| 2025 | VR | Influence of Ball Reception on Visual Tracking Performance of Soccer Players in a Virtual Reality Multiple-Player-Tracking Task. | Alexandre Vu, Anthony Sorel, Benoit Bideau, Richard Kulpa |
| 2022 | ICPR | Early Recognition of Untrimmed Handwritten Gestures with Spatio-Temporal 3D CNN. | William Mocar, ric Anquetil, Richard Kulpa |
| 2022 | SiggraphA | AIP: Adversarial Interaction Priors for Multi-Agent Physics-based Character Control. | Mohamed Younes, Ewa Kijak, Simon Malinowski, Richard Kulpa, Franck Multon |
| 2021 | ICDAR | Online Spatio-temporal 3D Convolutional Neural Network for Early Recognition of Handwritten Gestures. | William Mocar, ric Anquetil, Richard Kulpa |
| 2020 | VR | Assessing Personality Traits of Team Athletes in Virtual Reality. | Markus Wirth, Stefan Gradl, Wolfgang A. Mehringer, Richard Kulpa, Hannes Rupprecht, Dino Poimann, Annemarie F. Laudanski, Bjrn M. Eskofier |
| 2019 | VR | Acting Together, Acting Stronger? Interference between Participants during Face-to-face Cooperative Interception Task. | Charles Faure, Annabelle Limballe, Benoit Bideau, Tho Perrin, Richard Kulpa |
| 2019 | VR | Enactive Approach to Assess Perceived Speed Error during Walking and Running in Virtual Reality. | Tho Perrin, Hugo A. Kerherv, Charles Faure, Richard Kulpa, Anthony Sorel, Benoit Bideau |
| 2018 | FedCSIS | Feature Selection in Time-Series Motion Databases. | Antonio Mucherino, Florian Elain, Ludovic Hoyet, Richard Kulpa |
| 2018 | VR | Effect of Virtual Human Gaze Behaviour During an Orthogonal Collision Avoidance Walking Task. | Sean Dean Lynch, Julien Pettr, Julien Bruneau, Richard Kulpa, Armel Crtual, Anne-Hlne Olivier |
| 2016 | ICPR | HIF3D: Handwriting-Inspired Features for 3D skeleton-based action recognition. | Said Yacine Boulahia, ric Anquetil, Richard Kulpa, Franck Multon |
| 2012 | MIG | Dealing with Variability When Recognizing User's Performance in Natural Gesture Interfaces. | Anthony Sorel, Richard Kulpa, Emmanuel Badier, Franck Multon |
| 2012 | SCA | Cloning Crowd Motions. | Yi Li, Marc Christie, Orianne Siret, Richard Kulpa, Julien Pettr |
| 2009 | MIG | A Velocity-Curvature Space Approach for Walking Motions Analysis. | Anne-Hlne Olivier, Richard Kulpa, Julien Pettr, Armel Crtual |
| 2008 | CW | Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting. | Nicolas Pronost, Franck Multon, Qilei Li, Weidong Geng, Richard Kulpa, Georges Dumont |
| 2008 | MIG | From Motion Capture to Real-Time Character Animation. | Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura |
| 2007 | VRST | Interactive control of physically-valid aerial motion: application to VR training system for gymnasts. | Franck Multon, Ludovic Hoyet, Taku Komura, Richard Kulpa |
| 2004 | CGI | Motion Blending for Real-Time Animation while Accounting for the Environment. | Stphane Mnardais, Franck Multon, Richard Kulpa, Bruno Arnaldi |
| 2004 | SCA | Synchronization for dynamic blending of motions. | Stphane Mnardais, Richard Kulpa, Franck Multon, Bruno Arnaldi |