Gebhard, Roberto Marani, Robert Mihai Mira, Luca Negri, Fabrizio Nunnari, Alberto Pea Fernndez, Alessandro Scano, Gianluigi Reni, Matteo Malosio |
| 2020 | ICMI | Developing a Social Biofeedback Training System for Stress Management Training. | Tanja Schneeberger, Naomi Sauerwein, Manuel S. Anglet, Patrick Gebhard |
| 2019 | ACII | Would you Follow my Instructions if I was not Human? Examining Obedience towards Virtual Agents. | Tanja Schneeberger, Sofie Ehrhardt, Manuel S. Anglet, Patrick Gebhard |
| 2019 | ACII | Can Social Agents elicit Shame as Humans do? | Tanja Schneeberger, Mirella Scholtes, Bernhard Hilpert, Markus Langer, Patrick Gebhard |
| 2019 | IUI | PARLEY: a transparent virtual social agent training interface. | Tanja Schneeberger, Patrick Gebhard, Tobias Baur, Elisabeth Andr |
| 2019 | IVA | Designing a Mobile Social and Vocational Reintegration Assistant for Burn-out Outpatient Treatment. | Patrick Gebhard, Tanja Schneeberger, Michael Dietz, Elisabeth Andr, Nida ul Habib Bajwa |
| 2019 | IVA | Designing the Impression of Social Agents' Real-time Interruption Handling. | Patrick Gebhard, Tanja Schneeberger, Gregor Mehlmann, Tobias Baur, Elisabeth Andr |
| 2019 | IVA | Impact of Virtual Environment Design on the Assessment of Virtual Agents. | Tanja Schneeberger, Anke Hirsch, Cornelius J. Knig, Patrick Gebhard |
| 2015 | AIED | Games are Better than Books: In-Situ Comparison of an Interactive Job Interview Game with Conventional Training. | Ionut Damian, Tobias Baur, Birgit Lugrin, Patrick Gebhard, Gregor Mehlmann, Elisabeth Andr |
| 2014 | ECAI | Modeling Gaze Mechanisms for Grounding in HRI. | Gregor Mehlmann, Kathrin Janowski, Tobias Baur, Markus Hring, Elisabeth Andr, Patrick Gebhard |
| 2014 | ICMI | Exploring a Model of Gaze for Grounding in Multimodal HRI. | Gregor Mehlmann, Markus Hring, Kathrin Janowski, Tobias Baur, Patrick Gebhard, Elisabeth Andr |
| 2010 | IVA | Realizing Multimodal Behavior - Closing the Gap between Behavior Planning and Embodied Agent Presentation. | Michael Kipp, Alexis Hloir, Marc Schrder, Patrick Gebhard |
| 2009 | IVA | On-Site Evaluation of the Interactive COHIBIT Museum Exhibit. | Patrick Gebhard, Susanne Karsten |
| 2008 | IVA | IDEAS4Games: Building Expressive Virtual Characters for Computer Games. | Patrick Gebhard, Marc Schrder, Marcela Charfuelan, Christoph Endres, Michael Kipp, Sathish Pammi, Martin Rumpler, Oytun Trk |
| 2008 | IVA | IGaze: Studying Reactive Gaze Behavior in Semi-immersive Human-Avatar Interactions. | Michael Kipp, Patrick Gebhard |
| 2008 | KI | Enhancing Animated Agents in an Instrumented Poker Game. | Marc Schrder, Patrick Gebhard, Marcela Charfuelan, Christoph Endres, Michael Kipp, Sathish Pammi, Martin Rumpler, Oytun Trk |
| 2006 | ICMI | VirtualHuman: dialogic and affective interaction with virtual characters. | Norbert Reithinger, Patrick Gebhard, Markus Lckelt, Alassane Ndiaye, Norbert Pfleger, Martin Klesen |
| 2006 | IVA | Are Computer-Generated Emotions and Moods Plausible to Humans?. | Patrick Gebhard, Kerstin H. Kipp |
| 2006 | IVA | Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit. | Michael Kipp, Kerstin H. Kipp, Alassane Ndiaye, Patrick Gebhard |
| 2005 | IVA | Using Real Objects to Communicate with Virtual Characters. | Patrick Gebhard, Martin Klesen |
| 2003 | IVA | Adding the Emotional Dimension to Scripting Character Dialogues. | Patrick Gebhard, Michael Kipp, Martin Klesen, Thomas Rist |