| 2018 | CogSci | How to collect data to simulate the dynamic of trains-passengers' interaction. | Fatma Elleuch, Stephanie Donnet, Axel Buendia, Stphane Natkin, Charles Tijus |
| 2017 | FDG | Difficulty influence on motivation over time in video games using survival analysis. | Thibault Allart, Guillaume Levieux, Michel Pierfitte, Agathe Guilloux, Stphane Natkin |
| 2017 | Interact | From Objective to Subjective Difficulty Evaluation in Video Games. | Thomas Constant, Guillaume Levieux, Axel Buendia, Stphane Natkin |
| 2014 | FDG | An out-of-character approach to emergent game narratives. | Simon Chauvin, Guillaume Levieux, Jean-Yves Donnart, Stphane Natkin |
| 2014 | FDG | The Listening Walker: Interactive sound walk in a virtual city. | Ccile Le Prado, Stphane Natkin |
| 2012 | ICEC | Out of Context Augmented Navfields: Designing Crowd Choreographies. | Guillaume Levieux, Stphane Natkin, Alexandre Topol |
| 2012 | ICEC | How to Analyse Therapeutic Games: The Player / Game / Therapy Model. | Stphanie Mader, Stphane Natkin, Guillaume Levieux |
| 2007 | DIGRA | Creating Multiplayer Ubiquitous Games using an adaptive narration model based on a user's model. | Stphane Natkin, Chen Yan, Sylvie Jumpertz, Bernard Marquet |
| 2007 | HCI | New Type of Auditory Progress Bar: Exploration, Design and Evaluation. | Shuo Hsiu Hsu, Ccile Le Prado, Stphane Natkin, Claude Liard |
| 1994 | SRDS | Probabilistic Validation using Worst Event Driven amd Importance Sampling Simulation. | Nacra Bennacer, Gerard Florin, Stphane Natkin |
| 1991 | SRDS | A Statistical Clock Synchronization Algorithm for Anisotropic Networks. | D. Couvet, Gerard Florin, Stphane Natkin |