| 2014 | ICALT | How to Teach Entrepreneurship Using Serious Games and Web 2.0. | Aristidis Protopsaltis, Snia Hetzner, Spiros A. Borotis, Thomas M. Connolly, Thomas Hainey |
| 2013 | EDUCON | Learning with computer games or teacher: How it influences the learning experience and outcomes at primary school. | Aishah Abdul Razak, Thomas M. Connolly |
| 2013 | EDUCON | Using games as a context for interdisciplinary learning: A case study at a Scottish primary school. | Aishah Abdul Razak, Thomas M. Connolly |
| 2011 | SEKE | A Model-View-DynamicViewModel and its Performance in a Web-based Component Architecture. | Graeme Baillie, Brian Armour, Dave Allan, Robert Milne, Thomas M. Connolly, Richard B. Beeby |
| 2010 | CSEDU | A Move Towards e-Learning in the Commercial Environment. | Carole Gould, Thomas M. Connolly, Stuart Waugh, Brian Boyle |
| 2008 | WEBIST | Using Alternate Reality Games to Support the Teaching of Modern Foreign Languages. | Thomas M. Connolly |
| 2007 | WEBIST | Using Games-Based Learning to Teach Software Engineering. | Thomas M. Connolly, Mark Stansfield, Thomas Hainey |
| 2007 | WEBIST | Applying Games-based Learning to Teach Software Engineering Concepts. | Thomas M. Connolly, Mark Stansfield, Thomas Hainey |
| 2006 | WEBIST | Teaching Database Analysis and Design in a Web-Based Constructivist Learning Environment. | Thomas M. Connolly, Carolyn E. Begg |
| 2006 | WEBIST | Teaching Database Analysis and Design in a Web-Based Constructivist Learning Environment. | Thomas M. Connolly, Carolyn E. Begg |