| 2026 | CHI | ADCanvas: Accessible and Conversational Audio Description Authoring for Blind and Low Vision Creators. | Franklin Mingzhe Li, Michael Xieyang Liu, Cynthia L. Bennett, Shaun K. Kane |
| 2026 | CHI | Ability Heuristics for Conducting Accessibility Inspections. | Claire L. Mitchell, Junhan Kong, Jesse J. Martinez, Shaun K. Kane, Amy J. Ko, Alexis Hiniker, Jacob O. Wobbrock |
| 2025 | AIES | "Accessibility People, You Go Work on That Thing of Yours over There": Addressing Disability Inclusion in AI Product Organizations. | Sanika Moharana, Cynthia L. Bennett, Erin Buehler, Michael Madaio, Vinita Tibdewal, Shaun K. Kane |
| 2025 | ASSETS | Making Street View Accessible Using Context-Aware, Multimodal AI: A Demo of StreetReaderAI. | Jon E. Froehlich, Alexander J. Fiannaca, Nimer M. Jaber, Victor Tsaran, Shaun K. Kane |
| 2025 | UIST | StreetViewAI: Making Street View Accessible Using Context-Aware Multimodal AI. | Jon E. Froehlich, Alexander J. Fiannaca, Nimer Jaber, Victor Tsaran, Shaun K. Kane |
| 2024 | ASSETS | Painting with Cameras and Drawing with Text: AI Use in Accessible Creativity. | Cynthia L. Bennett, Renee Shelby, Negar Rostamzadeh, Shaun K. Kane |
| 2024 | ASSETS | "It's an independent living skill, but covered with fun!": Prompting At-Home Skill Development for Children with Vision Impairment. | Vinitha Gadiraju, Lucia Jayne, Shaun K. Kane |
| 2024 | ASSETS | A Recipe for Success? Exploring Strategies for Improving Non-Visual Access to Cooking Instructions. | Franklin Mingzhe Li, Ashley Wang, Patrick Carrington, Shaun K. Kane |
| 2024 | CHI | From Provenance to Aberrations: Image Creator and Screen Reader User Perspectives on Alt Text for AI-Generated Images. | Maitraye Das, Alexander J. Fiannaca, Meredith Ringel Morris, Shaun K. Kane, Cynthia L. Bennett |
| 2024 | CHI | A Contextual Inquiry of People with Vision Impairments in Cooking. | Franklin Mingzhe Li, Michael Xieyang Liu, Shaun K. Kane, Patrick Carrington |
| 2024 | CHI | "They only care to show us the wheelchair": disability representation in text-to-image AI models. | Kelly Avery Mack, Rida Qadri, Remi Denton, Shaun K. Kane, Cynthia L. Bennett |
| 2023 | ASSETS | "I just thought it was me": How Smartphones Fail Users with Mild-to-Moderate Dexterity Differences. | Molly Bowman, Jerry Robinson, Erin Buehler, Shaun K. Kane |
| 2023 | CHI | SpeakFaster Observer: Long-Term Instrumentation of Eye-Gaze Typing for Measuring AAC Communication. | Shanqing Cai, Subhashini Venugopalan, Katrin Tomanek, Shaun K. Kane, Meredith Ringel Morris, Richard Cave, Robert L. MacDonald, Jon Campbell, Blair Casey, Emily Kornman, Daniel E. Vance, Jay C. Beavers |
| 2023 | CHI | "The less I type, the better": How AI Language Models can Enhance or Impede Communication for AAC Users. | Stephanie Valencia, Richard Cave, Krystal Kallarackal, Katie Seaver, Michael Terry, Shaun K. Kane |
| 2023 | CHI | Designing Responsible AI: Adaptations of UX Practice to Meet Responsible AI Challenges. | Qiaosi Wang, Michael Madaio, Shaun K. Kane, Shivani Kapania, Michael Terry, Lauren Wilcox |
| 2021 | ASSETS | "It is fascinating to make these beasts fly": Understanding Visually Impaired People's Motivations and Needs for Drone Piloting. | Vinitha Gadiraju, Jrmie Garcia, Shaun K. Kane, Anke M. Brock |
| 2021 | CHI | Exploring Technology Design for Students with Vision Impairment in the Classroom and Remotely. | Vinitha Gadiraju, Olwyn Doyle, Shaun K. Kane |
| 2020 | ASSETS | Sense and Accessibility: Understanding People with Physical Disabilities' Experiences with Sensing Systems. | Shaun K. Kane, Anhong Guo, Meredith Ringel Morris |
| 2020 | ASSETS | "I just went into it assuming that I wouldn't be able to have the full experience": Understanding the Accessibility of Virtual Reality for People with Limited Mobility. | Martez E. Mott, John C. Tang, Shaun K. Kane, Edward Cutrell, Meredith Ringel Morris |
| 2020 | CHI | BrailleBlocks: Computational Braille Toys for Collaborative Learning. | Vinitha Gadiraju, Annika Muehlbradt, Shaun K. Kane |
| 2019 | ASSETS | RoboGraphics: Dynamic Tactile Graphics Powered by Mobile Robots. | Darren Guinness, Annika Muehlbradt, Daniel Szafir, Shaun K. Kane |
| 2019 | ASSETS | RoboGraphics: Using Mobile Robots to Create Dynamic Tactile Graphics. | Darren Guinness, Annika Muehlbradt, Daniel Szafir, Shaun K. Kane |
| 2019 | CHI | StoryBlocks: A Tangible Programming Game To Create Accessible Audio Stories. | Varsha Koushik, Darren Guinness, Shaun K. Kane |
| 2019 | CHI | "It Broadens My Mind": Empowering People with Cognitive Disabilities through Computing Education. | Varsha Koushik, Shaun K. Kane |
| 2018 | CHI | (Un)Acceptable!?!: Re-thinking the Social Acceptability of Emerging Technologies. | Marion Koelle, Susanne Boll, Thomas Olsson, Julie R. Williamson, Halley Profita, Shaun K. Kane, Robb Mitchell |
| 2018 | CHI | Inclusive Education Technologies: Emerging Opportunities for People with Visual Impairments. | Oussama Metatla, Marcos Serrano, Christophe Jouffrais, Anja Thieme, Shaun K. Kane, Stacy M. Branham, meline Brul, Cynthia L. Bennett |
| 2018 | ICMI | Exploring the Design of Audio-Kinetic Graphics for Education. | Annika Muehlbradt, Madhur Atreya, Darren Guinness, Shaun K. Kane |
| 2018 | VR | Interacting with Distant Objects in Augmented Reality. | Matt Whitlock, Ethan Harnner, Jed R. Brubaker, Shaun K. Kane, Danielle Albers Szafir |
| 2017 | ASSETS | Tangibles + Programming + Audio Stories = Fun. | Varsha Koushik, Shaun K. Kane |
| 2017 | ASSETS | Goby: A Wearable Swimming Aid for Blind Athletes. | Annika Muehlbradt, Varsha Koushik, Shaun K. Kane |
| 2017 | CHI | Understanding the Role Fluidity of Stakeholders During Assistive Technology Research "In the Wild". | LouAnne E. Boyd, Kyle Rector, Halley Profita, Abigale J. Stangl, Annuska Zolyomi, Shaun K. Kane, Gillian R. Hayes |
| 2017 | CHI | Toward Everyday Gaze Input: Accuracy and Precision of Eye Tracking and Implications for Design. | Anna Maria Feit, Shane Williams, Arturo Toledo, Ann Paradiso, Harish Kulkarni, Shaun K. Kane, Meredith Ringel Morris |
| 2017 | CSCW | "At times avuncular and cantankerous, with the reflexes of a mongoose": Understanding Self-Expression through Augmentative and Alternative Communication Devices. | Shaun K. Kane, Meredith Ringel Morris, Ann Paradiso, Jon Campbell |
| 2016 | ASSETS | Promoting Strategic Research on Inclusive Access to Rich Online Content and Services. | Clayton Lewis, Shaun K. Kane, Richard E. Ladner |
| 2016 | ASSETS | Nothing to Hide: Aesthetic Customization of Hearing Aids and Cochlear Implants in an Online Community. | Halley P. Profita, Abigale Stangl, Laura Matuszewska, Sigrunn Sky, Shaun K. Kane |
| 2016 | ASSETS | "Holy Starches Batman!! We are Getting Walloped!": Crowdsourcing Comic Book Transcriptions. | Christine Samson, Casey Fiesler, Shaun K. Kane |
| 2016 | CHI | Let's Get Lost: Exploring Social Norms In Predominately Blind Environments. | William Easley, Michele A. Williams, Ali Abdolrahmani, Caroline Marie Galbraith, Stacy M. Branham, Amy Hurst, Shaun K. Kane |
| 2016 | CHI | "With most of it being pictures now, I rarely use it": Understanding Twitter's Evolving Accessibility to Blind Users. | Meredith Ringel Morris, Annuska Zolyomi, Catherine Yao, Sina Bahram, Jeffrey P. Bigham, Shaun K. Kane |
| 2016 | CHI | Smart Touch: Improving Touch Accuracy for People with Motor Impairments with Template Matching. | Martez E. Mott, Radu-Daniel Vatavu, Shaun K. Kane, Jacob O. Wobbrock |
| 2016 | CHI | The AT Effect: How Disability Affects the Perceived Social Acceptability of Head-Mounted Display Use. | Halley Profita, Reem Albaghli, Leah Findlater, Paul T. Jaeger, Shaun K. Kane |
| 2016 | CHI | SIG on the State of Accessibility at CHI. | Jennifer Ann Rode, Erin Brady, Erin Buehler, Shaun K. Kane, Richard E. Ladner, Kathryn E. Ringland, Jennifer Mankoff |
| 2015 | ASSETS | The Invisible Work of Accessibility: How Blind Employees Manage Accessibility in Mixed-Ability Workplaces. | Stacy M. Branham, Shaun K. Kane |
| 2015 | CHI | Collaborative Accessibility: How Blind and Sighted Companions Co-Create Accessible Home Spaces. | Stacy M. Branham, Shaun K. Kane |
| 2015 | CHI | Sharing is Caring: Assistive Technology Designs on Thingiverse. | Erin Buehler, Stacy M. Branham, Abdullah X. Ali, Jeremy J. Chang, Megan Kelly Hofmann, Amy Hurst, Shaun K. Kane |
| 2015 | CSCW | Accessible Crowdwork?: Understanding the Value in and Challenge of Microtask Employment for People with Disabilities. | Kathryn Zyskowski, Meredith Ringel Morris, Jeffrey P. Bigham, Mary L. Gray, Shaun K. Kane |
| 2014 | ASSETS | ABC and 3D: opportunities and obstacles to 3D printing in special education environments. | Erin Buehler, Shaun K. Kane, Amy Hurst |
| 2014 | ASSETS | Evaluating the accessibility of crowdsourcing tasks on Amazon's mechanical turk. | Roco Calvo, Shaun K. Kane, Amy Hurst |
| 2014 | ASSETS | The gest-rest: a pressure-sensitive chairable input pad for power wheelchair armrests. | Patrick Carrington, Amy Hurst, Shaun K. Kane |
| 2014 | ASSETS | Tactile aids for visually impaired graphical design education. | Samantha McDonald, Joshua Dutterer, Ali Abdolrahmani, Shaun K. Kane, Amy Hurst |
| 2014 | ASSETS | "just let the cane hit it": how the blind and sighted see navigation differently. | Michele A. Williams, Caroline Marie Galbraith, Shaun K. Kane, Amy Hurst |
| 2014 | CHI | Wearables and chairables: inclusive design of mobile input and output techniques for power wheelchair users. | Patrick Carrington, Amy Hurst, Shaun K. Kane |
| 2014 | CSCW | Framing the conversation: the role of facebook conversations in shopping for eyeglasses. | Karim Said, Michele Annmarie Burton, Amy Hurst, Shaun K. Kane |
| 2014 | SIGCSE | Tracking @stemxcomet: teaching programming to blind students via 3D printing, crisis management, and twitter. | Shaun K. Kane, Jeffrey P. Bigham |
| 2013 | ASSETS | How power wheelchair users choose computing devices. | Patrick Carrington, Amy Hurst, Shaun K. Kane |
| 2013 | ASSETS | Touchplates: low-cost tactile overlays for visually impaired touch screen users. | Shaun K. Kane, Meredith Ringel Morris, Jacob O. Wobbrock |
| 2013 | ASSETS | Follow that sound: using sonification and corrective verbal feedback to teach touchscreen gestures. | Uran Oh, Shaun K. Kane, Leah Findlater |
| 2013 | ASSETS | "Pray before you step out": describing personal and situational blind navigation behaviors. | Michele A. Williams, Amy Hurst, Shaun K. Kane |
| 2013 | CHI | SIG: NVI (non-visual interaction). | Anke M. Brock, Slim Kammoun, Hugo Nicolau, Tiago Joo Vieira Guerreiro, Shaun K. Kane, Christophe Jouffrais |
| 2013 | CHI | Access lens: a gesture-based screen reader for real-world documents. | Shaun K. Kane, Brian Frey, Jacob O. Wobbrock |
| 2013 | CHI | Button blender: remixing input to improve video game accessibility. | Karim Said, Shaun K. Kane |
| 2012 | ASSETS | What we talk about: designing a context-aware communication tool for people with aphasia. | Shaun K. Kane, Barbara Linam-Church, Kyle Althoff, Denise McCall |
| 2012 | CHI | A crowdsourcing quality control model for tasks distributed in parallel. | Shaojian Zhu, Shaun K. Kane, Jinjuan Feng, Andrew Sears |
| 2011 | CHI | Usable gestures for blind people: understanding preference and performance. | Shaun K. Kane, Jacob O. Wobbrock, Richard E. Ladner |
| 2011 | UIST | Access overlays: improving non-visual access to large touch screens for blind users. | Shaun K. Kane, Meredith Ringel Morris, Annuska Z. Perkins, Daniel Wigdor, Richard E. Ladner, Jacob O. Wobbrock |
| 2009 | ASSETS | Freedom to roam: a study of mobile device adoption and accessibility for people with visual and motor disabilities. | Shaun K. Kane, Chandrika Jayant, Jacob O. Wobbrock, Richard E. Ladner |
| 2009 | CHI | CHIstory. | Michael S. Bernstein, Paul Andr, Kurt Luther, Erin Treacy Solovey, Erika Shehan Poole, Sharoda A. Paul, Shaun K. Kane, Jonathan Grudin |
| 2009 | CHI | Designing for discovery: opening the hood for open-source end user tinkering. | Gifford Cheung, Parmit K. Chilana, Shaun K. Kane, Braden Pellett |
| 2009 | CHI | Supporting volunteer activities with mobile social software. | Shaun K. Kane, Predrag V. Klasnja |
| 2009 | Interact | Exploring Cross-Device Web Use on PCs and Mobile Devices. | Shaun K. Kane, Amy K. Karlson, Brian Meyers, Paul Johns, Andy Jacobs, Greg Smith |
| 2009 | UIST | Bonfire: a nomadic system for hybrid laptop-tabletop interaction. | Shaun K. Kane, Daniel Avrahami, Jacob O. Wobbrock, Beverly L. Harrison, Adam D. Rea, Matthai Philipose, Anthony LaMarca |
| 2008 | ASSETS | Slide rule: making mobile touch screens accessible to blind people using multi-touch interaction techniques. | Shaun K. Kane, Jeffrey P. Bigham, Jacob O. Wobbrock |
| 2008 | HRI | Design patterns for sociality in human-robot interaction. | Peter H. Kahn Jr., Nathan G. Freier, Takayuki Kanda, Hiroshi Ishiguro, Jolina H. Ruckert, Rachel L. Severson, Shaun K. Kane |
| 2008 | IUI | TrueKeys: identifying and correcting typing errors for people with motor impairments. | Shaun K. Kane, Jacob O. Wobbrock, Mark Harniss, Kurt L. Johnson |
| 2007 | ASSETS | Barrier pointing: using physical ed. | Jon Froehlich, Jacob O. Wobbrock, Shaun K. Kane |
| 2007 | ITiCSE | Engaging student programmers as inclusive designers. | Shaun K. Kane |