| 2026 | CSEDU | Cool or Cold? A Comparative Study of Sympathetic and Apathetic Virtual Tutors. | Teerawat Kulsuwan, Sylvain Fleury, Panuwat Soranansri, Jiraphon Srisertpol, Thanasak Wanglomklang, Simon Richir |
| 2026 | CSEDU | Biophilic Virtual Environments in Education: A Decade of Evidence, Outcomes, and Design Implications. | Aida Lebasi, Fatima E. Hamdani, Sylvain Fleury, Simon Richir |
| 2025 | HCI | Refining Research in Gameful Design. | Auriane Busser, Abdelmajid Kadri, Simon Richir, Sylvain Fleury |
| 2025 | VR | Implicit Learning of Professional Skills through Immersive Virtual Reality: a Media Comparison Study. | Pierre Bondesan, Audrenne Canal, Sylvain Fleury, Andra Boisadan, Simon Richir |
| 2024 | VR | The Laval Phenomenon: A Deep Dive into France's VR Capital. | Simon Richir |
| 2023 | ACII | Exploration of Physiological Arousal in Divergent and Convergent Thinking using 2D screen and VR Sketching Tools. | Samory Houzangbe, Sylvain Fleury, Dimitri Masson, David Antonio Gmez Juregui, Jrmy Legardeur, Nadine Couture, Simon Richir |
| 2022 | CW | Virtual Reality as a tool for furniture design. | Sylvain Fleury, Alexandre Nollet, Nomie Chaniaud, Benjamin Poussard, Philippe Blanchard, Simon Richir |
| 2021 | VR | Impact of Avatar Anthropomorphism and Task Type on Social Presence in Immersive Collaborative Virtual Environments. | Charlotte Dubosc, Geoffrey Gorisse, Olivier Christmann, Sylvain Fleury, Killian Poinsot, Simon Richir |
| 2020 | CHIRA | Comparing Creativity, User-experience and Communicability Linked to Digital Tools during the Fuzzy Phases of Innovation. | Charles Mille, Olivier Christmann, Sylvain Fleury, Simon Richir |
| 2020 | EGVE | Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments. | Geoffrey Gorisse, Charlotte Dubosc, Olivier Christmann, Sylvain Fleury, Killian Poinsot, Simon Richir |
| 2019 | IVA | Expressive Virtual Human: Impact of expressive wrinkles and pupillary size on emotion recognition. | Anne-Sophie Milcent, Erik Geslin, Abdelmajid Kadri, Simon Richir |
| 2019 | VR | Effects of Voluntary Heart Rate Control on User Engagement in Virtual Reality. | Samory Houzangbe, Olivier Christmann, Geoffrey Gorisse, Simon Richir |
| 2018 | AVI | From robot to virtual doppelganger: impact of avatar visual fidelity and self-esteem on perceived attractiveness. | Geoffrey Gorisse, Olivier Christmann, Samory Houzangbe, Simon Richir |
| 2018 | FDG | Fear as a biofeedback game mechanic in virtual reality: effects on engagement and perceived usability. | Samory Houzangbe, Olivier Christmann, Geoffrey Gorisse, Simon Richir |
| 2015 | VR | Design of portable and accessible platform in charge of wheelchair feedback immersion. | Simon Richir, Samuel Pineau, ric Monacelli, Frederic Goncalves, Benjamin Malafosse, Claude Dumas, Alain Schmid, Jrme Perret |
| 2009 | SIGGRAPH | WiiRemote programming: development experiences of interactive techniques that can be applied to education for young engineers. | Akihiko Shirai, Simon Richir, Takuya Iwamoto, Takayuki Kosaka, Hidetaka Kimura |
| 2007 | SIGGRAPH | WiiMedia: motion analysis methods and applications using a consumer video game controller. | Akihiko Shirai, Erik Geslin, Simon Richir |
| 2007 | VR | The Influence of Visual Appearance of User's Avatar on the Manipulation of Objects in Virtual Environments. | Abdelmajid Kadri, Anatole Lcuyer, Jean-Marie Burkhardt, Simon Richir |
| 2006 | CGI | A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace. | Lionel Dominjon, Anatole Lcuyer, Jean-Marie Burkhardt, Simon Richir |
| 2006 | VR | Haptic Hybrid Rotations: Overcoming Hardware Angular Limitations of Force-Feedback Devices. | Lionel Dominjon, Simon Richir, Anatole Lcuyer, Jean-Marie Burkhardt |
| 2005 | SIGGRAPH | A new real-time video synthesis method for virtual studio environments using GPU and projected screens. | Akihiko Shirai, Masafumi Takahashi, Kiichi Kobayashi, Hideki Mitsumine, Simon Richir |
| 2005 | SIGGRAPH | Development of robotic TV game player using haptic interface and GPU image recognition. | Akihiko Shirai, Masafumi Takahashi, Kazunori Miyata, Makoto Sato, Simon Richir |
| 2005 | VR | Influence of Color/Display Ratio on the Perception of Mass of Manipulated Objects in Virtual Environments. | Lionel Dominjon, Anatole Lcuyer, Jean-Marie Burkhardt, Paul Richard, Simon Richir |