Pedro Pablo Gmez-Martn
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
16
Venues
8
Active years
2003–2017
Best venue rank
C
Where they publish
Papers
16 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2017 | ICCBR | Case-Based Recommendation for Online Judges Using Learning Itineraries. | Antonio A. Snchez-Ruiz, Guillermo Jimnez-Daz, Pedro Pablo Gmez-Martn, Marco Antonio Gmez-Martn |
| 2017 | IWANN | Combining Neural Networks for Controlling Non-player Characters in Games. | Ismael Sagredo-Olivenza, Pedro Pablo Gmez-Martn, Marco Antonio Gmez-Martn, Pedro Antonio Gonzlez-Calero |
| 2016 | ICCBR | Similarity Metrics from Social Network Analysis for Content Recommender Systems. | Guillermo Jimnez-Daz, Pedro Pablo Gmez-Martn, Marco Antonio Gmez-Martn, Antonio A. Snchez-Ruiz |
| 2013 | FDG | Tool-supported iterative learning of component-based software architecture for games. | David Llans, Marco Antonio Gmez-Martn, Pedro Pablo Gmez-Martn, Pedro A. Gonzlez-Calero, Magy Seif El-Nasr |
| 2011 | FDG | Explicit domain modelling in video games. | David Llans, Marco Antonio Gmez-Martn, Pedro Pablo Gmez-Martn, Pedro A. Gonzlez-Calero |
| 2011 | FlAIRS | Extending Case-Based Planning with Behavior Trees. | Ricardo Palma, Pedro A. Gonzlez-Calero, Marco Antonio Gmez-Martn, Pedro Pablo Gmez-Martn |
| 2011 | ICCBR | Combining Expert Knowledge and Learning from Demonstration in Real-Time Strategy Games. | Ricardo Palma, Antonio A. Snchez-Ruiz-Granados, Marco Antonio Gmez-Martn, Pedro Pablo Gmez-Martn, Pedro A. Gonzlez-Calero |
| 2006 | ITiCSE | Fast application development to demonstrate computer graphics concepts. | Pedro Pablo Gmez-Martn, Marco Antonio Gmez-Martn |
| 2006 | SGAI | Adjusting game difficulty level through Formal Concept Analysis. | Marco Antonio Gmez-Martn, Pedro Pablo Gmez-Martn, Pedro A. Gonzlez-Calero, Beln Daz-Agudo |
| 2005 | DIGRA | A Game Architecture for Emergent Story-Puzzles in a Persistent World. | Federico Peinado, Pedro Pablo Gmez-Martn, Marco Antonio Gmez-Martn |
| 2005 | ICCBR | Supporting Conversation Variability in COBBER Using Causal Loops. | Hector Gmez-Gaucha, Beln Daz-Agudo, Pedro Pablo Gmez-Martn, Pedro A. Gonzlez-Calero |
| 2005 | ICCBR | Opportunities for CBR in Learning by Doing. | Pedro Pablo Gmez-Martn, Marco Antonio Gmez-Martn, Beln Daz-Agudo, Pedro A. Gonzlez-Calero |
| 2005 | ICCBR | Game-Based Learning as a New Domain for Case-Based Reasoning. | Marco Antonio Gmez-Martn, Pedro Pablo Gmez-Martn, Pedro A. Gonzlez-Calero |
| 2005 | KES | Learning-by-Doing Through Metaphorical Simulation. | Pedro Pablo Gmez-Martn, Marco Antonio Gmez-Martn, Pedro A. Gonzlez-Calero |
| 2005 | SGAI | Formal Concept Analysis for Knowledge Refinement in Case Based Reasoning. | Beln Daz-Agudo, Marco Antonio Gmez-Martn, Pedro Pablo Gmez-Martn, Pedro A. Gonzlez-Calero |
| 2003 | KES | Javy: Virtual Environment for Case-Based Teaching of Java Virtual Machine. | Pedro Pablo Gmez-Martn, Marco Antonio Gmez-Martn, Pedro A. Gonzlez-Calero |