| 2026 | FDG | The Unbearable Vacuity of Game Mechanics. | Benjamin Horn, Jussi Holopainen, Espen Aarseth, Pawel Grabarczyk, Leon Xiao |
| 2024 | DIGRA | Game Jams and 'Heavy' Topics: Navigating anxiety throughgame creation. | Hanna Wirman, Jon Bankler, Mikhail Fiadotau, Patrick Prax, Haron Walliander, Henrik Engstrm, Maria B. Garda, Salvr Gissurardttir, Pawel Grabarczyk |
| 2022 | ITiCSE | Computing Educational Programmes with more Women are more about People & less about Things. | Pawel Grabarczyk, Alma Freiesleben, Amanda Bastrup, Claus Brabrand |
| 2021 | ICER | Computing Educational Activities Involving People Rather Than Things Appeal More to Women (Recruitment Perspective). | Ingrid Maria Christensen, Melissa Hegh Marcher, Pawel Grabarczyk, Therese Graversen, Claus Brabrand |
| 2021 | ICER | Computing Educational Activities Involving People Rather Than Things Appeal More to Women (CS1 Appeal Perspective). | Melissa Hegh Marcher, Ingrid Maria Christensen, Pawel Grabarczyk, Therese Graversen, Claus Brabrand |
| 2019 | DIGRA | Port or conversion? An ontological framework for classifying game versions. | Pawel Grabarczyk, Espen Aarseth |
| 2018 | DIGRA | An Ontological Meta-Model for Game Research. | Espen Aarseth, Pawel Grabarczyk |
| 2018 | DIGRA | Are Loot Boxes Gambling? Random reward mechanisms in video games. | Rune Kristian Lundedal Nielsen, Pawel Grabarczyk |