| 2025 | CGI | Reproducing the Appearance of Metallic Materials by Capturing Long-Range Dependencies Using Image-to-Image Translation Network with Vision Transformer. | Kaito Kojima, Taishi Iriyama, Takashi Komuro |
| 2025 | ISMAR | Design and Implementation of an Augmented Reality Tangible Game Utilizing Everyday Objects as In-Game Items. | Haruka Urushizaka, Taishi Iriyama, Takashi Komuro |
| 2025 | UIST | Distant Mid-Air Interaction via Accurate Gaze and Hand Posture Estimation with an Ultrafast Pan-Tilt Camera. | Yuta Abe, Taishi Iriyama, Takashi Komuro, Kohei Shimasaki, Idaku Ishii |
| 2025 | UIST | Deformation-based Visual Feedback for Grasping Manipulation of 3DUI Components. | Yota Kasai, Taishi Iriyama, Takashi Komuro |
| 2024 | CHI | A Mid-air Multi-touch Interface using an Ultrafast Pan-tilt Camera. | Yuta Abe, Taishi Iriyama, Takashi Komuro, Kohei Shimasaki, Idaku Ishii |
| 2024 | EGVE | An Asymmetric Multiplayer Augmented Reality Game with Spatial Sharing of a Physical Environment. | Yuki Sawanobori, Taishi Iriyama, Takashi Komuro |
| 2024 | ISMAR | A Finger-Mounted Device for Shape and Tactile Perception in AR Mockups. | Soma Masuda, Taishi Iriyama, Takashi Komuro, Kenji Nakamura, Masato Takahashi |
| 2024 | ISVC | Anomaly Detection in Mutual Actions: Unsupervised Classification of Fighting and Non-Fighting Behaviors Using Transformer-Based Variational Autoencoder. | Thura Zaw, Takashi Komuro |
| 2023 | ISVC | Comparison of Autoencoder Models for Unsupervised Representation Learning of Skeleton Sequences. | Thura Zaw, Jiaxin Zhou, Takashi Komuro |
| 2022 | EGVE | AR FPS Game using Static and Dynamic Physical Obstacles. | Yuki Sawanobori, Taishi Iriyama, Takashi Komuro |
| 2022 | HCI | 3D Hand Pose Recognition Over a Wide Area Using Two Omnidirectional Cameras with Field-of-view Division. | Yuta Abe, Takashi Komuro |
| 2022 | HCI | Visualization of Parkinson's Disease Tremor for a Telemedicine System. | Tingyu Du, Takashi Komuro, Keiko Ogawa-Ochiai |
| 2022 | ISMAR | Lightweight Wearable AR System using Head-mounted Projector for Work Support. | Haruki Yuda, Masamichi Iimori, Taishi Iriyama, Takashi Komuro |
| 2022 | ISVC | End-to-End Deep Neural Network for Illumination Consistency and Global Illumination. | Jingtao Huang, Takashi Komuro |
| 2022 | ISVC | Detecting Fall Actions of Videos by Using Weakly-Supervised Learning and Unsupervised Clustering Learning. | Jiaxin Zhou, Takashi Komuro |
| 2021 | HCI | 3D Hand Pointing Recognition over a Wide Area using Two Fisheye Cameras. | Azusa Kuramochi, Takashi Komuro |
| 2021 | ISMAR | Reproduction of Environment Reflection using Extrapolation of Front Camera Images in Mobile AR. | Shun Odajima, Takashi Komuro |
| 2021 | ISVC | Wearable Augmented Reality System Using Head-Mounted Projector. | Masamichi Iimori, Takashi Komuro |
| 2021 | ISVC | Generation of Virtual Reality Environment Based on 3D Scanned Indoor Physical Space. | Satoshi Moro, Takashi Komuro |
| 2021 | ISVC | BRDF Measurement of Real Materials Using Handheld Cameras. | Haru Otani, Takashi Komuro |
| 2021 | ISVC | 3D Registration of Deformable Objects Using a Time-of-Flight Camera. | Su Wai Tun, Takashi Komuro, Hajime Nagahara |
| 2020 | HCI | Palm-Controlled Pointing Interface Using a Dynamic Photometric Stereo Camera. | Yoshio Matsuda, Takashi Komuro, Takuya Yoda, Hajime Nagahara, Shoji Kawahito, Keiichiro Kagawa |
| 2020 | HCI | A Portable Measurement System for Spatially-Varying Reflectance Using Two Handheld Cameras. | Zar Zar Tun, Seiji Tsunezaki, Takashi Komuro, Shoji Yamamoto, Norimichi Tsumura |
| 2020 | ICPR | Removal of Floating Particles from Underwater Images Using Image Transformation Networks. | Lei Li, Takashi Komuro, Koichiro Enomoto, Masashi Toda |
| 2020 | IUI | Dynamic layout optimization for multi-user interaction with a large display. | Yoshio Matsuda, Takashi Komuro |
| 2019 | CGI | Bivariate BRDF Estimation Based on Compressed Sensing. | Haru Otani, Takashi Komuro, Shoji Yamamoto, Norimichi Tsumura |
| 2019 | CW | Semi-Automatic Creation of an Anime-Like 3D Face Model from a Single Illustration. | Takayuki Niki, Takashi Komuro |
| 2019 | ICIP | Recognizing Fall Actions from Videos Using Reconstruction Error of Variational Autoencoder. | Jiaxin Zhou, Takashi Komuro |
| 2019 | ISMAR | Augmented Reality-Based Peephole Interaction using Real Space Information. | Masashi Miyazaki, Takashi Komuro |
| 2019 | ISVC | Measuring Reflectance of Anisotropic Materials Using Two Handheld Cameras. | Zar Zar Tun, Seiji Tsunezaki, Takashi Komuro, Shoji Yamamoto, Norimichi Tsumura |
| 2019 | VRST | An Evaluation of Head-Mounted Virtual Reality for Special Education from the Teachers' Perspective. | Sirisilp Kongsilp, Takashi Komuro |
| 2018 | ISMAR | Extended Workspace Using a Smartphone with a Depth Camera. | Masashi Miyazaki, Takashi Komuro |
| 2018 | ISMAR | Reproducing Material Appearance of Real Objects Using Mobile Augmented Reality. | Seiji Tsunezaki, Ryota Nomura, Takashi Komuro, Shoji Yamamoto, Norimichi Tsumura |
| 2018 | ISMAR | Reproducing Material Appearance of Real Objects Using Mobile Augmented Reality. | Seiji Tsunezaki, Ryota Nomura, Takashi Komuro, Shoji Yamamoto, Norimichi Tsumura |
| 2017 | CHI | VolGrab: Realizing 3D View Navigation by Aerial Hand Gestures. | Shun Sekiguchi, Takashi Komuro |
| 2017 | EGVE | Tablet Fish Tank Virtual Reality: a Usability Study. | Sirisilp Kongsilp, Mintra Ruensuk, Matthew N. Dailey, Takashi Komuro |
| 2017 | MUM | Comparative study on text entry methods for mobile devices with a hover function. | Toshiaki Aiyoshizawa, Takashi Komuro |
| 2017 | MUM | On-mouse projector: peephole interaction using a mouse with a projector. | Tomohiro Araki, Takashi Komuro |
| 2017 | MUM | Mobile augmented reality for providing perception of materials. | Ryota Nomura, Yuko Unuma, Takashi Komuro, Shoji Yamamoto, Norimichi Tsumura |
| 2017 | MUM | Recognition of typing motions on AR typing interface. | Masae Okada, Masakazu Higuchi, Takashi Komuro, Kayo Ogawa |
| 2017 | VRST | A gaze-preserving group video conference system using screen-embedded cameras. | Kazuki Kobayashi, Takashi Komuro, Bo Zhang, Keiichiro Kagawa, Shoji Kawahito |
| 2016 | ACCV | 3D Pose Estimation of a Front-Pointing Hand Using a Random Regression Forest. | Dai Fujita, Takashi Komuro |
| 2016 | ISMAR | AR Tabletop Interface using a Head-Mounted Projector. | Yusuke Kemmoku, Takashi Komuro |
| 2016 | VR | Space-sharing AR interaction on multiple mobile devices with a depth camera. | Yuki Kaneto, Takashi Komuro |
| 2015 | CHI | Multi-finger AR Typing Interface for Mobile Devices Using High-Speed Hand Motion Recognition. | Masakazu Higuchi, Takashi Komuro |
| 2015 | CHI | A Tabletop Projector-camera System for Remote and Nearby Pointing Operation. | Shun Sekiguchi, Takashi Komuro |
| 2015 | ISMAR | Overlaying Navigation Signs on a Road Surface Using a Head-Up Display. | Kaho Ueno, Takashi Komuro |
| 2015 | ISMAR | Natural 3D Interaction Using a See-Through Mobile ASystem. | Yuko Unuma, Takashi Komuro |
| 2015 | VR | Dynamic 3D interaction using an optical See-through HMD. | Nozomi Sugiura, Takashi Komuro |
| 2015 | VR | Three-dimensional VR interaction using the movement of a mobile display. | Lili Wang, Takashi Komuro |
| 2014 | ECCV | Three-Dimensional Hand Pointing Recognition Using Two Cameras by Interpolation and Integration of Classification Scores. | Dai Fujita, Takashi Komuro |
| 2014 | IUI | Multi-finger AR typing interface for mobile devices. | Satoshi Sagara, Masakazu Higuchi, Takashi Komuro |
| 2014 | IUI | See-through mobile AR system for natural 3D interaction. | Yuko Unuma, Takehiro Niikura, Takashi Komuro |
| 2013 | CHI | A zooming interface for accurate text input on mobile devices. | Naoto Koarai, Takashi Komuro |
| 2013 | MUM | AR typing interface for mobile devices. | Masakazu Higuchi, Takashi Komuro |
| 2011 | CVPR | Implementation and evaluation of FAST corner detection on the massively parallel embedded processor MX-G. | Yushi Moko, Yoshihiro Watanabe, Takashi Komuro, Masatoshi Ishikawa, Masami Nakajima, Kazutami Arimoto |
| 2011 | ICRA | Stereo 3D reconstruction using prior knowledge of indoor scenes. | Kentaro Kofuji, Yoshihiro Watanabe, Takashi Komuro, Masatoshi Ishikawa |
| 2011 | WACV | Human gait estimation using a wearable camera. | Yoshihiro Watanabe, Tetsuo Hatanaka, Takashi Komuro, Masatoshi Ishikawa |
| 2011 | SiggraphA | VolVision: high-speed capture in unconstrained camera motion. | Hideki Takeoka, Yushi Moko, Carson Reynolds, Takashi Komuro, Yoshihiro Watanabe, Masatoshi Ishikawa |
| 2010 | ICPR | Estimation of Non-rigid Surface Deformation Using Developable Surface Model. | Yoshihiro Watanabe, Takashi Nakashima, Takashi Komuro, Masatoshi Ishikawa |
| 2010 | SIGGRAPH | In-air typing interface for mobile devices with vibration feedback. | Takehiro Niikura, Yuki Hirobe, lvaro Cassinelli, Yoshihiro Watanabe, Takashi Komuro, Masatoshi Ishikawa |
| 2009 | CHI | Fast finger tracking system for in-air typing interface. | Kazuhiro Terajima, Takashi Komuro, Masatoshi Ishikawa |
| 2009 | CHI | Ptz control with head tracking for video chat. | Kota Yamaguchi, Takashi Komuro, Masatoshi Ishikawa |
| 2009 | ICCV | High-resolution shape reconstruction from multiple range images based on simultaneous estimation of surface and motion. | Yoshihiro Watanabe, Takashi Komuro, Masatoshi Ishikawa |
| 2008 | CVPR | Interleaved pixel lookup for embedded computer vision. | Kota Yamaguchi, Yoshihiro Watanabe, Takashi Komuro, Masatoshi Ishikawa |
| 2008 | ICIP | High-S/N imaging of a moving object using a high-frame-rate camera. | Takashi Komuro, Yoshihiro Watanabe, Masatoshi Ishikawa, Tadakuni Narabu |
| 2008 | ICPR | Integration of time-sequential range images for reconstruction of a high-resolution 3D shape. | Yoshihiro Watanabe, Takashi Komuro, Masatoshi Ishikawa |
| 2007 | ICIP | A High-Speed Vision System for Moment-Based Analysis of Numerous Objects. | Yoshihiro Watanabe, Takashi Komuro, Masatoshi Ishikawa |
| 2007 | ICRA | A Moment-based 3D Object Tracking Algorithm for High-speed Vision. | Takashi Komuro, Masatoshi Ishikawa |
| 2007 | ICRA | 955-fps Real-time Shape Measurement of a Moving/Deforming Object using High-speed Vision for Numerous-point Analysis. | Yoshihiro Watanabe, Takashi Komuro, Masatoshi Ishikawa |
| 2007 | ISCAS | Design of a Massively Parallel Vision Processor based on Multi-SIMD Architecture. | Kota Yamaguchi, Yoshihiro Watanabe, Takashi Komuro, Masatoshi Ishikawa |
| 2007 | MVA | A High-Speed and Compact Vision System Suitable for Wearable Man-machine Interfaces. | Takashi Komuro, Bjrn Werkmann, Takashi Komai, Masatoshi Ishikawa, Shingo Kagami |
| 2005 | IROS | Safe human-robot-coexistence: emergency-stop using a high-speed vision-chip. | Dirk M. Ebert, Takashi Komuro, Akio Namiki, Masatoshi Ishikawa |
| 2002 | ICRA | A Real-Time Visual Processing System using a General-Purpose Vision Chip. | Shingo Kagami, Takashi Komuro, Idaku Ishii, Masatoshi Ishikawa |
| 1992 | COMPSAC | A distributed cooperative CASE environment for communications software. | Mikio Aoyama, Masami Nakamura, Shinya Kawajiri, Kousuke Takahashi, Takanori Hashizume, Takashi Komuro |