| 2020 | VR | Visualization and evaluation of ergonomic visual field parameters in first person virtual environments. | Tobias Gnther, Inga-Lisa Hilgers, Rainer Groh, Martin Schmauder |
| 2020 | VRST | Using Multiple Perspective Projections to Guide Visual Attention in Glyph-based Data Visualisations in VR. | Robert Richter, Tobias Gnther, Rainer Groh |
| 2019 | VR | The Effect of Elastic Feedback on the Perceived User Experience and Presence of Travel Methods in Immersive Environments. | Tobias Gnther, Lars Engeln, Sally J. Busch, Rainer Groh |
| 2018 | AVI | Big Data Landscapes in Virtual Reality using Glyph-Based Visualizations. | Rainer Groh, Tobias Gnther, Thomas Grnder |
| 2016 | HCI | Smart Prototyping - Improving the Evaluation of Design Concepts Using Virtual Reality. | Mathias Mller, Tobias Gnther, Dietrich Kammer, Jan Wojdziak, Sebastian Lorenz, Rainer Groh |
| 2015 | VR | Aughanded Virtuality - The hands in the virtual environment. | Tobias Gnther, Ingmar S. Franke, Rainer Groh |
| 2014 | HCI | Saccade Detection and Processing for Enhancing 3D Visualizations in Real-Time. | Ingmar S. Franke, Tobias Gnther, Rainer Groh |
| 2005 | ICRA | Modeling of Neuromorphic Vision Sensors in ODE. | Vlatko Becanovic, Tobias Gnther, Ansgar Bredenfeld |
| 2003 | RoboCup | Echo State Networks for Mobile Robot Modeling and Control. | Paul-Gerhard Plger, Adriana Arghir, Tobias Gnther, Ramin Hosseiny |