| 2026 | CHI | Understanding the Dynamics of Trust in Location-Based Games as Hybrid Spaces: The Players' Perspective. | Jiangnan Xu, Sanzida Mojib Luna, Michael Saker, Alan Chamberlain, Nicolas J. LaLone, Samuli Laato, Garreth W. Tigwell, Konstantinos Papangelis |
| 2025 | CHI | User Motivations to Participate in Crowdsourcing and Contribute User-generated Content on Location-based Media: A Literature Review. | Samuli Laato, Sara Siqueira, Manuel F. Baer, Konstantinos Papangelis, Bastian Kordyaka, Timo Nummenmaa, Juho Hamari |
| 2025 | ICALT | The Effects of Gamification on Students' Gameful Experience According to Their Age: A Quasi-Experimental Study. | Luiz Oliveira da Silva Junior, Wilk Oliveira, Samuli Laato |
| 2024 | CHI | Exploring the association between engagement with location-based game features and getting inspired about environmental issues and nature. | Bastian Kordyaka, Samuli Laato, Sebastian Weber, Juho Hamari, Bjrn Niehaves |
| 2024 | CHI | Traumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraft II Community. | Samuli Laato, Bastian Kordyaka, Juho Hamari |
| 2024 | CHI | Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People. | Sanzida Mojib Luna, Jiangnan Xu, Konstantinos Papangelis, Garreth W. Tigwell, Nicolas J. LaLone, Michael Saker, Alan Chamberlain, Samuli Laato, John Dunham, Yihong Wang |
| 2024 | HCI | How StarCraft II Players Cope with Toxicity: Insights from Player Interviews. | Samuli Laato, Bastian Kordyaka, Velvet Spors, Juho Hamari |
| 2023 | CHI | Resemblance of religion and pervasive games: A study among church employees and gamers. | Samuli Laato, Sampsa Rauti, Juho Hamari |
| 2023 | CHI | Longing to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded Technologies. | Velvet Spors, Samuli Laato, Oguz 'Oz' Buruk, Juho Hamari |
| 2023 | ICALT | AI-Assisted Learning with ChatGPT and Large Language Models: Implications for Higher Education. | Samuli Laato, Benedikt Morschheuser, Juho Hamari, Jari Bjrne |
| 2023 | ISM | Composing Music Through Tile-based Games. | Samuli Laato, Sampsa Rauti, Alexander Espeseth, Heinrich Sbke, Juho Hamari, Oguz 'Oz' Buruk |
| 2022 | CAIN | AI governance in the system development life cycle: insights on responsible machine learning engineering. | Samuli Laato, Teemu Birkstedt, Matti Mntymki, Matti Minkkinen, Tommi Mikkonen |
| 2022 | CHI | Balancing the Augmented Experience: Design Tensions in the Location-based Game Pikmin Bloom. | Samuli Laato, Daniel Fernndez Galeote, Ferran Altarriba Bertran, Juho Hamari |
| 2022 | HIS | A Study on Written Communication About Client-Side Web Security. | Sampsa Rauti, Samuli Laato, Ali Farooq |
| 2022 | ICALT | Striving for platform independence in the e-learning landscape: a study on a flexible exercise creation system. | Samuli Laato, Mika Murtojrvi, Antti Airola, Jari Bjrne |
| 2021 | WorldCIST | Hunter-Gatherer Approach to Math Education - Everyday Mathematics in a San Community and Implications on Technology Design. | Samuli Laato, Shemunyenge T. Hamukwaya, Lszl Major, Shindume L. Hamukwaya |
| 2021 | WorldCIST | Filters that Fight Back Revisited: Conceptualization and Future Agenda. | Sampsa Rauti, Samuli Laato |
| 2020 | CHI | Children in 2077: Designing Children's Technologies in the Age of Transhumanism. | Oguz 'Oz' Buruk, Oguzhan zcan, Gke Elif Baykal, Tilbe Gksun, Seluk Acar, Gler Akduman, Mehmet Aydin Baytas, Ceylan Besevli, Joe Best, Aykut Coskun, Hseyin Ugur Gen, Ahmet Baki Kocaballi, Samuli Laato, Cassia Mota, Konstantinos Papangelis, Marigo Raftopoulos, Richard Ramchurn, Juan Sdaba, Mattia Thibault, Annika Wolff, Mert Yildiz |
| 2020 | FIE | Integrating Theological Aspects to Engineering Education. | Samuli Laato, Erkki Sutinen |
| 2020 | FIE | Propagating AI Knowledge Across University Disciplines- The Design of A Multidisciplinary AI Study Module. | Samuli Laato, Henna Vilppu, Juho Heimonen, Antti Hakkala, Jari Bjrne, Ali Farooq, Tapio Salakoski, Antti Airola |
| 2020 | ICALT | AI in Cybersecurity Education- A Systematic Literature Review of Studies on Cybersecurity MOOCs. | Samuli Laato, Ali Farooq, Henri Tenhunen, Tinja Pitkamaki, Antti Hakkala, Antti Airola |
| 2020 | ICALT | The Role of Music in 21st Century Education-Comparing Programming and Music Composing. | Samuli Laato, Sampsa Rauti, Erkki Sutinen |
| 2020 | WorldCIST | Augmented Reality to Enhance Visitors' Experience at Archaeological Sites. | Samuli Laato, Antti Laato |
| 2020 | WorldCIST | Improving Synchrony in Small Group Asynchronous Online Discussions. | Samuli Laato, Mari Murtonen |
| 2020 | WorldCIST | Location-Based Games as Interfaces for Collecting User Data. | Sampsa Rauti, Samuli Laato |
| 2019 | CSEDU | Minimizing the Number of Dropouts in University Pedagogy Online Courses. | Samuli Laato, Emilia Lipponen, Heidi Salmento, Henna Vilppu, Mari Murtonen |
| 2019 | CSEDU | A Review of Location-based Games: Do They All Support Exercise, Social Interaction and Cartographical Training? | Samuli Laato, Tarja Pietarinen, Sampsa Rauti, Mauri Paloheimo, Nobufumi Inaba, Erkki Sutinen |
| 2019 | CSEDU | Potential Benefits of Playing Location-Based Games: An Analysis of Game Mechanics. | Samuli Laato, Tarja Pietarinen, Sampsa Rauti, Erkki Sutinen |
| 2019 | CSEDU | Retention of University Teachers and Doctoral Students in UNIPS Pedagogical Online Courses. | Samuli Laato, Heidi Salmento, Emilia Lipponen, Henna Vilppu, Mari Murtonen, Erno Lehtinen |
| 2018 | CSEDU | Development of an Online Learning Platform for University Pedagogical Studies-Case Study. | Samuli Laato, Heidi Salmento, Mari Murtonen |
| 2018 | FIE | Co-creative engineering curriculum design - Case East Africa. | Ville Taajamaa, Antero Jrvi, Samuli Laato, Johannes Holvitie |
| 2017 | ICALT | Designing a Game for Learning Math by Composing: A Finnish Primary School Case. | Samuli Laato, Teemu Henrikki Laine, Jungryul Seo, Wooryeon Ko, Erkki Sutinen |