| 2025 | HCI | From Stat Block to Tabletop: A First-Order Logic Framework for Authoring Immersive RPG Combat Encounters. | Lszl von Kacsoh, Robin Horst, Ralf Drner |
| 2025 | ITiCSE | Credential-Based Pseudonym Generation for Programming Process Data Collection. | Bjrn Fischer, Marc Stttinger, Berit Barthelmes, Sven Eric Panitz, Ralf Drner |
| 2025 | VR | A Unified Rating System for a Qualitative Comparison of Haptic and Pseudo-Haptic Weight Simulation in Virtual Reality. | Cecilia Halbritter, Daniel T. Mayer, Ralf Drner, Martin Weier |
| 2025 | VR | Extending Interaction Fidelity: The Impact of Feedback Symmetry on the Usability of Mixed Reality Applications. | Daniel T. Mayer, Cecilia Halbritter, Ralf Drner, Martin Weier |
| 2024 | GI | Wissenschaftlicher Nachwuchs an Hochschulen fr Angewandte Wissenschaften - Neue Perspektiven durch ein eigenstndiges Promotionsrecht. | Ralf Drner, Thomas Barton, Rainer Herpers, Martin Sternberg, Anett Mehler-Bicher, Sven Pagel, Martin Kappes |
| 2024 | GI | Einsatzmuster von Extended Realities (XR) in Museen. | Ralf Drner, Ulrike Spierling |
| 2024 | ICER | Seeking Consent for Programming Process Data Collection with Trustee-Based Encryption. | Bjrn Fischer, Berit Barthelmes, Sven Eric Panitz, Eva-Maria Iwer, Ralf Drner |
| 2022 | EGVE | Towards the Gamification of VR Authoring Environments. | Robin Horst, Marcel Schmitt, Andreas Leipe, Ramtin Naraghi-Taghi-Off, Ralf Drner |
| 2022 | HCI | Follow the Blue Butterfly - An Immersive Augmented Reality Museum Guide. | Jessica L. Bitter, Ralf Drner, Yu Liu, Linda Rau, Ulrike Spierling |
| 2021 | ISMAR | A Nugget-Based Concept for Creating Augmented Reality. | Linda Rau, Robin Horst, Yu Liu, Ralf Drner |
| 2021 | ISVC | MOBA Coach: Exploring and Analyzing Multiplayer Online Battle Arena Data. | Robin Horst, Micha Lanvers, Lszl von Kacsoh, Ralf Drner |
| 2020 | GI | Integration of Game Engine Based Mobile Augmented Reality Into a Learning Management System for Online Continuing Medical Education. | Robin Horst, Dennis Fenchel, Reimond Retz, Linda Rau, Wilhelm Retz, Ralf Drner |
| 2020 | GI | Presenters in Virtual Reality in Slideshow Presentations. | Robin Horst, Linda Rau, Lars Dieter, Manuel Feller, Jonas Gaida, Andreas Leipe, Julian Eversheim, Julia Wirth, Jrn Bachmeier, Julius Mller, Maik Melcher, Ralf Drner |
| 2020 | GI | SENSYBLE 2020: The 3rd Workshop on Smart Systems for Better Living Environments. | Robert Kaiser, Ralf Drner |
| 2020 | GI | A Tangible Object for General Purposes in Mobile Augmented Reality Applications. | Linda Rau, Robin Horst, Yu Liu, Ralf Drner, Ulrike Spierling |
| 2019 | ISVC | Highlighting Techniques for 360° Video Virtual Reality and Their Immersive Authoring. | Robin Horst, Savina Diez, Ralf Drner |
| 2019 | ISVC | A 360 ^\circ Video Virtual Reality Room Demonstration. | Robin Horst, Savina Diez, Ralf Drner |
| 2019 | ISVC | FunPlogs - A Serious Puzzle Mini-game for Learning Fundamental Programming Principles Using Visual Scripting. | Robin Horst, Ramtin Naraghi-Taghi-Off, Savina Diez, Tobias Uhmann, Arne Mller, Ralf Drner |
| 2019 | VRST | Virtual Reality Forge: Pattern-Oriented Authoring of Virtual Reality Nuggets. | Robin Horst, Ralf Drner |
| 2018 | ISMAR | Opportunities for Virtual and Mixed Reality Knowledge Demonstration. | Robin Horst, Ralf Drner |
| 2017 | GI | Smart Assistive User Interfaces in Private Living Environments. | Ralf Drner |
| 2017 | GI | Workshop 11. | Ralf Drner, Uwe Brinkschulte, Marcus Thoss, Adrian Ulges |
| 2014 | CSCW | kARbon: a collaborative MR web application for communicationsupport in construction scenarios. | Jonas Etzold, Paul Grimm, Jrg Schweitzer, Ralf Drner |
| 2013 | HCI | EMIL: A Rapid Prototyping Authoring Environment for the Design of Interactive Surface Applications. | Johannes Luderschmidt, Nadia Haubner, Simon Lehmann, Ralf Drner |
| 2013 | Interact | Authoring Support for Post-WIMP Applications. | Katharina Gerken, Sven Frechenhuser, Ralf Drner, Johannes Luderschmidt |
| 2013 | UIST | Capturing on site laser annotations with smartphones to document construction work. | Jrg Schweitzer, Ralf Drner |
| 2004 | CGI | Creating Mixed Reality Content: Problems, Concepts and Solutions. | Daniel F. Abawi, Ralf Drner |
| 2004 | ISMAR | Accuracy in Optical Tracking with Fiducial Markers: An Accuracy Function for ARToolKit. | Daniel F. Abawi, Joachim Bienwald, Ralf Drner |
| 2004 | ISMAR | Implementing MR-based Interaction Techniques for Manipulating 2D Visualizations in 3D Information Space. | Ralf Drner, Leif Oppermann, Christian Geiger |
| 2003 | GI | Visualisierung als Gegenstand der Ausbildung von Bioinformatikern. | Ralf Drner, Christian Seiler, Jens Barthelmes, Detlef Krmker |
| 2003 | GI | Case Study: Visualization of Mechanical Properties and Deformations of Living Cells. | Steffen Hartmann, Christian Seiler, Ralf Drner, Paul Grimm |
| 2003 | GI | Visualisierung in der Bioinformatik. | Detlef Krmker, Ralf Drner |
| 2001 | GI | Spezifikation von Verhalten in VR und Computerspielen. | Ralf Drner, Paul Grimm, Christian Seiler |
| 2000 | WETICE | ETOILE - An Environment for Team, Organizational and Individual Learning in Emergencies. | Ralf Drner, Paul Grimm |
| 1998 | CGI | Scaling VR in VRML: Integrating Different VR Methodologies in a VRML Browsing System. | Ralf Drner, Volker Luckas, Arno Schfer, Frank Seibert, Heike Ziegler |
| 1998 | CGI | Performing 3D Scene and Animation Authoring Tasks Efficiently: An Innovative Approach. | Colette Elcacho, Arno Schfer, Ralf Drner, Volker Luckas |
| 1997 | SIGGRAPH | Ubiquitous animation: an element-based concept to make 3D animations commonplace. | Ralf Drner, Volker Luckas, Ulrike Spierling |