| 2025 | AIED | Integrating Large Language Models and Machine Learning to Detect Struggle in Educational Games. | Xiner Liu, Zhanlan Wei, Ryan S. Baker, Shari J. Metcalf, Jiayi Zhang, Amanda Barany, Stefan Slater, Luke Swanson, David J. Gagnon |
| 2023 | iLRN | Shifts in Student Attitudes and Beliefs About Science Through Extended Play in an Immersive Science Game. | Shari J. Metcalf, David J. Gagnon, Stefan Slater |
| 2022 | ICCE | Aqualab: Establishing Validity of an Adventure Game for Middle School Science. | Yoon Jeon Kim, Shari J. Metcalf, Jennifer Scianna, Glenda Perez, David J. Gagnon |
| 2021 | iLRN | Work-in-Progress- - Game Design Informed by Learning Progressions for Science Practices. | Shari J. Metcalf, Amanda Sommi, Sima Haddadin, Jennifer Scianna, David J. Gagnon |
| 2018 | iLRN | Prompting Connections Between Content and Context: Blending Immersive Virtual Environments and Augmented Reality for Environmental Science Learning. | Amy M. Kamarainen, Meredith M. Thompson, Shari J. Metcalf, Tina A. Grotzer, Michael Shane Tutwiler, Chris Dede |