| 2026 | CHI | A Systematic Review of Interaction Techniques for Mobile Virtual Reality. | Kristen Grinyer, Robert J. Teather |
| 2026 | VR | Investigating Adaptive Hand Visibilities for Accurate 3D User Interactions in Augmented Reality. | Rumeysa Trkmen, Nour Hatira, Robert J. Teather, Marta Kersten-Oertel, Wolfgang Stuerzlinger, Anil Ufuk Batmaz |
| 2025 | CHI | A Systematic Review of Fitts' Law in 3D Extended Reality. | Mohammadreza Amini, Wolfgang Stuerzlinger, Robert J. Teather, Anil Ufuk Batmaz |
| 2025 | CHI | ClickSense: A Low-Cost Tangible Active User Input Method Using Passive Acoustic Sensing for Mobile Virtual Reality. | Kristen Grinyer, Robert J. Teather |
| 2025 | ISMAR | Comparing Hand and Controller Avatars with Hand Tracking and Controller-Based Interaction. | Natalia Ocampo, Johann Felipe Gonzalez, Robert J. Teather |
| 2025 | VR | 3rd Workshop on Emerging Novel Prototyping Techniques for XR. | Assem Kroma, Anthony Scavarelli, Zahra Borhani, Kristen Grinyer, Victoria McArthur, Francisco R. Ortega, Robert J. Teather |
| 2025 | VR | Workshop on Novel Input Devices and Interaction Techniques 2025. | Mayra Donaji Barrera Machuca, Prashant Rawat, Kristen Grinyer, Anil Ufuk Batmaz, Amy Catherine Banic, Francisco R. Ortega, Robert J. Teather, Wolfgang Stuerzlinger |
| 2025 | VRST | Effects of Virtual Controller Representation and Virtuality on Selection Performance in Extended Reality. | Eric DeMarbre, Jay Henderson, Johann Felipe Gonzalez, Robert J. Teather |
| 2024 | iLRN | Exploring the Inclusive Design and Use of Social Multi-platform Virtual Reality for a Post-secondary Gender Diversity Workshop. | Anthony Scavarelli, Ali Arya, Robert J. Teather, Rebecca Wakelin, Sarah Gauen, Julie A. McCann |
| 2024 | VR | Target Selection with Avatars in Mixed Reality. | Eric DeMarbre, Robert J. Teather |
| 2024 | VR | Improving Inclusion of Virtual Reality Through Enhancing Interactions in Low-Fidelity VR. | Kristen Grinyer, Robert J. Teather |
| 2024 | VR | Rapid Prototyping of Low-Fidelity Virtual Reality Hardware: Lessons Learned. | Kristen Grinyer, Robert J. Teather |
| 2024 | VR | Low-Fi VR Controller: Bringing 6DOF Interaction to Mobile VR. | Kristen Grinyer, Robert J. Teather |
| 2024 | VR | A Taxonomy for Guiding XR Prototyping Decisions by the Non-Tech-Savvy. | Assem Kroma, Robert J. Teather |
| 2022 | FDG | Massively Multiplayer Online Role-Playing Games on Promoting Social Well-Being in the COVID-19 Pandemic. | Kristen Grinyer, Sara Czerwonka, Adrian Alvarez, Victoria McArthur, Audrey Girouard, Robert J. Teather |
| 2022 | ISMAR | Comparing the Fidelity of Contemporary Pointing with Controller Interactions on Performance of Personal Space Target Selection. | Sabarish V. Babu, Hsiao-Chuan Huang, Robert J. Teather, Jung-Hong Chuang |
| 2022 | VR | Effects of Field of View on Dynamic Out-of-View Target Search in Virtual Reality. | Kristen Grinyer, Robert J. Teather |
| 2022 | VR | Augmented Reality Fitts' Law Input Comparison Between Touchpad, Pointing Gesture, and Raycast. | Domenick M. Mifsud, Adam S. Williams, Francisco R. Ortega, Robert J. Teather |
| 2022 | VR | IMPReSS: Improved Multi-Touch Progressive Refinement Selection Strategy. | Elaheh Samimi, Robert J. Teather |
| 2022 | VR | Multi-Touch Smartphone-Based Progressive Refinement VR Selection. | Elaheh Samimi, Robert J. Teather |
| 2020 | HCI | Text Input in Virtual Reality Using a Tracked Drawing Tablet. | Seyed Amir Ahmad Didehkhorshid, Siju Philip, Elaheh Samimi, Robert J. Teather |
| 2020 | HCI | Camera-Based Selection with Cardboard Head-Mounted Displays. | Siqi Luo, Robert J. Teather, Victoria McArthur |
| 2020 | HCI | CountMarks: Multi-finger Marking Menus for Mobile Interaction with Head-Mounted Displays. | Jordan Pollock, Robert J. Teather |
| 2020 | HCI | Text Entry in Virtual Reality: Implementation of FLIK Method and Text Entry Testbed. | Eduardo Soto, Robert J. Teather |
| 2020 | VR | NIDIT: Workshop on Novel Input Devices and Interaction Techniques. | Robert J. Teather, Francisco R. Ortega, Adalberto L. Simeone |
| 2019 | VR | Camera-Based Selection with Cardboard HMDs. | Siqi Luo, Robert J. Teather |
| 2019 | VR | Towards a Framework on Accessible and Social VR in Education. | Anthony Scavarelli, Ali Arya, Robert J. Teather |
| 2017 | CHI | A Fitts' Law Evaluation of Video Game Controllers: Thumbstick, Touchpad and Gyrosensor. | Adrian Ramcharitar, Robert J. Teather |
| 2017 | CHI | VR Collide! Comparing Collision-Avoidance Methods Between Co-located Virtual Reality Users. | Anthony Scavarelli, Robert J. Teather |
| 2014 | CHI | Screen scaling: effects of screen scale on moving target selection. | Graeme Browning, Robert J. Teather |
| 2014 | CHI | Is 60 FPS better than 30?: the impact of frame rate and latency on moving target selection. | Benjamin F. Janzen, Robert J. Teather |
| 2014 | CHI | Fishtank fitts: a desktop VR testbed for evaluating 3D pointing techniques. | Robert J. Teather, Wolfgang Stuerzlinger, Andriy Pavlovych |
| 2014 | CHI | Performance of modern gaming input devices in first-person shooter target acquisition. | Alexander Zaranek, Bryan Ramoul, Hua Fei Yu, Yiyu Yao, Robert J. Teather |
| 2014 | IE | Comparing Order of Control for Tilt and Touch Games. | Robert J. Teather, I. Scott MacKenzie |
| 2013 | CHI | Pointing at 3d target projections with one-eyed and stereo cursors. | Robert J. Teather, Wolfgang Stuerzlinger |
| 2012 | NordiCHI | FittsTilt: the application of Fitts' law to tilt-based interaction. | I. Scott MacKenzie, Robert J. Teather |
| 2012 | VRST | A system for evaluating 3D pointing techniques. | Robert J. Teather, Wolfgang Stuerzlinger |
| 2010 | VR | Evaluating haptic feedback in virtual environments using ISO 9241-9. | Robert J. Teather, Daniel Natapov, Michael Jenkin |
| 2009 | VR | Effects of Latency and Spatial Jitter on 2D and 3D Pointing. | Robert J. Teather, Andriy Pavlovych, Wolfgang Strzlinger |
| 2008 | VR | Assessing the Effects of Orientation and Device on 3D Positioning. | Robert J. Teather, Wolfgang Strzlinger |