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Robert J. Teather

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

40

Venues

9

Active years

2008–2026

Best venue rank

A*

Where they publish

Papers

40 indexed papers, newest first.

YearVenueTitleAuthors
2026CHIA Systematic Review of Interaction Techniques for Mobile Virtual Reality.Kristen Grinyer, Robert J. Teather
2026VRInvestigating Adaptive Hand Visibilities for Accurate 3D User Interactions in Augmented Reality.Rumeysa Trkmen, Nour Hatira, Robert J. Teather, Marta Kersten-Oertel, Wolfgang Stuerzlinger, Anil Ufuk Batmaz
2025CHIA Systematic Review of Fitts' Law in 3D Extended Reality.Mohammadreza Amini, Wolfgang Stuerzlinger, Robert J. Teather, Anil Ufuk Batmaz
2025CHIClickSense: A Low-Cost Tangible Active User Input Method Using Passive Acoustic Sensing for Mobile Virtual Reality.Kristen Grinyer, Robert J. Teather
2025ISMARComparing Hand and Controller Avatars with Hand Tracking and Controller-Based Interaction.Natalia Ocampo, Johann Felipe Gonzalez, Robert J. Teather
2025VR3rd Workshop on Emerging Novel Prototyping Techniques for XR.Assem Kroma, Anthony Scavarelli, Zahra Borhani, Kristen Grinyer, Victoria McArthur, Francisco R. Ortega, Robert J. Teather
2025VRWorkshop on Novel Input Devices and Interaction Techniques 2025.Mayra Donaji Barrera Machuca, Prashant Rawat, Kristen Grinyer, Anil Ufuk Batmaz, Amy Catherine Banic, Francisco R. Ortega, Robert J. Teather, Wolfgang Stuerzlinger
2025VRSTEffects of Virtual Controller Representation and Virtuality on Selection Performance in Extended Reality.Eric DeMarbre, Jay Henderson, Johann Felipe Gonzalez, Robert J. Teather
2024iLRNExploring the Inclusive Design and Use of Social Multi-platform Virtual Reality for a Post-secondary Gender Diversity Workshop.Anthony Scavarelli, Ali Arya, Robert J. Teather, Rebecca Wakelin, Sarah Gauen, Julie A. McCann
2024VRTarget Selection with Avatars in Mixed Reality.Eric DeMarbre, Robert J. Teather
2024VRImproving Inclusion of Virtual Reality Through Enhancing Interactions in Low-Fidelity VR.Kristen Grinyer, Robert J. Teather
2024VRRapid Prototyping of Low-Fidelity Virtual Reality Hardware: Lessons Learned.Kristen Grinyer, Robert J. Teather
2024VRLow-Fi VR Controller: Bringing 6DOF Interaction to Mobile VR.Kristen Grinyer, Robert J. Teather
2024VRA Taxonomy for Guiding XR Prototyping Decisions by the Non-Tech-Savvy.Assem Kroma, Robert J. Teather
2022FDGMassively Multiplayer Online Role-Playing Games on Promoting Social Well-Being in the COVID-19 Pandemic.Kristen Grinyer, Sara Czerwonka, Adrian Alvarez, Victoria McArthur, Audrey Girouard, Robert J. Teather
2022ISMARComparing the Fidelity of Contemporary Pointing with Controller Interactions on Performance of Personal Space Target Selection.Sabarish V. Babu, Hsiao-Chuan Huang, Robert J. Teather, Jung-Hong Chuang
2022VREffects of Field of View on Dynamic Out-of-View Target Search in Virtual Reality.Kristen Grinyer, Robert J. Teather
2022VRAugmented Reality Fitts' Law Input Comparison Between Touchpad, Pointing Gesture, and Raycast.Domenick M. Mifsud, Adam S. Williams, Francisco R. Ortega, Robert J. Teather
2022VRIMPReSS: Improved Multi-Touch Progressive Refinement Selection Strategy.Elaheh Samimi, Robert J. Teather
2022VRMulti-Touch Smartphone-Based Progressive Refinement VR Selection.Elaheh Samimi, Robert J. Teather
2020HCIText Input in Virtual Reality Using a Tracked Drawing Tablet.Seyed Amir Ahmad Didehkhorshid, Siju Philip, Elaheh Samimi, Robert J. Teather
2020HCICamera-Based Selection with Cardboard Head-Mounted Displays.Siqi Luo, Robert J. Teather, Victoria McArthur
2020HCICountMarks: Multi-finger Marking Menus for Mobile Interaction with Head-Mounted Displays.Jordan Pollock, Robert J. Teather
2020HCIText Entry in Virtual Reality: Implementation of FLIK Method and Text Entry Testbed.Eduardo Soto, Robert J. Teather
2020VRNIDIT: Workshop on Novel Input Devices and Interaction Techniques.Robert J. Teather, Francisco R. Ortega, Adalberto L. Simeone
2019VRCamera-Based Selection with Cardboard HMDs.Siqi Luo, Robert J. Teather
2019VRTowards a Framework on Accessible and Social VR in Education.Anthony Scavarelli, Ali Arya, Robert J. Teather
2017CHIA Fitts' Law Evaluation of Video Game Controllers: Thumbstick, Touchpad and Gyrosensor.Adrian Ramcharitar, Robert J. Teather
2017CHIVR Collide! Comparing Collision-Avoidance Methods Between Co-located Virtual Reality Users.Anthony Scavarelli, Robert J. Teather
2014CHIScreen scaling: effects of screen scale on moving target selection.Graeme Browning, Robert J. Teather
2014CHIIs 60 FPS better than 30?: the impact of frame rate and latency on moving target selection.Benjamin F. Janzen, Robert J. Teather
2014CHIFishtank fitts: a desktop VR testbed for evaluating 3D pointing techniques.Robert J. Teather, Wolfgang Stuerzlinger, Andriy Pavlovych
2014CHIPerformance of modern gaming input devices in first-person shooter target acquisition.Alexander Zaranek, Bryan Ramoul, Hua Fei Yu, Yiyu Yao, Robert J. Teather
2014IEComparing Order of Control for Tilt and Touch Games.Robert J. Teather, I. Scott MacKenzie
2013CHIPointing at 3d target projections with one-eyed and stereo cursors.Robert J. Teather, Wolfgang Stuerzlinger
2012NordiCHIFittsTilt: the application of Fitts' law to tilt-based interaction.I. Scott MacKenzie, Robert J. Teather
2012VRSTA system for evaluating 3D pointing techniques.Robert J. Teather, Wolfgang Stuerzlinger
2010VREvaluating haptic feedback in virtual environments using ISO 9241-9.Robert J. Teather, Daniel Natapov, Michael Jenkin
2009VREffects of Latency and Spatial Jitter on 2D and 3D Pointing.Robert J. Teather, Andriy Pavlovych, Wolfgang Strzlinger
2008VRAssessing the Effects of Orientation and Device on 3D Positioning.Robert J. Teather, Wolfgang Strzlinger